Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (6, -9, D:1) a +0 dagger (11, -8, D:1) a +0 robe (17, -11, D:1) a +0 sling (31, 14, D:1) a +1 dagger of draining (35, -3, D:1) a +0 robe (48, 5, D:1) a +0 club (49, -15, D:1) a +0 dagger (49, 12, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (3, -10, D:2) a +0 whip of electrocution (7, -10, D:2) 2 stones a +0 dagger (9, -22, D:2) a +0 dagger (12, -28, D:2) a +1 dagger of protection (13, -35, D:2) a +0 club (15, 3, D:2) 7 stones (19, -22, D:2) a +0 spear (26, 6, D:2) a +0 club (50, -26, D:2) a +0 short sword a stone Level 3 of the Dungeon (6, 37, D:3) a +0 dagger (7, 0, D:3) 4 poisoned darts (8, 0, D:3) a +0 trident (8, 16, D:3) a +0 spear (16, 10, D:3) a +3 dagger a +0 robe (21, 7, D:3) a +0 dagger (31, 35, D:3) a +0 club 4 stones (36, 15, D:3) a +0 club (37, 28, D:3) a +0 mace (38, 18, D:3) 4 stones Level 4 of the Dungeon [Shop] Gosuuhif's Weapon Emporium the +1 hand axe of Fixation {spect, Str+4} (279 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+4). a +0 mace (30 gold) a +0 short sword (30 gold) 4 stones (4 gold) a +0 quarterstaff (40 gold) a +0 quarterstaff (40 gold) 4 stones (4 gold) a +1 sling of flaming (97 gold) a +0 whip (25 gold) 5 stones (5 gold) (0, 0, D:4) a +2 robe of willpower (10, -3, D:4) a +0 leather armour a boomerang a +0 short sword (19, -9, D:4) a +0 club (23, 4, D:4) a +0 dagger (26, -29, D:4) a book of Callings (42, -21, D:4) a +0 club (49, 5, D:4) a +0 dagger a stone Level 5 of the Dungeon (0, 0, D:5) 9 gold pieces (2, -11, D:5) a +0 club (4, -5, D:5) a throwing net (6, 0, D:5) a +6 ring of strength (9, -7, D:5) a scroll of enchant weapon the Ecumenical Temple