Zigma Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (15, 13, D:1) a bat corpse (skeletalised by now) (20, 11, D:1) a +0 dagger (23, -11, D:1) a goblin skeleton (24, 1, D:1) 3 boomerangs (28, 16, D:1) a ball python skeleton (32, -17, D:1) a +0 short sword 4 stones (33, -9, D:1) a frilled lizard skeleton (36, -19, D:1) 6 stones (37, 18, D:1) a hobgoblin corpse (skeletalised by now) (39, -9, D:1) a +0 quarterstaff (40, 0, D:1) a +0 short sword (44, -27, D:1) a +0 short sword 2 stones a hobgoblin skeleton (45, -26, D:1) a +0 dagger a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) a hobgoblin skeleton (1, 24, D:2) 9 stones (5, 2, D:2) a rat skeleton (6, 5, D:2) a +2 dagger of speed (7, 27, D:2) a +0 club (10, 35, D:2) a bat skeleton (12, 30, D:2) a flux talisman (18, 39, D:2) 6 stones a jackal corpse (skeletalised by now) (20, 13, D:2) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (20, 14, D:2) a rat corpse (skeletalised by now) (20, 15, D:2) a +0 club a +0 sling (28, 14, D:2) a +0 short sword a +0 ring mail the human corpse of Terence (skeletalised by now) (37, 20, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (4, -3, D:3) a bat corpse (4, -1, D:3) 3 large rocks