Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 barding (2, 8, D:1) a +0 dagger (5, 19, D:1) a +0 whip 4 stones (5, 21, D:1) a +0 club a goblin corpse (skeletalised by now) (9, 6, D:1) a staff of alchemy (11, 7, D:1) a +0 short sword a kobold corpse (skeletalised by now) (12, 20, D:1) a +0 dagger (15, -6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (18, 27, D:1) a ball python corpse (skeletalised by now) (21, 40, D:1) a +0 mace (21, 42, D:1) a +0 short sword 5 stones (24, 27, D:1) a +0 dagger (26, -7, D:1) a beast talisman (28, 40, D:1) 3 stones (29, -2, D:1) a +0 dagger a stone (40, 18, D:1) a +0 dagger (43, 12, D:1) a bat skeleton (48, 24, D:1) 7 stones (49, 15, D:1) a +0 ring mail (52, 7, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (1, -17, D:2) a +0 dagger (4, 30, D:2) a +0 ring mail (10, -18, D:2) a +0 short sword (16, 28, D:2) an adder corpse (22, 21, D:2) a hobgoblin corpse (skeletalised by now) (22, 30, D:2) a bat corpse (skeletalised by now) (44, -15, D:2) a ball python corpse (skeletalised by now) (46, -13, D:2) a +0 club (46, 24, D:2) a +0 club (46, 42, D:2) 5 stones (47, -5, D:2) a +0 club (47, 7, D:2) the +5 dagger of Frustration {elec, rN+ Will++ Int-2 Dex+2} Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (48, -5, D:2) an adder corpse (skeletalised by now) (48, 16, D:2) a bat corpse (skeletalised by now) (55, -10, D:2) a +0 executioner's axe Level 3 of the Dungeon (0, 0, D:3) a +0 sling (3, 0, D:3) a +0 dagger (6, -2, D:3) a +0 sling (12, 3, D:3) a staff of death (20, -2, D:3) a hobgoblin corpse (20, 10, D:3) a +0 long sword (29, 16, D:3) a potion of curing (31, 21, D:3) 13 gold pieces (32, 20, D:3) a book of Fire