Zigma Level 1 of the Dungeon (0, 0, D:1) 5 stones (7, -1, D:1) a +0 dagger (14, 15, D:1) a +0 leather armour (24, -19, D:1) 6 atropa-tipped darts (36, 6, D:1) a +0 dagger (39, 22, D:1) a +0 dagger (44, 25, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip (7, 23, D:2) a +0 dagger (10, -12, D:2) a +0 spear (16, 1, D:2) a +0 robe (20, -1, D:2) a +0 leather armour a +0 flail (20, 1, D:2) 3 stones (23, 1, D:2) a +0 short sword a +0 club (27, 41, D:2) a +0 long sword (32, -4, D:2) a +0 trident (44, 35, D:2) a +0 chain mail Level 3 of the Dungeon [Shop] Zaposh's Weapon Emporium a +0 shortbow (39 gold) a +0 sling (19 gold) 3 poisoned darts (23 gold) 5 stones (6 gold) a +0 mace (39 gold) a +0 quarterstaff (52 gold) the +11 bardiche "Cuinas" {drain, *Noise rC+++ Int+2 Dex+4} (1497 gold) Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). rC: It renders you almost immune to cold. *Noise: It may make noises in combat. [Shop] Ippus's Antique Armour Shoppe a +0 scale mail (124 gold) a +0 helmet (139 gold) a +0 cloak (139 gold) a +0 ring mail (124 gold) the +1 robe "Wuaq" {rF+ Int-4 Archmagi} (784 gold) Int: It affects your intelligence (-4). rF: It protects you from fire. Archmagi: It increases the power of your magical spells. a +0 plate armour (713 gold) a +0 chain mail (139 gold) [Shop] Sassowee's Book Shop a book of Minor Magic (216 gold) an Everburning Encyclopedia (432 gold) a book of Annihilations (720 gold) a book of Unlife (432 gold) a book of Flames (336 gold) a book of Spectacle (384 gold) a There-And-Back Book (360 gold) a Fen Folio (504 gold) a book of Dreams (288 gold) [Shop] Riffoghy's Assorted Antiques a +0 robe (15 gold) a +0 great sword (143 gold) a +0 dagger (44 gold) a +0 falchion (66 gold) a +0 robe (15 gold) [Shop] Asaumant's Antique Weapon Emporium a +0 falchion (66 gold) a +0 hand axe (66 gold) a +0 whip (55 gold) a +0 spear (66 gold) a +0 long sword (77 gold) a +0 glaive (143 gold) a +4 flail of draining (622 gold) a +0 mace (66 gold) a +0 trident (77 gold) (7, 2, D:3) a +0 pair of boots (8, 5, D:3) a +0 short sword (13, 12, D:3) a +0 ring mail 2 boomerangs of dispersal a +0 hand axe (13, 13, D:3) a +0 robe a +0 dagger a +0 short sword a +0 ring mail a +0 dagger of freezing (13, 14, D:3) a +0 whip (21, 26, D:3) 6 stones (24, 8, D:3) a +0 robe a +0 dagger (26, 8, D:3) a +0 ring mail a +0 flail (28, 1, D:3) a +0 club (34, 40, D:3) a +0 dagger (36, 34, D:3) a +0 club a +0 club 4 stones (37, 25, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (0, 1, D:4) a +0 flail a +0 scale mail a +0 dagger a +0 chain mail (1, 0, D:4) a +0 short sword a +0 scale mail (1, 1, D:4) a +0 hand axe (2, 19, D:4) a +0 robe (9, -19, D:4) a +0 hand axe (12, -12, D:4) a +0 hand axe (16, 12, D:4) a +0 plate armour (19, 2, D:4) a +0 club (31, 20, D:4) a +2 vampiric short sword a +0 scale mail (32, 20, D:4) a +0 dagger a +0 robe (32, 31, D:4) a +0 trident (33, 32, D:4) a staff of cold (38, -12, D:4) 5 stones (46, -6, D:4) a +0 flail (46, 15, D:4) a +0 flail (47, -3, D:4) a +0 short sword a +0 ring mail (47, 12, D:4) a +0 flail (47, 13, D:4) a +0 mace a +0 ring mail (52, 18, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (5, 5, D:5) the +2 spear "Luom" {venom, rPois rF++ rC-} rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. a +0 robe (19, 17, D:5) a +0 ring mail (21, 8, D:5) a +0 scale mail a +0 hand axe (21, 22, D:5) a +0 helmet (21, 23, D:5) 4 stones (22, 8, D:5) a +0 short sword a +0 giant club (23, 8, D:5) a +3 dagger of freezing (24, 28, D:5) a +0 ring mail (25, 28, D:5) a +0 giant club (26, 21, D:5) a +0 halberd (26, 23, D:5) a +0 club (27, 21, D:5) a +0 falchion a +0 leather armour a +0 morningstar a +0 ring mail (27, 22, D:5) a +0 dagger a +0 robe a +0 club a +0 leather armour a +0 dagger a +0 robe (27, 23, D:5) a +0 club (27, 35, D:5) 4 stones (28, 22, D:5) 3 potions of degeneration (32, 8, D:5) a +0 trident a +0 mace (33, 21, D:5) the +1 ring mail of Mysticism {MP+9} MP: It affects your magic capacity (+9). (34, 9, D:5) a +0 leather armour a +0 mace (39, 38, D:5) a +0 leather armour (41, 48, D:5) 4 stones Level 6 of the Dungeon (0, 0, D:6) a +0 falchion a +0 robe (3, -3, D:6) a +0 war axe a +0 robe (3, -2, D:6) a +2 morningstar a +0 robe (3, 23, D:6) a +0 robe (4, -3, D:6) a +0 trident a +0 robe (4, -2, D:6) a +0 mace a +0 robe (5, 8, D:6) a +0 scimitar (14, 19, D:6) a +0 whip (28, 46, D:6) a +0 dagger (38, 24, D:6) a +0 leather armour (39, 30, D:6) a +0 giant spiked club (40, 31, D:6) a +0 dagger a +0 leather armour a +0 whip a +0 flail a +0 scale mail (41, 30, D:6) a +0 mace (41, 31, D:6) a +0 mace (41, 32, D:6) a +0 club (48, 29, D:6) a +0 hand axe (50, 5, D:6) a +0 dagger a +0 mace (50, 6, D:6) a +0 whip a +0 club (50, 7, D:6) a +0 dagger (50, 27, D:6) a +0 leather armour (51, 6, D:6) 2 boomerangs a +0 trident a +0 whip a +0 flail (52, 6, D:6) a +0 robe a +0 club (52, 7, D:6) a +0 halberd (52, 8, D:6) a +0 whip (55, 14, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 flail a +0 chain mail (30, 31, D:7) a +0 plate armour (32, -2, D:7) a +0 ring mail (49, 25, D:7) a +0 whip Level 8 of the Dungeon (0, 0, D:8) a +0 short sword a +0 short sword a +0 falchion (12, -7, D:8) a +1 spear a +0 animal skin (20, 11, D:8) a +0 helmet (22, -5, D:8) a +0 spear (22, 18, D:8) a +0 hand axe a +0 leather armour a +0 mace a +0 flail a +0 mace a +2 whip of electrocution a +0 robe (23, -6, D:8) a +0 shortbow (23, -5, D:8) a +0 dagger of distortion a +0 robe (24, -8, D:8) a +0 club a +0 halberd (24, -6, D:8) a +0 whip a +0 leather armour (28, -7, D:8) 6 stones (32, 26, D:8) the +5 war axe "Hurhatur" {elec, Fragile +Blink rCorr} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. (37, 27, D:8) a +0 shortbow of draining (50, 9, D:8) a +0 mace (50, 18, D:8) a +0 quarterstaff of draining a +0 sling a +0 ring mail (58, 9, D:8) a +0 shortbow Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (5, -13, D:9) a +0 giant club a +0 dire flail (18, -16, D:9) a +0 giant spiked club a +0 giant club (25, -2, D:9) a +0 club (27, -20, D:9) a +0 rapier (27, -19, D:9) the +9 short sword "Demon's Death" {drain, *Corrode rElec Str+3 Dex+3} Str: It affects your strength (+3). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (27, -2, D:9) a +0 leather armour a +0 mace a +0 robe a +0 dagger (28, -2, D:9) a +0 robe a +0 dagger (31, -5, D:9) a +0 shortbow (42, -21, D:9) a +0 club (42, -20, D:9) a +0 flail (42, -19, D:9) a +0 spear a +0 scale mail (43, -20, D:9) a +0 flail a +0 club a +0 flail (47, -19, D:9) 3 stones (48, -19, D:9) a ring of poison resistance (49, -19, D:9) 24 gold pieces (51, 9, D:9) a +0 robe (51, 11, D:9) a +0 giant club a +0 giant spiked club Level 10 of the Dungeon (0, 0, D:10) 4 stones (2, -14, D:10) a +0 robe (13, -12, D:10) a +0 mace a +2 chain mail of poison resistance (14, -15, D:10) the +0 ring mail of the Untouchables {rCorr Dex+2 SInv} Dex: It affects your dexterity (+2). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (20, -16, D:10) a +0 falchion (20, -12, D:10) 3 poisoned darts (22, 9, D:10) 2 scrolls of noise (27, 3, D:10) a +0 mace (35, -1, D:10) +0 acid dragon scales a +0 heavy long sword (36, -5, D:10) a +0 leather armour (38, -18, D:10) a +0 scale mail (41, 11, D:10) a +0 ring mail 5 silver javelins a +2 glaive of venom (46, 12, D:10) 2 silver boomerangs (48, -26, D:10) 4 stones (50, 17, D:10) a +0 flail of draining (51, 17, D:10) a +0 spear of freezing a +0 ring mail a +0 kite shield (51, 18, D:10) a +0 spear (51, 21, D:10) a +0 giant spiked club (52, 18, D:10) a +0 dagger a +0 trident (53, 17, D:10) a +0 dagger a +0 robe a +0 hand axe (53, 18, D:10) a +0 hand axe a +0 halberd (56, 3, D:10) a +0 battleaxe Level 11 of the Dungeon (0, 0, D:11) 6 stones (1, -25, D:11) 20 gold pieces a +0 trident (3, -9, D:11) a +0 flail (4, 4, D:11) a +0 dagger a +0 robe (6, 3, D:11) a +0 dagger 3 stones (6, 5, D:11) a +0 mace (8, -24, D:11) the ring of Ejaut {Ice Contam rElec rN++ Slay+3} [ring of ice] It enhances your ice magic. Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. Contam: It causes magical contamination when unequipped. (10, -30, D:11) a +0 longbow the Ecumenical Temple