Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, -1, D:1) a +0 ring mail (11, 10, D:1) a +0 club (19, -20, D:1) 5 stones (21, -7, D:1) a +0 short sword (23, -7, D:1) a +0 whip (37, 20, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Ytag's Distillery a potion of brilliance (56 gold) a potion of degeneration (14 gold) a potion of lignification (42 gold) a potion of heal wounds (70 gold) a potion of attraction (42 gold) a potion of heal wounds (70 gold) a potion of curing (42 gold) a potion of haste (140 gold) (0, 0, D:2) the +0 scale mail "Lesotan" {*Slow rCorr Dex+5} Dex: It affects your dexterity (+5). rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (7, 24, D:2) a +0 spear (16, -3, D:2) 4 stones (20, -21, D:2) a +0 short sword (22, 5, D:2) a +0 whip (24, -9, D:2) a +0 dagger (28, -8, D:2) a +0 club (38, 7, D:2) a +0 helmet (40, -12, D:2) a +0 dagger a +0 sling (42, 20, D:2) a +0 leather armour (48, 12, D:2) a +0 leather armour (57, 22, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Oqaemuth's Antique Armour Shoppe a +0 scale mail (72 gold) a +0 chain mail (81 gold) a +0 robe (12 gold) a +1 leather armour of cold resistance (252 gold) a +0 robe (12 gold) +0 fire dragon scales (1080 gold) the +2 robe "Zamaro Qauti" {rN+ Will+ Int-3 SInv} (457 gold) Int: It affects your intelligence (-3). rN: It protects you from negative energy. SInv: It lets you see invisible. Will: It increases your willpower. (11, -6, D:3) a +0 chain mail (21, 2, D:3) a +0 ring mail (30, 8, D:3) a +0 dagger (30, 9, D:3) a +0 club (31, 6, D:3) a +0 club (31, 7, D:3) a +0 dagger a +0 club (31, 8, D:3) a +0 dagger a +0 club (31, 9, D:3) a +0 club a +0 dagger (32, 8, D:3) a +0 club 6 gold pieces (47, -32, D:3) a scroll of noise (50, -2, D:3) a hobgoblin corpse (skeletalised by now) (61, -14, D:3) a +0 dagger 3 stones a kobold corpse