Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 whip (10, -13, D:1) a +0 whip 3 stones (15, -34, D:1) a +0 club (15, -3, D:1) a +0 dagger (15, 2, D:1) a +0 short sword a +1 dagger of venom (40, 6, D:1) a +0 whip (45, -1, D:1) a +0 mace of venom (45, 5, D:1) 6 stones (50, -6, D:1) a +1 whip of draining (56, -41, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (11, 13, D:2) a +0 robe (20, 18, D:2) a +0 club (21, 20, D:2) a +0 whip a +0 whip a +0 flail (22, 20, D:2) a +0 whip (24, 20, D:2) a +0 robe (27, 5, D:2) a +0 club a +0 sling (31, 19, D:2) a +0 ring mail (40, 19, D:2) a +0 hand axe (47, 4, D:2) 9 stones Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (7, 31, D:3) a staff of death (14, 15, D:3) a +0 short sword (16, 28, D:3) the +0 leather armour of Lies {Int+7} Int: It affects your intelligence (+7). (19, 37, D:3) 2 poisoned darts (19, 40, D:3) a +0 mace (25, 26, D:3) a +0 short sword (45, 7, D:3) a +0 dagger (45, 29, D:3) a +0 flail a +0 leather armour (47, 9, D:3) a +0 whip Level 4 of the Dungeon [Shop] Mizoppiv's Fire Supplies a ring of protection from fire (325 gold) a ring of protection from fire (325 gold) a +2 short sword of flaming (226 gold) a wand of flame (4) (36 gold) a +2 robe of fire resistance (230 gold) a +1 flail of flaming (172 gold) a ring of fire (325 gold) a wand of flame (15) (136 gold) a +0 long sword of flaming (107 gold) a ring of fire (325 gold) (0, 0, D:4) a ring of magical power (7, 16, D:4) a +0 club a +0 sling (8, 13, D:4) a +0 short sword 3 stones (12, 1, D:4) a +0 dagger 2 stones (23, 12, D:4) a +0 robe (29, 14, D:4) a +0 whip (38, 15, D:4) a +0 buckler (50, -8, D:4) a +0 leather armour a +0 dagger a +0 robe a +0 dagger (51, -8, D:4) a +0 dagger (52, -8, D:4) a +2 dagger of holy wrath (57, 13, D:4) a +2 short sword of electrocution (59, -12, D:4) 4 poisoned darts (62, 3, D:4) a +0 club (66, 6, D:4) a +0 short sword a +0 flail a +0 club a +0 whip a +0 flail a +0 robe a +0 whip 7 poisoned darts a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 spear (27, -33, D:5) a +0 giant club (28, -48, D:5) a staff of air (35, -31, D:5) a +0 ring mail (41, -26, D:5) a +0 giant club (50, -46, D:5) a +1 mace of protection a +0 club a +0 giant club (52, -40, D:5) a +0 war axe of electrocution (52, -39, D:5) a +0 robe a +0 dagger (52, -38, D:5) a +0 dagger (61, -24, D:5) a +0 giant club (64, -26, D:5) 5 stones (65, -26, D:5) 15 stones (66, -26, D:5) 10 stones (67, 4, D:5) 4 poisoned darts Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 flail of protection a +0 leather armour (0, 3, D:6) a +0 short sword 3 stones a +0 short sword 6 poisoned darts (0, 4, D:6) a +0 shortbow (0, 5, D:6) a +0 club (4, -2, D:6) a +0 short sword a +2 dagger of venom a +0 short sword a +0 short sword a curare-tipped dart (5, 3, D:6) a +0 short sword 2 poisoned darts (6, 1, D:6) a +0 dagger (6, 3, D:6) a +0 whip 4 poisoned darts (7, 3, D:6) a +0 short sword 2 stones (8, -9, D:6) a +0 whip 4 stones (12, 14, D:6) a +0 short sword (12, 15, D:6) a +0 shortbow a +0 giant spiked club (39, -3, D:6) a +0 giant spiked club (51, 22, D:6) a +0 robe a +4 falchion (52, 7, D:6) 4 stones Level 7 of the Dungeon (0, 0, D:7) a +0 robe (4, -7, D:7) a +0 great sword (7, 21, D:7) a +0 hand axe (8, 36, D:7) 5 stones (11, 0, D:7) a +0 dagger a +0 robe (11, 2, D:7) a +0 trident a +0 dagger a +0 robe a +0 hand axe a +0 ring mail a +0 dagger a +0 robe a +2 dagger a +0 robe a +0 spear 2 stones a +0 robe (21, -4, D:7) a +0 whip (21, 9, D:7) a +0 hand axe (24, -1, D:7) +0 steam dragon scales (27, 1, D:7) 5 poisoned darts (32, 26, D:7) 7 stones Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (1, 36, D:8) a +4 flail a +0 robe a +4 dagger a +0 robe a +7 war axe a +0 robe a +0 flail a +0 robe (2, 36, D:8) a +0 short sword a +0 robe (4, 37, D:8) a +0 ring mail (12, 9, D:8) the +4 war axe "Buk Neor" {speed, Will+ Stlth+} Will: It increases your willpower. Stlth: It makes you more stealthy. (36, 9, D:8) a staff of air (41, 15, D:8) the +0 dagger of Indomitability {pain, rElec Will+ Int-2} Int: It affects your intelligence (-2). rElec: It insulates you from electricity. Will: It increases your willpower. a +0 shortbow (43, 34, D:8) a +0 dagger (57, 38, D:8) a +4 flail a +0 robe (60, 4, D:8) the +1 trident of Corporal Punishment {flame, *Corrode rC- Int+6} Int: It affects your intelligence (+6). rC: It makes you vulnerable to cold. *Corrode: It may corrode you when you take damage. Level 9 of the Dungeon (0, 0, D:9) a +0 war axe (3, -6, D:9) 4 stones (3, 4, D:9) a +0 short sword a +0 scale mail a +0 flail a +0 war axe a +0 arbalest a +0 chain mail a +0 dagger an orc corpse (skeletalised by now) (23, 6, D:9) a +0 plate armour (25, 14, D:9) a scroll of enchant weapon (26, 6, D:9) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (26, 8, D:9) a +0 dagger (still there?) a +0 robe (still there?) a +0 whip (still there?) a +0 club (still there?) a +0 short sword (still there?) 5 stones (still there?) a +0 dagger (still there?) 13 poisoned darts (still there?) a +0 dagger (still there?) a +0 robe (still there?) a kobold corpse (still there?) a howler monkey corpse (still there?) a kobold corpse (still there?) (30, 15, D:9) a +0 giant spiked club the Ecumenical Temple