Dungeon Crawl Stone Soup version 0.32-a0-1604-ga8b34eb901 (webtiles) character file. Game seed: 2963152811055931505 12 Zigma the Grave Robber (level 2, -1/20 HPs) Began as a Draconian Necromancer on June 29, 2024. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:50 (1290 turns). Zigma the Grave Robber(Draconian Necromancer) Turns: 1290, Time: 00:01:50 Health: -1/20 AC: 4 Str: 10 XL: 2 Next: 20% Magic: 2/5 EV: 11 Int: 15 God: Gold: 27 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +4 ring of slaying HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Jewellery c - a +4 ring of slaying (left hand) Scrolls a - 2 scrolls of identify {unknown} d - a scroll of fog {unknown} Potions b - a potion of magic Skills: + Level 1.9 Dodging + Level 1.8 Stealth * Level 0.4 Unarmed Combat + Level 2.0 Spellcasting * Level 4.3 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 3% 1 g - Grave Claw Necr 28% 2d9 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 2% N/A 32% 2 Vampiric Draining Necr 14% 2d7 11% 3 Animate Dead Necr 14% N/A 36% 4 Passwall Erth 1% N/A 54% 3 Swiftness Air 1% N/A 54% 3 Curse of Agony Necr 14% N/A 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Terence hits you with a +0 flail. You barely miss Terence. Terence is moderately wounded. Your soul wisp touches Terence. Terence hits you with a +0 flail. You completely miss Terence. Terence is moderately wounded. Your soul wisp touches Terence. Terence hits your soul wisp with a +0 flail. You hit Terence. Terence is heavily wounded. Your soul wisp touches Terence but does no damage. Terence hits you but does no damage. You hit Terence. Terence is severely wounded. Your soul wisp touches Terence. Terence hits your soul wisp with a +0 flail. Your soul wisp returns to where it belongs. Terence is no longer weakened. Terence shouts! You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, chance to affect: 55%) Terence resists with significant effort. Terence closely misses you. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, chance to affect: 55%) You miscast Soul Splinter. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #...#...#...#.##. #...#..###..#... ..###..#...#..#.# #.. #...#...#..#.# ## #...#...##...# #..###.###..#### #...........# . #..###.###..####.... #..# ..#...##@@...... .).#...#...#......... #..###..#...#...#...## .#..###...(# .## ..#.. ...### # .. ## #... .### .. You could see Terence. Vanquished Creatures 2 ball pythons (D:1) A bat (D:1) A hobgoblin (D:1) A kobold (D:1) A frilled lizard (D:1) 3 rats 9 creatures vanquished. Vanquished Creatures (collateral kills) 2 ball pythons (D:1) A rat (D:1) 3 creatures vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Draconian Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 678 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 1202 | D:1 | Learned a level 2 spell: Grave Claw 1278 | D:2 | Noticed Terence 1290 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic, minmay_misc_feat_more_columns D:2: layout_loops_corners, amcnicky_mini_pool_small, nicolae_titane, uniq_terence, uniq_robin, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 17 Tailslap || 3 Cast: Soul Splinter || 18 Grave Claw || 1 Armour: Skin || 12 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1289 | 1261 | 28 | 0 | 1175 | 2 | 644.5 | Dungeon | 1289 | 1261 | 28 | 0 | 1175 | 2 | 644.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1229 daAuts D:2: 59 daAuts