Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (3, 5, D:1) a +0 dagger (6, -6, D:1) a frilled lizard corpse (skeletalised by now) (6, -2, D:1) a +0 dagger (6, 17, D:1) a +0 hand axe (8, -2, D:1) a hobgoblin skeleton (11, 19, D:1) a +0 dagger 2 stones (12, -2, D:1) 4 stones (13, 7, D:1) a +0 flail (15, -3, D:1) a +0 dagger a goblin skeleton (16, 12, D:1) a +0 dagger (17, -4, D:1) a +0 dagger a goblin skeleton (34, 1, D:1) 9 stones (37, 25, D:1) a +0 dagger (38, 23, D:1) 7 stones (38, 28, D:1) a +0 club (42, 21, D:1) a frilled lizard skeleton (43, -5, D:1) a ball python skeleton (43, 28, D:1) a +0 ring mail (48, 4, D:1) a bat skeleton (49, -6, D:1) a +0 trident (52, 31, D:1) 7 stones (53, 21, D:1) a +0 whip a +0 ring mail a kobold corpse (skeletalised by now) (57, 25, D:1) a +0 scale mail (61, 0, D:1) a +0 dagger 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 mace an orc corpse (1, -2, D:2) a potion of heal wounds (14, 33, D:2) a +0 club a +0 sling a goblin skeleton (14, 35, D:2) a +0 club a goblin corpse (skeletalised by now) (15, 17, D:2) a +0 sling a +0 dagger a kobold corpse (25, 4, D:2) a +0 spear