Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -12, D:1) a +0 robe (6, 20, D:1) a stone (11, 0, D:1) a +0 ring mail (11, 23, D:1) a bat corpse (skeletalised by now) (13, 11, D:1) a +0 short sword 5 stones (15, 2, D:1) a rat skeleton (21, -3, D:1) a +0 ring mail (24, -6, D:1) a hobgoblin skeleton (30, 27, D:1) a bat corpse (skeletalised by now) (35, -3, D:1) a +0 whip a rat skeleton a kobold skeleton (38, -10, D:1) a +0 dagger a goblin skeleton (39, 13, D:1) a +0 helmet (41, -6, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) a rat skeleton (0, 4, D:2) a +0 club a goblin corpse (skeletalised by now) (3, 10, D:2) a frilled lizard corpse (skeletalised by now) (10, -24, D:2) a +0 scale mail (15, 9, D:2) a +0 whip 5 stones (16, 22, D:2) a +0 club (17, -22, D:2) a rat corpse (skeletalised by now) (20, 9, D:2) a +0 leather armour (22, 3, D:2) an adder skeleton (26, -12, D:2) 6 stones (30, 0, D:2) a +0 quarterstaff (32, 6, D:2) a +0 dagger a kobold skeleton (35, -4, D:2) a +0 ring mail (45, 11, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 mace (12, -26, D:3) a +0 pair of gloves (14, -11, D:3) the +3 mace of Rirah {flame, Fly rF- Will+ SInv} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. SInv: It lets you see invisible. Fly: It grants you flight. (15, -11, D:3) a ball python skeleton (16, -8, D:3) a +0 dagger a +0 animal skin (20, 6, D:3) a frilled lizard corpse (skeletalised by now) (25, 1, D:3) a +0 spear (29, -26, D:3) a book of Spatial Translocations (32, -24, D:3) a +0 war axe a +0 short sword an orc skeleton an orc skeleton (32, -23, D:3) a +0 flail a +0 flail an orc skeleton an orc skeleton (41, -14, D:3) a +0 plate armour (46, -29, D:3) a +0 scale mail (47, -31, D:3) a beast talisman (47, -27, D:3) a +0 leather armour (55, -5, D:3) 2 scrolls of noise a +0 mace Level 4 of the Dungeon (0, 0, D:4) a scroll of teleportation (1, -3, D:4) 15 gold pieces