Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, -2, D:1) a +0 scale mail (8, 1, D:1) a stone (17, 45, D:1) a hobgoblin corpse (skeletalised by now) (18, 40, D:1) a +0 robe (24, 42, D:1) a ball python skeleton (26, 34, D:1) a +0 war axe (30, 33, D:1) a rat skeleton (31, 42, D:1) 2 poisoned darts (34, -3, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 robe (0, 33, D:2) a +0 club (1, 28, D:2) 5 stones (2, -5, D:2) a ball python corpse (skeletalised by now) (3, -7, D:2) 2 poisoned darts (19, 11, D:2) a +0 dagger 5 stones a kobold skeleton (20, -8, D:2) a +0 spear (22, 39, D:2) an adder corpse (skeletalised by now) (23, -6, D:2) an adder corpse (skeletalised by now) (26, -6, D:2) a jackal skeleton (32, 19, D:2) a +0 club Level 3 of the Dungeon [Shop] Usuijay's Distillery 2 potions of might (112 gold) a potion of resistance (140 gold) a potion of curing (42 gold) a potion of heal wounds (70 gold) a potion of heal wounds (70 gold) a potion of attraction (42 gold) a potion of magic (112 gold) [Shop] Sam Wes's Distillery a potion of curing (42 gold) a potion of lignification (42 gold) a potion of might (56 gold) a potion of attraction (42 gold) a potion of degeneration (14 gold) a potion of degeneration (14 gold) a potion of attraction (42 gold) a potion of heal wounds (70 gold) a potion of mutation (112 gold) 2 potions of degeneration (28 gold) [Shop] Keb Liqa's Armour Shop a +0 leather armour (24 gold) a +0 scale mail (48 gold) a +0 robe (8 gold) a +0 ring mail (48 gold) the +0 scale mail of the Final Ultimatums {Dex+4 SInv} (283 gold) Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. a +0 leather armour (24 gold) the +3 robe of Compression {rElec rC+ rN+} (490 gold) rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (4, -4, D:3) a +0 dagger (5, -4, D:3) a +0 dagger (7, -4, D:3) a +0 robe (8, -7, D:3) a +0 hand axe a +0 scale mail (13, 2, D:3) a hobgoblin skeleton (23, 30, D:3) a frilled lizard corpse (skeletalised by now) (24, -27, D:3) a rat corpse (skeletalised by now) (26, -22, D:3) a +0 dagger (26, -14, D:3) a +0 spear (26, -1, D:3) a +0 robe a +0 scythe (26, 9, D:3) a +0 mace (27, 10, D:3) an adder skeleton (28, -32, D:3) a +0 dagger (29, -16, D:3) a +0 dagger (30, 20, D:3) a potion of degeneration (33, 0, D:3) 4 stones (33, 26, D:3) 4 boomerangs (36, -28, D:3) an adder corpse (skeletalised by now) (36, 26, D:3) a +0 short sword a kobold corpse (skeletalised by now) (39, -13, D:3) the felid corpse of Natasha (skeletalised by now) (41, 12, D:3) 4 boomerangs (52, -8, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a flux talisman a maw talisman a +0 leather armour a +0 rapier the human corpse of Eustachio (skeletalised by now) (15, -21, D:4) a +0 dagger (23, -24, D:4) a stone (37, -20, D:4) a +0 flail (39, -26, D:4) 8 stones (62, -30, D:4) a ball python skeleton (67, -26, D:4) an iguana corpse (skeletalised by now) (69, -32, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a water moccasin skeleton (9, 17, D:5) a +0 ring mail (18, 16, D:5) a +0 dagger (21, 19, D:5) a +0 short sword an iguana skeleton (22, 20, D:5) a +0 mace an orc skeleton (23, 20, D:5) a +0 short sword a +0 buckler a +0 long sword a +0 robe (27, 25, D:5) a +0 dagger (44, 21, D:5) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (46, 22, D:5) a +0 mace a +0 flail a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (47, 14, D:5) a +0 plate armour (52, 32, D:5) a +0 hand axe of flaming Level 6 of the Dungeon (0, 0, D:6) 6 stones (5, -10, D:6) a hound skeleton (6, -10, D:6) a +0 giant club (20, -4, D:6) a +0 flail (20, 16, D:6) a +0 robe (22, 22, D:6) an iguana skeleton (32, -3, D:6) a +0 short sword an orc skeleton (32, -2, D:6) a +0 dagger a +0 robe a +0 hand axe a +0 dagger a +0 leather armour an orc skeleton (36, 3, D:6) a +0 club a boomerang an orc skeleton (48, -3, D:6) a +0 robe (55, 1, D:6) the +0 chain mail of the Ditch-Digger {rC+++ Regen+ rCorr Dex-4} Dex-4: It affects your dexterity (-4). rC+++: It renders you almost immune to cold. