Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -27, D:1) a quokka skeleton (5, -23, D:1) a +0 leather armour (5, -8, D:1) a +0 club (9, 8, D:1) 4 stones (9, 9, D:1) a rat skeleton (10, 8, D:1) a +0 dagger 3 stones a kobold skeleton (11, 7, D:1) a rat skeleton (11, 8, D:1) a +0 dagger (12, -22, D:1) a jackal skeleton (13, -21, D:1) a quokka skeleton a jackal skeleton (23, -25, D:1) a +0 whip 3 stones a kobold corpse (skeletalised by now) (29, 12, D:1) a quokka corpse (skeletalised by now) (36, 4, D:1) a +0 robe (37, 1, D:1) a rat skeleton a hobgoblin skeleton (38, 1, D:1) a +0 dagger a stone (38, 15, D:1) a +0 leather armour (39, 13, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) the +8 mace of Blood {elec, Dex+2} Dex+2: It affects your dexterity (+2). (2, 6, D:2) a +0 dagger 3 stones (4, -17, D:2) a rat skeleton (4, 2, D:2) a +0 dagger (9, -23, D:2) a ball python skeleton (11, -36, D:2) 5 stones (18, -22, D:2) a blade talisman (24, 4, D:2) a +0 club (28, 15, D:2) a +0 robe (29, 18, D:2) a +0 club a kobold corpse (skeletalised by now) (31, -3, D:2) a frilled lizard corpse (skeletalised by now) (36, -1, D:2) a +0 ring mail (39, 3, D:2) a +0 short sword (40, 20, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a scroll of noise (0, 3, D:3) a +0 club (35, 14, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (36, 4, D:3) a +0 short sword (37, 1, D:3) a +0 long sword