Dungeon Crawl Stone Soup version 0.32-a0-1754-g20967cede3 (webtiles) character file. Game seed: 12708377931661070444 0 Zigma the Vexing (level 1, 0/13 HPs) Began as a Vampire Enchanter on July 20, 2024. Constricted to death by a ball python (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (30 turns). Zigma the Vexing(Vampire Enchanter) Turns: 30, Time: 00:00:14 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 1 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.42/turn (no ring) MPRegen 0.08/turn %: no passive effects @: healing quickly, constricted A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - 2 potions of invisibility Skills: + Level 1.1 Short Blades + Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting * Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism. Message History Options error: Unknown explore stop condition 'greedy_sacrificeable' (Zigma.rc:147) Welcome, Zigma the Vampire Enchanter. The splendid Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Unknown command. A ball python comes into view. The ball python misses you. The ball python closely misses you. You closely miss the ball python. The ball python bites you. The ball python grabs you. The ball python constricts you. A ball python is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the ball python. The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * You hit the ball python. The ball python is heavily wounded. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You barely miss the ball python. The ball python is heavily wounded. The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You die... ## ## .. .# #.###.## #...... # # ##.....#.# #.#...#..#.###. [......S....... #......@.#.# ####.......# ####.#### #.# #.# #.# #.# #.# #.# You could see a ball python. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigma the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 30 | D:1 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_loops_corners Action || total ---------------------------++------- Melee: Dagger || 4 Armour: Robe || 12 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 29 | 29 | 0 | 0 | 19 | 1 | 29.0 | Dungeon | 29 | 29 | 0 | 0 | 19 | 1 | 29.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 29 daAuts