Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, 18, D:1) an orb of light (3, -19, D:1) a +0 whip (3, 11, D:1) a +0 robe (12, 10, D:1) 3 boomerangs (15, -11, D:1) a bat corpse (skeletalised by now) (22, -11, D:1) a +0 club a kobold skeleton (28, 21, D:1) a bat corpse (skeletalised by now) (28, 23, D:1) 6 stones (29, -24, D:1) 6 stones (39, -17, D:1) a +0 club 5 stones (40, 35, D:1) a +0 robe (43, 34, D:1) a bat corpse (skeletalised by now) (46, 2, D:1) a bat skeleton (54, 9, D:1) 2 boomerangs Level 2 of the Dungeon (0, 0, D:2) 5 stones (0, 1, D:2) 6 stones (1, -10, D:2) a hobgoblin corpse (skeletalised by now) (13, 2, D:2) 5 large rocks (13, 9, D:2) an adder corpse (20, -18, D:2) a +0 rapier (23, -13, D:2) a ball python corpse (skeletalised by now) (24, 10, D:2) a +0 dagger 5 stones a kobold corpse (25, 13, D:2) a +2 trident of flaming (28, 15, D:2) a dart slug corpse (36, 10, D:2) a throwing net a potion of magic (37, 10, D:2) 12 gold pieces