Dungeon Crawl Stone Soup version 0.30-a0-465-g8901f6c8b5 (webtiles) character file. Game seed: 5535253541831925815 1 Zigma the Vexing (level 1, 0/13 HPs) Began as a Vampire Enchanter on Dec 18, 2022. Slain by a ball python (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:09 (17 turns). Zigma the Vexing (Vampire Enchanter) Turns: 17, Time: 00:00:09 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 16% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.42/turn (no ring) MPRegen 0.08/turn (no ring) @: healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - 2 potions of invisibility d - a potion of degeneration {unknown} Skills: + Level 1.1 Short Blades + Level 2.2 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting * Level 4.5 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History d - a fizzy inky potion You open the door. There is an open door here. A hobgoblin comes into view. A goblin comes into view. It is wielding a +0 dagger. A ball python comes into view. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the hobgoblin. You kill the hobgoblin! The ball python hisses angrily. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The ball python barely misses you. The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * You see here a hobgoblin corpse. You closely miss the ball python. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * You hit the ball python. Your bite misses the ball python. The ball python is moderately wounded. The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * You barely miss the ball python. The ball python is moderately wounded. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * You escape the ball python's grasp. The ball python attacks as you move away! The ball python bites you. You die... ## .. ## .. .. .# . ... #.# #.# #.. .. #.# ..###.. #. #.######....... #.###......@g....._ #.§.....####S...... ... ##≈§≈#'.# g.###.. ....#.§...#.# ..# #.. ....≈..<..≈.# ..# . .$..≈..⌠.§≈.# ... ....#.§...#......... ≈≈≈ ##≈§§####.####.# . #..... .# You could see 2 goblins and a ball python. Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 13 | D:1 | Found a faded altar of an unknown god. 17 | D:1 | Slain by a ball python Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_loops_ring, hellmonk_ecumenical_altar_watching_god Action || total -------------------------++------- Melee: Dagger || 4 Armor: Robe || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 16 | 16 | 0 | 0 | 8 | 1 | 16.0 | Dungeon | 16 | 16 | 0 | 0 | 8 | 1 | 16.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 16 daAuts