Zigma Level 1 of the Dungeon (0, 0, D:1) 8 stones (6, -15, D:1) a +0 club (7, 24, D:1) a +0 long sword (13, 22, D:1) a +0 dagger (17, -12, D:1) a +0 dagger a +0 dagger (32, 17, D:1) a +0 dagger (40, -2, D:1) 5 stones (42, 1, D:1) 4 stones (46, 11, D:1) a +0 club (48, 20, D:1) a +0 sling (51, 3, D:1) a +0 short sword (57, 34, D:1) 4 stones Level 2 of the Dungeon (9, -27, D:2) a +0 leather armour (18, -6, D:2) a +0 club 2 poisoned darts (25, -22, D:2) a +0 broad axe 3 javelins (27, 12, D:2) 5 stones (31, -11, D:2) a +0 whip (33, -10, D:2) a +0 club (38, -15, D:2) a +0 robe (40, -1, D:2) 3 stones (46, -2, D:2) a +0 cloak (46, 10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (0, 21, D:3) a +0 dagger a +0 robe the +2 flail of Infinite Pain {drain, rN+ Int+3} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+3). rN: It protects you from negative energy. (5, 5, D:3) 7 stones (5, 6, D:3) a +0 whip (7, -2, D:3) a +0 hand axe 3 boomerangs (8, 17, D:3) a +0 leather armour (27, 27, D:3) a +0 club (32, 19, D:3) 4 stones (37, 3, D:3) 5 poisoned darts (38, 15, D:3) the +5 mace "Ucuemn" {spect, rPois rN++ rCorr Str+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+2). rPois: It protects you from poison. rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (39, 15, D:3) a +0 dagger (51, 26, D:3) 8 stones (57, 3, D:3) a +0 club (57, 13, D:3) 8 stones Level 4 of the Dungeon (0, 0, D:4) a ball python corpse