Zigma Level 1 of the Dungeon [Shop] Falog's Distillery a potion of flight (36 gold) a potion of might (48 gold) a potion of degeneration (12 gold) a potion of curing (36 gold) a potion of flight (36 gold) a potion of degeneration (12 gold) 2 potions of heal wounds (120 gold) a potion of attraction (36 gold) (21, 9, D:1) a +0 shortbow (30, -13, D:1) 6 poisoned darts (30, 6, D:1) a +0 short sword (39, 27, D:1) a +0 short sword (42, 20, D:1) a +0 spear (44, 14, D:1) 7 stones (47, 35, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 whip (7, -21, D:2) a +0 spear (8, -22, D:2) a +0 halberd (8, -19, D:2) a +0 spear (9, -17, D:2) a +0 ring mail (22, 2, D:2) a stone a +0 dagger (24, -22, D:2) a +0 dagger (26, -21, D:2) a +0 short sword (34, 20, D:2) a +0 short sword a stone (48, -4, D:2) 6 curare-tipped darts (50, -20, D:2) a +0 club (50, -18, D:2) a +0 club (54, 11, D:2) a +0 ring mail Level 3 of the Dungeon (1, 23, D:3) 7 stones (24, 40, D:3) a +0 leather armour (26, 45, D:3) a +0 ring mail (32, 20, D:3) a +0 hand axe (35, 26, D:3) a +0 robe (41, 13, D:3) a +0 dagger 4 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a book of Necromancy (4, -27, D:4) a +0 spear a +0 robe a +0 club (4, -26, D:4) a +0 club a +0 club (4, -2, D:4) a +0 dagger 3 poisoned darts (5, -26, D:4) a +0 club (5, -1, D:4) a +0 short sword (5, 0, D:4) a +0 whip (6, 0, D:4) a +2 short sword of distortion a +0 dagger a stone (6, 1, D:4) a +2 short sword of draining (7, 0, D:4) a +2 whip of electrocution 6 curare-tipped darts (7, 1, D:4) a +0 short sword (9, -32, D:4) a +0 robe (11, -19, D:4) a +0 dagger 3 stones (13, -11, D:4) 7 stones (20, -30, D:4) a +0 ring mail (23, -25, D:4) a +0 dagger (23, -10, D:4) 5 stones (24, -24, D:4) a +0 leather armour a +0 club a +0 robe a +0 dagger (27, -6, D:4) a +0 mace a +0 scale mail a +0 club a +0 club (28, -5, D:4) a +0 leather armour a +0 morningstar a +0 ring mail a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (8, 30, D:5) a +0 dagger a +0 robe (11, 31, D:5) a +0 short sword a +2 leather armour of willpower (18, 15, D:5) a +0 dagger a +0 club a +0 leather armour (18, 16, D:5) a +0 dagger a +0 robe a +1 dagger of venom a +0 robe (21, 6, D:5) a +2 whip of flaming a +0 robe (34, 34, D:5) a +0 long sword (45, 16, D:5) 2 stones Level 6 of the Dungeon (0, 0, D:6) 2 stones (3, -29, D:6) a +0 shortbow (4, -33, D:6) a +0 dagger (13, -50, D:6) a +0 short sword (14, -51, D:6) a +0 hand axe (16, -26, D:6) a +0 hand axe a +0 ring mail a +0 club a +0 chain mail (17, -39, D:6) a +0 chain mail (17, -26, D:6) a +0 falchion a +0 ring mail (17, -25, D:6) a +0 falchion a +0 ring mail (18, -23, D:6) a +0 short sword (19, -23, D:6) a +0 plate armour (23, -50, D:6) a +0 long sword (26, -47, D:6) a +0 dagger a +0 robe (26, -46, D:6) a +0 hand axe (26, -45, D:6) a +0 dagger a +0 robe (27, -44, D:6) a +1 dagger of venom (29, -21, D:6) an amulet of regeneration (30, -22, D:6) a +0 club (30, -21, D:6) a +0 dagger a +0 leather armour a +1 mace of protection (30, -20, D:6) a +0 short sword (30, -19, D:6) a +0 mace (31, -42, D:6) a +0 war axe (41, -16, D:6) a +0 pair of boots (44, -9, D:6) a +0 buckler (48, -44, D:6) a +0 robe (51, -41, D:6) a +1 long sword a +0 robe (51, -40, D:6) a +0 flail a +0 robe (51, -23, D:6) a +0 robe a +2 dire flail (51, -21, D:6) a +0 shortbow (52, -22, D:6) a +0 robe a +0 flail (52, -21, D:6) a +0 robe a +5 war axe (68, -35, D:6) a stone Level 7 of the Dungeon (0, 0, D:7) 5 stones (5, 0, D:7) a +0 dagger a +0 robe (6, 25, D:7) a +0 ring mail (15, 2, D:7) a +0 pair of gloves (20, 32, D:7) a +0 