Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 5 stones (12, -1, D:1) 7 stones (14, -4, D:1) a frilled lizard skeleton (15, 10, D:1) a rat skeleton (16, 9, D:1) a +2 short sword of venom (17, 11, D:1) a ball python skeleton (20, 16, D:1) a bat skeleton (24, -6, D:1) a +0 short sword (32, 18, D:1) a bat corpse (skeletalised by now) (40, -2, D:1) a ball python corpse (skeletalised by now) (45, -13, D:1) a +0 leather armour (48, 16, D:1) a +0 dagger (51, 12, D:1) 8 gold pieces (54, 24, D:1) 6 stones (56, -4, D:1) 5 stones (56, 22, D:1) a +0 robe (58, 19, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (6, 19, D:2) an orb of energy (7, 23, D:2) a +0 club (16, 15, D:2) 7 stones (17, 10, D:2) 3 poisoned darts (22, 15, D:2) a +0 helmet (23, 9, D:2) a +0 dagger (25, 4, D:2) a +0 ring mail (37, 31, D:2) a +0 spear (42, 21, D:2) a +0 scale mail (50, 35, D:2) a +0 dagger a goblin skeleton (51, 9, D:2) a ball python corpse (skeletalised by now) (67, 10, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) the +1 ring mail of the Maze {-Cast +Inv rCorr} +Inv: It lets you turn invisible. -Cast: It prevents spellcasting. rCorr: It protects you from acid and corrosion. (5, 25, D:3) a bat corpse (skeletalised by now) (8, 28, D:3) a +0 short sword 3 poisoned darts a kobold corpse (skeletalised by now) (12, -4, D:3) a book of Spatial Translocations