Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, -6, D:1) a +0 leather armour (3, 9, D:1) 5 stones (5, 3, D:1) a +0 dagger (8, 8, D:1) 6 poisoned darts (11, -23, D:1) 2 stones (13, -7, D:1) a bat corpse (skeletalised by now) (15, 0, D:1) a ball python skeleton (25, -12, D:1) a hobgoblin corpse (skeletalised by now) (26, -30, D:1) a bat corpse (skeletalised by now) (26, 19, D:1) a +0 ring mail (39, -24, D:1) a +0 club a goblin corpse (skeletalised by now) (46, -35, D:1) 6 stones (49, -35, D:1) a hobgoblin skeleton (49, 13, D:1) a scarf of resistance (51, -9, D:1) a +2 dagger of venom (51, 20, D:1) a frilled lizard corpse (skeletalised by now) (59, -18, D:1) a +0 scale mail (62, 16, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) the +0 robe of Abefaah {rC+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. (4, 36, D:2) a +0 dagger (5, 5, D:2) a +0 short sword a +0 club a goblin skeleton (12, 11, D:2) 5 stones (12, 35, D:2) a +0 flail (14, 6, D:2) a +0 spear (19, -8, D:2) a +0 plate armour (34, -17, D:2) a +0 club (37, 23, D:2) a quokka corpse (skeletalised by now) (45, 31, D:2) 7 stones (51, 3, D:2) a +0 robe (53, 7, D:2) a +0 dagger Level 3 of the Dungeon (1, 0, D:3) a jackal skeleton (1, 1, D:3) a jackal skeleton (2, -38, D:3) a rat corpse (skeletalised by now) (2, 0, D:3) a ball python skeleton (7, -32, D:3) the +4 spear "Urroludgh" {heavy, rN+ Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (13, -6, D:3) 7 stones (15, -38, D:3) a +0 dagger a goblin corpse (skeletalised by now) (16, -30, D:3) a blade talisman (18, -30, D:3) 5 curare-tipped darts (23, -13, D:3) an adder skeleton (23, -12, D:3) a rat skeleton (26, -37, D:3) a +0 dagger a kobold skeleton (29, -33, D:3) a +0 scale mail a +0 dagger a +0 war axe a +0 chain mail a +0 dagger an orc skeleton an adder skeleton (29, -11, D:3) 2 stones (36, -27, D:3) a +0 flail (37, -32, D:3) a +1 war axe of freezing (38, -29, D:3) a frilled lizard skeleton (45, -31, D:3) a +0 dagger Level 4 of the Dungeon (0, 15, D:4) a +0 club (1, 6, D:4) a +0 long sword (3, 7, D:4) a +0 plate armour (15, 27, D:4) a +0 chain mail (15, 59, D:4) a +0 quarterstaff (19, 10, D:4) a +0 dagger a +0 dagger a +0 leather armour (20, 10, D:4) a +0 hand axe (28, 11, D:4) a +0 short sword (34, 7, D:4) a +0 mace a +0 dagger a +0 robe (34, 8, D:4) a +0 dagger a +0 dagger a +0 robe (34, 16, D:4) a +0 club (54, 45, D:4) a +0 flail (56, 0, D:4) a +0 dagger (58, 36, D:4) a +0 robe (61, -3, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +3 sling (25, -14, D:5) a +0 leather armour (31, -3, D:5) a +0 ring mail (35, -28, D:5) the +6 sling "Grim Tooth" {flame, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (39, -24, D:5) a +0 giant club (48, -5, D:5) a +0 shortbow a +0 giant club (52, -5, D:5) a +0 leather armour a +0 dagger a +0 giant club an ogre skeleton (52, -4, D:5) a +0 leather armour a +0 club (53, -3, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) a +0 robe (7, -14, D:6) a +0 ring mail (7, 12, D:6) 6 stones (10, 28, D:6) a +0 long sword (11, -22, D:6) a +0 quarterstaff (16, -25, D:6) a +0 long sword (23, -8, D:6) 2 poisoned darts (26, -1, D:6) 4 scrolls of noise (32, -4, D:6) a +0 ring mail a +0 war axe 2 boomerangs a +0 short sword (33, -9, D:6) a +0 dagger a +0 robe (33, -3, D:6) a +0 club (42, 3, D:6) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (45, 1, D:6) a +0 giant spiked club Level 7 of the Dungeon (0, 0, D:7) a +0 helmet (1, -9, D:7) a +0 dagger (11, -22, D:7) a +0 trident (14, 13, D:7) a +0 mace (14, 14, D:7) 6 stones (15, 12, D:7) a +0 mace a +0 plate armour (16, 27, D:7) a +0 ring mail (26, 17, D:7) a +0 dagger (27, 18, D:7) a +0 short sword (27, 19, D:7) a +0 ring mail a +0 hand axe (28, 18, D:7) a +0 robe a +1 vampiric dagger (44, -5, D:7) a +0 shortbow (44, -4, D:7) a +0 flail (48, -2, D:7) 4 stones (49, -16, D:7) a +0 dagger a +0 robe a +0 whip a +0 ring mail (50, -16, D:7) a +0 club a +0 dagger a +0 robe (51, -16, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon [Shop] Ituiwump's Armour Shoppe a +2 scale mail of willpower (273 gold) the +0 robe "Udoxtero" {Str+5} (236 gold) Str+5: It affects your strength (+5). a +0 pair of gloves (58 gold) a +0 leather armour (26 gold) a +2 ring mail of willpower (273 gold) a +0 scale mail (52 gold) a +0 plate armour (299 gold) a +0 pair of gloves (58 gold) a +2 chain mail of willpower (279 gold) a +0 robe (9 gold) (0, 0, D:8) a -2 glaive a +1 animal skin (0, 40, D:8) a +5 morningstar a +0 robe (1, 29, D:8) a +0 short sword a +0 whip (1, 30, D:8) a +0 whip a +0 ring mail (2, 29, D:8) a +0 flail (3, 30, D:8) a +0 dagger a +0 robe (5, 40, D:8) a +4 scimitar of flaming (6, 54, D:8) a +0 falchion (12, 33, D:8) a +0 mace (24, 8, D:8) a +0 dagger (24, 34, D:8) a +0 halberd (25, 8, D:8) a +0 whip (26, 8, D:8) a +0 short sword a stone (27, 8, D:8) a +0 short sword 4 poisoned darts (28, 8, D:8) a +0 short sword 3 stones a +1 dagger of speed a +0 whip (35, 2, D:8) a scarf of resistance (37, 27, D:8) a +0 ring mail (45, 44, D:8) 4 stones (47, 21, D:8) a +0 orcbow (52, 13, D:8) a +4 vampiric short sword a +0 cloak (54, -2, D:8) a staff of fire (56, 12, D:8) a -1 demon whip of venom (59, 15, D:8) a +0 hand axe Level 9 of the Dungeon [Shop] Nazeruenir's Antique Armour Shop a +0 scale mail (100 gold) a +2 robe of cold resistance (442 gold) a +0 pair of gloves (112 gold) a +0 leather armour (50 gold) a +0 leather armour (50 gold) a +3 leather armour of willpower (600 gold) a +0 chain mail (112 gold) a +0 buckler (112 gold) the +2 pair of gloves "Lilu" {*Corrode +Blink rN+} (677 gold) rN+: It protects you from negative energy. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. a +0 ring mail (100 gold) (0, 0, D:9) a +0 short sword (2, -2, D:9) a +0 club (3, -11, D:9) a +0 short sword (3, -9, D:9) a +0 dagger (4, -10, D:9) a +0 dagger 2 poisoned darts (4, -8, D:9) a +0 club 3 stones (4, 7, D:9) 2 boomerangs (5, 9, D:9) a +0 hand axe (5, 10, D:9) a boomerang (9, -16, D:9) a +0 battleaxe a +0 plate armour (12, 4, D:9) a +0 hand axe (13, -19, D:9) a +0 hand axe 4 poisoned darts (13, -17, D:9) a +0 mace (13, 0, D:9) a +0 dire flail a +0 giant spiked club (14, -20, D:9) a +0 spear a +0 robe (15, -24, D:9) 8 stones (15, 6, D:9) a +0 hand axe of electrocution a +0 robe (16, -9, D:9) a +0 dagger (16, 2, D:9) a +0 antimagic broad axe a +0 robe a +0 whip (17, -9, D:9) a +0 dagger a ring of poison resistance (17, 5, D:9) a +0 whip a +0 chain mail a +0 flail 14 stones a +0 scale mail (18, 0, D:9) a +0 dagger a +0 dagger a +0 short sword 7 poisoned darts (19, -16, D:9) a +0 short sword an elf skeleton (20, -37, D:9) 9 stones (20, -15, D:9) a yak skeleton (20, -14, D:9) a yak skeleton (21, 0, D:9) a +0 short sword (22, 0, D:9) a +0 short sword a +0 dagger (24, -16, D:9) a +0 short sword (24, -10, D:9) a +0 short sword (24, 9, D:9) a scroll of noise (26, -8, D:9) a +4 war axe a +0 robe (27, -22, D:9) a flux talisman (29, 0, D:9) a +0 spear a +1 heavy shortbow (30, 0, D:9) a +0 hand axe a +0 leather armour (33, -4, D:9) a +0 short sword a +0 chain mail (36, -7, D:9) the +6 war axe of the Hills {flame, rElec} rElec: It insulates you from electricity. (37, 7, D:9) a +0 orcbow (38, 2, D:9) a +0 short sword 6 poisoned darts (45, -27, D:9) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV+5: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (45, -4, D:9) a +0 giant club (46, -4, D:9) a +0 spear (47, -5, D:9) a +0 club (47, -4, D:9) a +0 giant club (48, -6, D:9) a +0 trident (48, -5, D:9) a +0 halberd a +0 chain mail (48, -4, D:9) a +0 trident a +0 scale mail (48, -3, D:9) a +0 whip 4 poisoned darts (48, -2, D:9) a +0 dire flail a +0 chain mail (49, -6, D:9) a +0 halberd (49, -5, D:9) a +0 club (49, -4, D:9) a +0 giant club (49, -3, D:9) a +0 whip (49, -2, D:9) a +0 club (50, -6, D:9) a +0 dagger (50, -5, D:9) a +0 dagger (50, -4, D:9) a +0 troll leather armour a troll skeleton (50, -3, D:9) a +0 spear (51, -23, D:9) a +0 long sword a +0 chain mail (53, -23, D:9) a +0 giant club a +0 giant club (54, -25, D:9) a +0 dagger a curare-tipped dart Level 10 of the Dungeon (0, 0, D:10) a +0 club (0, 3, D:10) a +0 whip 6 poisoned darts (1, 1, D:10) a +0 club (14, 14, D:10) a ring of flight (18, -12, D:10) a beast talisman (30, -21, D:10) a +0 ring mail (38, -33, D:10) a scroll of noise (39, -6, D:10) a potion of degeneration (40, -23, D:10) the +6 dagger of the Fifty Invaders {flame, ^Fragile Dex+5} Dex+5: It affects your dexterity (+5). ^Fragile: It will be destroyed if unequipped. (40, -9, D:10) the +3 hand axe of the Lamprey {drain, *Slow rF+ MP+7 Int+7} Int+7: It affects your intelligence (+7). rF+: It protects you from fire. MP+7: It affects your magic capacity (+7). *Slow: It may slow you when you take damage. (46, -10, D:10) a +0 dagger (48, -6, D:10) a +0 dagger a +0 robe (49, -6, D:10) a +0 hand axe (51, -8, D:10) a +0 flail (53, 14, D:10) a +0 orcbow (63, -28, D:10) a potion of degeneration (63, -2, D:10) a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) a potion of heal wounds (0, 3, D:11) a +0 robe