Zigma Level 1 of the Dungeon (6, -6, D:1) a +0 scale mail (12, 40, D:1) a staff of cold (14, 11, D:1) a +0 club (21, 27, D:1) a +0 club (25, 20, D:1) a +0 club 5 boomerangs (40, 10, D:1) a +0 ring mail (44, 10, D:1) a +0 club (45, 22, D:1) a +0 club (51, 27, D:1) a book of Necromancy (54, 25, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) 3 poisoned darts (3, -17, D:2) a +0 club (11, -8, D:2) a +0 dagger (22, 8, D:2) 8 stones (36, 4, D:2) 3 boomerangs (37, -16, D:2) a +0 plate armour (37, 0, D:2) a +0 whip of electrocution Level 3 of the Dungeon (0, 0, D:3) the +9 whip of the Sun {heavy, rElec rPois rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (12, -2, D:3) a +0 club a +0 leather armour (13, 35, D:3) a +0 short sword (15, 11, D:3) a +0 short sword (16, 11, D:3) a +0 flail (18, 11, D:3) a +0 dagger a +0 robe (26, 30, D:3) 6 stones (29, -1, D:3) 6 stones (29, 34, D:3) a +0 dagger (30, 29, D:3) 4 stones (36, 5, D:3) a +0 short sword (38, 17, D:3) a +0 dagger (45, 39, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 mace (1, -44, D:4) a +0 chain mail (9, -32, D:4) a +0 morningstar a +0 ring mail a +0 club a boomerang (9, -31, D:4) a +0 trident a +0 trident a +0 ring mail (9, -8, D:4) a +0 club (10, -32, D:4) a +0 falchion (11, -22, D:4) a +0 club (15, -32, D:4) a +0 dagger (49, -33, D:4) a +0 dagger (51, -37, D:4) a +0 robe (56, -29, D:4) a +0 short sword a +0 leather armour (58, -25, D:4) a +0 mace a +0 chain mail (59, -25, D:4) a +0 dagger (59, -23, D:4) a +0 short sword a +0 scale mail the Ecumenical Temple