Dungeon Crawl Stone Soup version 0.32-a0-1657-ga96e11e7f4 (webtiles) character file. Game seed: 17289363427834593439 15 Zigma the Grave Robber (level 2, 0/17 HPs) Began as an Octopode Necromancer on July 4, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:19 (692 turns). Zigma the Grave Robber(Octopode Necromancer) Turns: 692, Time: 00:01:19 Health: 0/17 AC: 1 Str: 7 XL: 2 Next: 50% Magic: 2/5 EV: 12 Int: 17 God: Gold: 22 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Scrolls c - a scroll of teleportation {unknown} Potions b - a potion of magic d - a potion of curing {unknown} Skills: + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting * Level 4.5 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 68% N/A 3% 1 b - Grave Claw Necr 34% 2d9 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 17% 2d7 9% 3 Animate Dead Necr 17% N/A 30% 4 Curse of Agony Necr 17% N/A 63% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal bites your soul wisp. The jackal bites your soul wisp. Your soul wisp is destroyed! You are too injured to fight recklessly! Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded, chance to affect: 65%) The jackal struggles to resist. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, chance to affect: 65%) The jackal struggles to resist. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. Your grab misses the jackal. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, chance to affect: 65%) A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp closely misses the jackal. Okay, then. You hit the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is moderately wounded. The jackal bites you. You die... ##.#### # .. ..... # #. ###.#.# ###... # #. .....#.#.....#### #. #.!............. #.####..##.####..#.#. #.#.................. ###†#h##..#.........##. #...*h@#.........#..... #####..##.##.###.#..... #..##.#..........#. ##..##.##..##.#..... .............#.#.#... ###.######.......#.#. #.######.....#...#. .............###### .................. You could see 2 jackals and a friendly soul wisp (summoned). Vanquished Creatures A bat (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 2 jackals (D:1) 2 kobolds (D:1) A frilled lizard (D:1) 9 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) 3 bats (D:1) 4 creatures vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Octopode Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 259 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 262 | D:1 | Learned a level 2 spell: Grave Claw 692 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic Action || total ---------------------------++------- Melee: Dagger || 20 Constrict || 7 Tentacles || 4 Cast: Soul Splinter || 11 Armour: Skin || 15 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 692 | 692 | 0 | 0 | 601 | 1 | 692.0 | Dungeon | 692 | 692 | 0 | 0 | 601 | 1 | 692.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 692 daAuts