Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 whip (0, 1, D:1) a +0 dagger a kobold corpse (skeletalised by now) (5, 12, D:1) a +0 chain mail (6, 2, D:1) a +0 pair of boots (8, 11, D:1) a +0 whip (8, 12, D:1) a +1 cloak (13, 11, D:1) a +0 robe (20, 22, D:1) a frilled lizard corpse (skeletalised by now) (22, 32, D:1) a +0 dagger (28, 18, D:1) a +0 dagger (28, 23, D:1) a +1 whip of electrocution (30, -15, D:1) a +0 sling (30, 20, D:1) a +0 mace (30, 41, D:1) a rat corpse (skeletalised by now) (31, -2, D:1) 6 stones (32, 7, D:1) a rat skeleton (32, 27, D:1) a +0 whip 4 stones (42, -10, D:1) a +0 ring mail (44, 4, D:1) a +0 plate armour (50, 4, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (1, 1, D:2) a jackal corpse a jackal corpse (3, -9, D:2) a bat skeleton (12, 15, D:2) 6 stones (14, 11, D:2) a +0 dagger (15, 13, D:2) a +0 robe (26, 5, D:2) a +0 whip 2 stones a kobold corpse (skeletalised by now) (31, -2, D:2) an adder skeleton (31, -1, D:2) a +0 leather armour (37, 6, D:2) a +0 club (41, 17, D:2) a +0 dagger (43, 19, D:2) 5 stones