Zigma Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (7, -22, D:1) a +0 robe (10, -22, D:1) a +0 dagger (15, -27, D:1) a +0 dagger a goblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (17, -14, D:1) a bat skeleton (19, -13, D:1) a rat skeleton (34, 9, D:1) a +0 club a kobold corpse (skeletalised by now) (35, -19, D:1) a jackal corpse (skeletalised by now) (35, 11, D:1) a frilled lizard corpse (skeletalised by now) (40, -24, D:1) a bat skeleton (40, 3, D:1) a +0 dagger a goblin skeleton (40, 4, D:1) a +0 spear (41, -30, D:1) 5 javelins (42, -1, D:1) 2 stones (44, -21, D:1) a +0 mace (44, -14, D:1) a +0 rapier Level 2 of the Dungeon (0, 0, D:2) 4 stones (4, 24, D:2) a +0 robe (5, 18, D:2) a +0 dagger (7, -14, D:2) a +0 crystal plate armour (7, 26, D:2) a quokka corpse (skeletalised by now) (21, 1, D:2) a bat skeleton (33, 8, D:2) 7 stones (36, -1, D:2) the +1 sling of the Tundras {drain, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (36, 2, D:2) a maw talisman (38, 14, D:2) a +0 club (39, 28, D:2) a blade talisman (40, 18, D:2) a hobgoblin skeleton (43, -10, D:2) a +0 club (45, 0, D:2) a +0 whip (46, -5, D:2) a jackal skeleton (49, 26, D:2) a ball python skeleton (52, 17, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (53, 23, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) 4 stones (2, 10, D:3) a +0 dagger a goblin corpse (skeletalised by now) (3, 12, D:3) 5 javelins (6, 11, D:3) a +0 dagger (6, 12, D:3) a +0 flail (6, 16, D:3) 6 poisoned darts (13, 29, D:3) a +0 war axe a boomerang a +0 ring mail an orc corpse (skeletalised by now) (19, 4, D:3) 4 stones (21, -13, D:3) a +0 rapier (28, 2, D:3) a +0 dagger (30, -26, D:3) a +0 barding (33, 2, D:3) a hobgoblin skeleton (35, -9, D:3) a +0 spear (38, -7, D:3) a bat corpse (skeletalised by now) (42, -8, D:3) a +0 club a goblin skeleton Level 4 of the Dungeon (0, 0, D:4) 5 stones (4, 12, D:4) an iguana corpse (13, 22, D:4) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (unseen)