Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (0, 17, D:1) a bat corpse (skeletalised by now) (0, 30, D:1) a +0 dagger a rat corpse (skeletalised by now) (6, -4, D:1) a +0 sling (8, 2, D:1) a ball python corpse (skeletalised by now) (8, 39, D:1) a +0 club (11, 25, D:1) a +0 whip (14, -11, D:1) a +2 dagger of venom (23, 11, D:1) a +0 short sword a kobold corpse (skeletalised by now) (30, -8, D:1) a +0 dagger (32, 26, D:1) a stone (39, 0, D:1) 7 stones (42, 31, D:1) a frilled lizard corpse (skeletalised by now) (42, 37, D:1) a +0 whip a kobold corpse (skeletalised by now) (45, 27, D:1) a +0 hand axe (45, 28, D:1) a +0 dagger (47, 25, D:1) a +0 cloak (52, 0, D:1) a +0 leather armour (56, 10, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a kobold corpse (skeletalised by now) (7, 15, D:2) a +2 whip of electrocution (unseen) (8, -9, D:2) a rat skeleton (8, 17, D:2) a scroll of noise (9, 12, D:2) a +0 whip a gnoll corpse (10, 9, D:2) a +0 flail a gnoll corpse (13, -12, D:2) a +0 dagger a goblin corpse (skeletalised by now) (16, -3, D:2) a +0 club (17, -10, D:2) a +0 robe (28, -17, D:2) 6 stones a +0 spear (35, 3, D:2) a bat corpse