heavy spear a +0 scale mail (20, 33, D:7) a +0 flail (20, 34, D:7) a +0 flail a +0 leather armour (21, 33, D:7) a +0 flail (22, 0, D:7) a +0 halberd a +0 plate armour (22, 1, D:7) a +0 club a +0 robe (24, 2, D:7) a +0 hand axe a +0 leather armour (24, 24, D:7) a +0 spear (30, -7, D:7) a +2 ring mail of willpower (39, 11, D:7) a +0 pair of boots Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (16, -5, D:8) a +0 war axe (18, -5, D:8) a +0 falchion a +0 ring mail a +2 dagger of protection a +0 robe (18, -4, D:8) a +0 dagger a +0 ring mail (37, -22, D:8) 3 stones (37, -10, D:8) the +5 broad axe of Ownemim {flame, rF- rN+ Stlth+} rF: It makes you vulnerable to fire. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (38, -11, D:8) 7 stones (39, 23, D:8) a +0 mace a +0 ring mail (54, 9, D:8) a +4 scimitar of flaming a +2 robe of positive energy (59, -20, D:8) a +0 flail (59, -19, D:8) a +0 spear (59, -18, D:8) a +0 flail (59, -17, D:8) a +0 spear Level 9 of the Dungeon (0, 0, D:9) a +3 dire flail a +0 robe (1, -9, D:9) a +0 longbow (1, -6, D:9) a +2 falchion a +0 robe (1, -3, D:9) a +0 mace a +0 robe (1, 0, D:9) a +0 hand axe a +0 robe (22, -18, D:9) a +0 war axe (24, -8, D:9) a +2 heavy hand axe a +0 ring mail (26, -32, D:9) a +0 ring mail (26, -8, D:9) a +0 war axe (27, -19, D:9) a +0 dagger (29, -31, D:9) 5 stones (40, -24, D:9) the +1 hand axe of Annihilation {flame, rElec MP-9 SInv Stlth+} rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (40, -8, D:9) an amulet of the acrobat a +0 giant spiked club a +0 giant spiked club (42, -24, D:9) a +0 club a +0 leather armour (42, -23, D:9) a +0 hand axe (44, -42, D:9) a +0 lajatang a +0 ring mail (48, -10, D:9) a +0 ring mail (51, -24, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) the +3 chain mail of the Kraken {Str+5} Str: It affects your strength (+5). (2, 5, D:10) a +1 quarterstaff of draining (4, -22, D:10) 4 poisoned darts (13, -13, D:10) a +0 chain mail a +0 dire flail (17, -14, D:10) a +0 leather armour (23, -2, D:10) a +0 hand axe a +0 leather armour (24, -2, D:10) a +0 club (30, -12, D:10) 6 poisoned darts (33, -5, D:10) a +0 chain mail (35, -2, D:10) 3 datura-tipped darts (36, -7, D:10) a +1 long sword of holy wrath (38, -10, D:10) a +0 glaive a +0 chain mail (43, -11, D:10) 3 stones (46, -21, D:10) a +0 war axe a boomerang of dispersal a +0 ring mail (47, -23, D:10) a +0 hand axe (47, -22, D:10) a +0 flail (47, -16, D:10) a +0 quarterstaff (48, -21, D:10) a +0 trident a +0 chain mail (57, 16, D:10) a +0 dagger a +0 robe (57, 20, D:10) a +0 dagger a +0 robe (58, 12, D:10) a +0 dagger a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 flail of draining (unseen) the Ecumenical Temple Level 1 of the Lair of Beasts (8, -13, Lair:1) a +0 short sword (11, 7, Lair:1) a +0 plate armour (13, -30, Lair:1) 5 stones (14, -33, Lair:1) 2 stones (25, -39, Lair:1) a +0 flail (44, -41, Lair:1) a +0 robe (44, -35, Lair:1) a +0 sling (48, -22, Lair:1) an amulet of guardian spirit (53, 11, Lair:1) 7 stones Level 2 of the Lair of Beasts (1, -3, Lair:2) 5 large rocks (5, 12, Lair:2) a +0 ring mail (24, 34, Lair:2) a +0 leather armour of positive energy (33, -14, Lair:2) a +0 falchion (33, 39, Lair:2) a scarf of shadows (36, 8, Lair:2) the +5 dire flail "Fesot" {venom, *Noise rElec Str-3 SInv} Str: It affects your strength (-3). rElec: It insulates you from electricity. SInv: It lets you see invisible. *Noise: It may make noises in combat. (50, 12, Lair:2) a +0 robe (51, -8, Lair:2) a +0 short sword Level 3 of the Lair of Beasts (2, 5, Lair:3) a potion of curing