Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 4, D:1) a stone (12, -12, D:1) 4 stones (13, 9, D:1) a +0 club (19, -1, D:1) a +0 club (26, -2, D:1) a +0 club (36, -11, D:1) a +0 leather armour (58, 27, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) 3 javelins (7, -23, D:2) a +0 hand axe (9, 0, D:2) 4 stones (19, -1, D:2) a +0 club 11 stones (21, -10, D:2) a +0 club (24, 11, D:2) 2 stones (28, 17, D:2) a +0 dire flail (31, -4, D:2) 3 large rocks (48, -6, D:2) a +0 club Level 3 of the Dungeon (8, -3, D:3) a +0 chain mail (14, 8, D:3) a +0 dagger (14, 12, D:3) a +0 club (14, 13, D:3) a +0 trident (14, 16, D:3) a +0 club (16, 15, D:3) a +0 club a +0 sling (16, 16, D:3) a +0 hand axe (16, 17, D:3) a +0 whip 7 stones a +0 leather armour (17, 16, D:3) 6 stones (25, 18, D:3) a +0 dagger (25, 19, D:3) a +0 hand axe a +0 chain mail a +0 hand axe a +0 ring mail a +0 spear (29, 24, D:3) a +0 ring mail (32, 28, D:3) a +0 club (37, 15, D:3) 4 stones Level 4 of the Dungeon [Shop] Miliada's General Store a potion of enlightenment (50 gold) a scroll of identify (20 gold) 4 stones (4 gold) a +0 helmet (45 gold) a scroll of torment (95 gold) a +0 plate armour (230 gold) a +0 ring mail (40 gold) a +0 ring mail (40 gold) a ring of resist corrosion (200 gold) (10, -8, D:4) a staff of fire (12, -11, D:4) a +0 robe (18, -27, D:4) a +0 dagger a +0 leather armour (20, -40, D:4) a +0 whip a +0 leather armour (20, -39, D:4) a +0 whip a +0 leather armour a +0 short sword a +0 leather armour (20, -22, D:4) a +0 dagger (24, -38, D:4) a +0 whip (27, -42, D:4) a +0 short sword 4 stones (27, -19, D:4) a +0 whip a stone (38, -31, D:4) a +0 whip (43, -27, D:4) a +0 long sword (46, -24, D:4) the +4 hand axe of Alyrah {freeze, rF++ Int+3} Int+3: It affects your intelligence (+3). rF++: It greatly protects you from fire. (49, -16, D:4) a staff of conjuration (49, -14, D:4) a +0 scale mail (55, -14, D:4) a +0 club (58, -39, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (2, -5, D:5) a +0 mace (7, 25, D:5) a +0 robe a +0 dagger a +0 leather armour a +0 club a +0 leather armour a +0 dagger a +0 whip a +0 hand axe (10, 10, D:5) the +1 robe of Diemalaf {Rampage rElec Slay-5} Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. (12, -6, D:5) a +0 falchion a +0 scale mail (15, 33, D:5) a +0 sling (16, 32, D:5) a +0 dagger 3 stones a +0 flail (16, 33, D:5) a +0 robe (21, -18, D:5) 3 potions of degeneration (22, 24, D:5) 3 javelins (40, 21, D:5) 5 stones (46, 34, D:5) 4 poisoned darts Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (2, 2, D:6) 2 stones (5, 11, D:6) a +0 ring mail (8, 25, D:6) a +0 short sword of protection a boomerang (8, 26, D:6) a +0 dagger 5 stones (9, 25, D:6) a +0 short sword 2 boomerangs a +0 dagger 7 poisoned darts (9, 27, D:6) a +0 dagger (10, 25, D:6) a +0 club a +0 falchion (10, 26, D:6) a +0 club (11, 27, D:6) a +0 whip (12, 28, D:6) a +0 club (25, 4, D:6) a +0 flail (25, 5, D:6) a +0 spear (25, 8, D:6) a +0 spear (25, 9, D:6) a +0 falchion a +0 robe (25, 10, D:6) a +4 long sword of freezing a +0 robe (28, 11, D:6) a +3 short sword a +0 robe a +0 spear a +0 robe (30, 10, D:6) a +0 dire flail a +0 robe (37, 2, D:6) a +0 short sword (42, 22, D:6) a +0 dagger a +0 robe (43, 27, D:6) a +0 mace (43, 32, D:6) a +0 falchion (44, 9, D:6) 7 stones (44, 27, D:6) a +0 club (47, 17, D:6) a +0 shortbow (51, 25, D:6) 7 stones a +0 ring mail Level 7 of the Dungeon (6, -3, D:7) 2 stones (24, 9, D:7) a +0 sling (30, -22, D:7) a +0 whip a +0 leather armour (30, -21, D:7) a +0 mace of holy wrath a +0 leather armour (30, -17, D:7) a +0 dagger (30, -8, D:7) a +0 club (31, -21, D:7) a +0 trident (33, -11, D:7) a +0 spear a +0 robe (33, -8, D:7) a +0 short sword a +0 leather armour the Ecumenical Temple