Zigma Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (0, 1, D:1) a +0 club a goblin corpse (skeletalised by now) (1, -12, D:1) a +0 robe (5, 17, D:1) a hobgoblin corpse (skeletalised by now) (7, 10, D:1) a +0 spear (9, -15, D:1) a rat corpse (skeletalised by now) (11, 10, D:1) a +0 buckler (18, -20, D:1) a rat corpse (skeletalised by now) (19, -20, D:1) a ball python skeleton (22, -5, D:1) a +0 dagger of electrocution (23, -11, D:1) a rat skeleton (26, -4, D:1) a quokka skeleton (26, 13, D:1) a frilled lizard skeleton (26, 21, D:1) a +0 war axe (27, 13, D:1) a +0 club a goblin skeleton (28, -1, D:1) a +0 club a goblin skeleton (29, 11, D:1) a hobgoblin skeleton (30, -1, D:1) a jackal skeleton (31, -20, D:1) a +0 dagger (34, 30, D:1) a ball python corpse (skeletalised by now) (43, 2, D:1) a +0 mace (46, 7, D:1) a +0 dagger (47, 15, D:1) a +0 mace (49, 0, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 mace a hobgoblin corpse (1, 10, D:2) a bat corpse (6, -8, D:2) a +0 dagger 3 stones (9, 15, D:2) a bat skeleton (20, 23, D:2) a +0 dagger (31, 19, D:2) an adder corpse (skeletalised by now) (32, 24, D:2) a +0 whip (34, 32, D:2) a +0 club