Zigma Level 1 of the Dungeon (0, 5, D:1) a +0 club (1, -17, D:1) a +0 ring mail (6, -14, D:1) a +0 club 2 stones (6, 19, D:1) a +0 mace (8, -5, D:1) a +0 dagger (14, 10, D:1) a +0 ring mail (14, 14, D:1) a +0 short sword (15, -11, D:1) a +0 short sword (26, 1, D:1) a +0 rapier (32, 29, D:1) a +0 dagger 3 stones (33, -20, D:1) a +0 whip Level 2 of the Dungeon (14, 5, D:2) 3 stones (15, -4, D:2) a +0 club (17, -9, D:2) a +0 short sword (21, -2, D:2) a +0 spear (27, 10, D:2) a +0 club 3 stones (31, -25, D:2) a +0 hand axe a +0 scale mail a +0 robe (31, -3, D:2) a +0 leather armour (33, -6, D:2) a +0 club (37, 1, D:2) a +0 dagger (40, 0, D:2) a +0 dagger (41, -28, D:2) a +0 scale mail (43, -19, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) the +5 short sword of Faxem {protect, *Noise Str+2 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+2). *Noise: It may make noises in combat. Stlth: It makes you more stealthy. (0, 29, D:3) a +0 chain mail (1, 3, D:3) a +0 robe (10, 26, D:3) a +0 short sword 3 stones (39, 22, D:3) 2 stones (42, 13, D:3) a +0 club (51, 44, D:3) a +0 dagger 4 stones (51, 58, D:3) a +0 club (61, 55, D:3) a scroll of noise (63, 45, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 cloak (6, 3, D:4) a +0 club (6, 4, D:4) a +0 giant spiked club (20, -37, D:4) a +0 club a +0 flail of protection (22, -37, D:4) a +0 flail (23, -39, D:4) 7 stones (24, -10, D:4) 3 poisoned darts (24, 0, D:4) a +0 sling (35, -3, D:4) 8 stones (36, -9, D:4) a +0 ring mail (36, 3, D:4) 4 boomerangs (49, -21, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 quarterstaff (9, 17, D:5) 4 stones (10, 36, D:5) a +0 hammer (10, 38, D:5) a +0 hammer (11, 37, D:5) the +4 hammer "Hujaleq" {drain, Dex+5} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+5). (11, 39, D:5) a +0 hammer (11, 40, D:5) a +0 hammer (11, 43, D:5) a +0 hammer (11, 44, D:5) a +2 hammer of protection (11, 45, D:5) a +0 hammer (12, 41, D:5) a +0 hammer (12, 43, D:5) a +0 hammer (12, 44, D:5) a +0 hammer (13, 43, D:5) a +0 hammer (13, 44, D:5) a +0 spear a +0 cloak a +3 hammer (13, 45, D:5) a +0 hammer (15, 20, D:5) a +0 hand axe (31, 18, D:5) a +0 dagger 5 stones (32, 18, D:5) a +0 whip a +0 club a stone a +0 dagger (33, 18, D:5) a +0 dagger (35, 11, D:5) a +4 quarterstaff of chaos (38, 2, D:5) 4 stones (39, 42, D:5) a +0 hand axe (40, 42, D:5) 6 stones Level 6 of the Dungeon (0, 0, D:6) 6 stones (6, 10, D:6) a +0 leather armour (27, 22, D:6) 16 gold pieces (27, 42, D:6) a +0 flail (28, 15, D:6) a +0 falchion (30, 12, D:6) a +0 hand axe (30, 44, D:6) a +0 whip (31, 41, D:6) a +0 flail (31, 42, D:6) a +0 spear a +0 scale mail (34, 33, D:6) a +0 robe (34, 38, D:6) a +0 spear (39, 24, D:6) 3 poisoned darts (45, 25, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 dagger of venom a +0 robe (2, 0, D:7) a +0 sling a +0 quarterstaff a +0 ring mail (7, -4, D:7) a +0 dagger +0 steam dragon scales (13, -3, D:7) a +0 robe (30, 6, D:7) 5 stones (42, 4, D:7) a +0 dagger (46, 2, D:7) a +0 club 5 stones (46, 3, D:7) a +0 dagger 2 poisoned darts (47, 1, D:7) a +0 club (48, 2, D:7) a +0 trident 5 poisoned darts (50, 19, D:7) a +0 club (54, -7, D:7) a +0 war axe an orc corpse (skeletalised by now) (54, -6, D:7) a +0 arbalest a +0 halberd a +0 plate armour (57, -8, D:7) a +0 spear a +0 club a gnoll skeleton (58, -8, D:7) a +0 spear of venom a +0 flail a gnoll skeleton (59, -7, D:7) a +0 flail an orc corpse (skeletalised by now) (60, -7, D:7) a +0 ring mail a +0 buckler the Ecumenical Temple