Zigma Level 1 of the Dungeon (20, 5, D:1) a +0 mace (29, 6, D:1) a +0 dagger 4 stones (32, 5, D:1) a +2 rapier of distortion (40, 32, D:1) a +0 spear (41, 9, D:1) 7 stones (44, 16, D:1) a +0 dagger (45, 28, D:1) a +0 dagger (48, -1, D:1) 5 large rocks (61, 27, D:1) a +0 short sword a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 9 stones (1, -20, D:2) a +0 dagger 3 stones (2, 11, D:2) 5 poisoned darts (5, -9, D:2) the +2 leather armour of the Game Afoot {Int+4 Dex+2} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). (16, -16, D:2) a +0 spear (28, -25, D:2) a +0 dagger (31, -32, D:2) a +0 dagger (34, 15, D:2) 2 stones (35, 20, D:2) 8 stones (41, 12, D:2) 8 stones Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (9, 14, D:3) a +0 dagger (19, 34, D:3) a +0 short sword a +0 scale mail (21, -3, D:3) a +0 dagger (22, 16, D:3) a +0 falchion (26, 2, D:3) a +0 dagger (26, 20, D:3) a +0 flail (27, 44, D:3) 6 stones (29, 25, D:3) the staff of fire "Wyimeroc" {*Corrode rPois rF+ rN+++ Str+3} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). rF: It protects you from fire. rPois: It protects you from poison. rN: It renders you almost immune to negative energy. *Corrode: It may corrode you when you take damage. It falls into the 'Staves' category. It is a one-handed weapon. (29, 29, D:3) a +0 dagger of venom (30, 30, D:3) a +0 flail 6 stones (34, 28, D:3) a +0 dagger (35, 14, D:3) a +0 ring mail of cold resistance (39, 18, D:3) a +0 short sword (41, 29, D:3) a +1 heavy hand axe (48, 17, D:3) a staff of air Level 4 of the Dungeon [Shop] Uruduj's Distillery a potion of resistance (140 gold) a potion of ambrosia (112 gold) a potion of curing (42 gold) a potion of magic (112 gold) a potion of might (56 gold) a potion of haste (140 gold) a potion of mutation (112 gold) a potion of curing (42 gold) a potion of heal wounds (70 gold) (0, 0, D:4) 8 stones (0, 24, D:4) a +0 hand axe (5, 25, D:4) a +0 hand axe a +0 leather armour (6, 24, D:4) a +0 club (6, 25, D:4) a +0 mace a +0 leather armour (16, 38, D:4) a +0 club (17, 38, D:4) a +0 dagger (18, 37, D:4) a +0 dagger (18, 38, D:4) a +0 club a +0 club a +1 mace of protection a +0 animal skin a +1 helmet (19, 37, D:4) a +0 club (19, 38, D:4) a +0 dagger (19, 40, D:4) a +0 dagger (20, 38, D:4) a +0 club (30, -6, D:4) a +0 scythe a +0 robe (31, -6, D:4) a +0 short sword (39, -1, D:4) a +0 rapier (40, 26, D:4) a +0 shortbow (40, 38, D:4) a +0 dagger (41, -6, D:4) a +0 dagger a +0 sling (47, -9, D:4) 4 atropa-tipped darts Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe a +0 leather armour (2, 10, D:5) 4 stones (6, 12, D:5) a +0 robe (10, 27, D:5) a ring of magical power (18, -9, D:5) the +0 hand axe of Ruckirr {venom, rC+++ Will- Stlth+} rC: It renders you almost immune to cold. Will: It decreases your willpower. Stlth: It makes you more stealthy. (20, 9, D:5) a +0 battleaxe (25, 0, D:5) a +0 short sword a +0 leather armour (26, -1, D:5) a +0 club (26, 0, D:5) a +2 dagger of speed 2 boomerangs (27, -1, D:5) a +0 mace (27, 0, D:5) a +0 shortbow 8 stones (28, 21, D:5) a +0 scale mail (30, 10, D:5) a +0 dagger (31, 18, D:5) a +0 giant club (31, 24, D:5) a +0 leather armour (36, 4, D:5) a +0 club (53, 18, D:5) a +0 shortbow Level 6 of the Dungeon (0, 0, D:6) a +0 flail a boomerang a +0 dagger (1, 0, D:6) a +0 club (1, 1, D:6) a +0 war axe (2, -1, D:6) a +0 dagger a +0 robe (2, 1, D:6) a +0 giant spiked club a +1 heavy hand axe a +0 leather armour (2, 15, D:6) 8 stones a +0 short sword (3, 15, D:6) a +0 dagger (8, 13, D:6) a +0 shortbow (9, 4, D:6) 6 stones a +0 dagger 6 poisoned darts a +0 dagger (9, 10, D:6) 4 stones a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 spear (2, -15, D:7) a +0 leather armour (15, -6, D:7) a +0 flail (19, -27, D:7) a +0 shortbow (19, -7, D:7) a +0 ring mail (22, -18, D:7) a stone (31, 3, D:7) a +0 ring mail (44, -24, D:7) +0 steam dragon scales a +0 glaive (46, 11, D:7) a +0 quarterstaff Level 8 of the Dungeon (0, 0, D:8) a +0 whip (1, -14, D:8) a +0 whip (1, -1, D:8) a +0 spear (1, 0, D:8) a +0 spear (1, 1, D:8) a +0 spear a +0 robe (1, 5, D:8) a +0 club (13, -23, D:8) a +0 spear (13, -22, D:8) a +0 spear (14, -23, D:8) a +0 spear (14, -21, D:8) a +0 spear (22, -29, D:8) a +0 dagger (22, -28, D:8) a +0 short sword a stone (22, -27, D:8) a +0 dagger 3 stones (23, -28, D:8) a +0 whip a +0 whip a +0 short sword 8 poisoned darts (23, -27, D:8) a +1 whip of freezing a +0 robe (24, -28, D:8) a +0 club (28, 0, D:8) a +0 shortbow (31, 11, D:8) a +0 long sword (32, 9, D:8) a +0 giant club a +0 giant club (35, 11, D:8) a scroll of noise (38, -6, D:8) a scroll of noise (42, -17, D:8) a scroll of noise (43, -19, D:8) a +0 short sword a +0 robe (44, -18, D:8) a +1 short sword a +0 robe (47, -12, D:8) a +0 spear a +0 ring mail (48, 0, D:8) a +0 chain mail (49, -15, D:8) a +0 club (49, -4, D:8) a +0 short sword 6 poisoned darts (50, -13, D:8) a +0 flail a +0 plate armour (50, -12, D:8) a +0 club a curare-tipped dart (51, -12, D:8) a +0 trident a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a +0 scimitar of electrocution a +0 chain mail (2, 0, D:9) the +0 leather armour of the Dwarven Hall {+Inv Will+ Int+3} Int: It affects your intelligence (+3). +Inv: It lets you turn invisible. Will: It increases your willpower. (3, 5, D:9) a +0 falchion (4, 4, D:9) a +0 shortbow (4, 5, D:9) a +0 dagger a +0 robe (5, 5, D:9) a +0 dagger a +0 robe (6, 6, D:9) a +2 hand axe of draining (6, 13, D:9) a +0 giant club a +0 giant club (8, -10, D:9) a +0 robe (16, -2, D:9) a +0 pair of boots (19, 10, D:9) a +0 robe (20, -8, D:9) 6 stones (21, -16, D:9) a +0 spear a +0 robe (22, -17, D:9) a +0 long sword a +0 robe (22, -15, D:9) a +0 battleaxe a +0 robe (23, -17, D:9) a +0 dire flail a +0 robe (23, -16, D:9) a +0 spear a +0 robe (25, -13, D:9) a +2 short sword of distortion (26, -13, D:9) a +0 dagger 2 stones (27, 19, D:9) a +0 plate armour (28, -12, D:9) a +0 short sword 3 stones (29, -12, D:9) a +0 club 4 poisoned darts a +0 leather armour (30, 19, D:9) a +0 leather armour (30, 20, D:9) 7 stones (31, 17, D:9) a +6 ring of dexterity (32, -10, D:9) a +0 flail (40, 18, D:9) a javelin (45, 17, D:9) a +0 whip (46, 17, D:9) a +0 whip (46, 18, D:9) 5 poisoned darts a +0 whip Level 10 of the Dungeon (0, 0, D:10) the +1 ring mail of Resilience {Rampage Str+2 Int+3} Str: It affects your strength (+2). Int: It affects your intelligence (+3). Rampage: It bestows one free step when moving towards enemies. (3, 36, D:10) 4 poisoned darts (17, 42, D:10) a +2 chain mail of positive energy (24, -7, D:10) a +0 dagger a +1 robe of willpower (25, 35, D:10) 7 stones (33, 30, D:10) a +0 giant club a +0 dire flail (36, 24, D:10) a +0 spear (50, 35, D:10) a +0 chain mail Level 11 of the Dungeon (24, 1, D:11) a potion of curing (30, 1, D:11) 6 stones (still there?) 25 gold pieces (still there?) a scroll of fear (still there?) a +0 short sword of flaming (still there?) (32, -27, D:11) 6 datura-tipped darts (39, -28, D:11) a +0 ring mail (39, -24, D:11) a +0 mace (41, -6, D:11) a piece from Xom's chessboard (15/15) (44, -10, D:11) a scroll of teleportation (44, -9, D:11) a +2 glaive of venom (unseen) (44, -8, D:11) a potion of mutation (44, -6, D:11) Maxwell's Memoranda (45, -9, D:11) the ring of Knowledge {rElec rC+ Int+6 Stlth+} [ring of intelligence] Int: It affects your intelligence (+6). rC: It protects you from cold. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (unseen) the Ecumenical Temple