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Level 7 of the Dungeon [Shop] Unysunui's Antique Weapon Shoppe a +0 sling (45 gold) a +0 short sword (90 gold) a +0 arbalest (135 gold) a +0 dagger (60 gold) a +0 club (30 gold) a +0 quarterstaff (120 gold) [Shop] Jofon's Jewellery Shoppe an amulet of reflection (420 gold) a ring of protection from cold (350 gold) an amulet of the acrobat (420 gold) the amulet "Ganevol" {Faith rCorr Dex+4} (854 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Dex+4: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. a granite talisman (840 gold) an amulet of faith (560 gold) a +4 ring of protection (504 gold) a ring of poison resistance (280 gold) [Shop] Ellerykh's Assorted Antiques the +0 plate armour of Indecent Exposure {+Inv rC++ Will+ Str-5} (843 gold) Str-5: It affects your strength (-5). rC++: It greatly protects you from cold. Will+: It increases your willpower. +Inv: It lets you turn invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (1808 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. a +0 robe (11 gold) a +0 club (17 gold) +0 steam dragon scales (680 gold) [Shop] Detydoam's Weapon Shop 8 stones (8 gold) 8 stones (8 gold) a +0 spear (33 gold) a +0 rapier (44 gold) a +0 sling (16 gold) 6 stones (6 gold) (0, 0, D:7) a hound skeleton (0, 27, D:7) a +0 leather armour (2, 14, D:7) a +0 whip 3 boomerangs (2, 23, D:7) a bullfrog corpse (skeletalised by now) (4, 10, D:7) a +0 whip of flaming a +0 robe (4, 11, D:7) a +0 whip a +0 leather armour a +0 dagger a +0 robe an orc skeleton (8, -3, D:7) a +0 quarterstaff (9, -5, D:7) a +0 quarterstaff (10, -6, D:7) a +0 trident a +0 robe (12, -8, D:7) a +0 halberd a +0 robe (12, -7, D:7) a +0 scimitar a +0 robe (12, -5, D:7) a +0 spear a +0 robe (14, -9, D:7) 3 stones (19, -1, D:7) a +1 cloak (29, 15, D:7) a +0 orcbow (39, 1, D:7) an amulet of the acrobat Level 8 of the Dungeon (0, 0, D:8) a +2 dagger a +0 robe (1, 0, D:8) a +0 war axe a +0 robe a +0 scimitar a +0 robe (2, 0, D:8) a +0 scimitar a +0 robe (5, -5, D:8) 5 stones (7, 25, D:8) a +3 dagger of chaos a +0 robe the human corpse of Psyche (skeletalised by now) (19, -22, D:8) a +0 club an orc corpse (skeletalised by now) (19, -21, D:8) a +0 club (20, -24, D:8) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (20, -23, D:8) a +0 hand axe an orc corpse (skeletalised by now) (24, 11, D:8) a +0 leather armour (38, -10, D:8) a +0 arbalest (40, 26, D:8) a +0 ring mail (44, 8, D:8) a +0 spear (54, -21, D:8) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (54, -20, D:8) a +0 club a stone (55, -22, D:8) a +0 whip (55, -21, D:8) a +0 short sword (56, -21, D:8) a +0 club 3 stones a kobold corpse (skeletalised by now) (56, -20, D:8) a +0 dagger a curare-tipped dart a kobold corpse (skeletalised by now) Level 9 of the Dungeon (0, 0, D:9) a +0 orcbow a centaur corpse (skeletalised by now) (0, 1, D:9) a +0 flail a +0 plate armour (0, 2, D:9) a +0 club a +0 short sword an orc corpse (skeletalised by now) (4, 2, D:9) a +0 orcbow (12, -9, D:9) a +0 dagger a +0 robe a +0 long sword a +0 robe (12, 22, D:9) a +0 dagger (13, 23, D:9) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (15, -13, D:9) a +0 mace a +0 robe (33, 29, D:9) a +0 dagger 4 stones (34, 29, D:9) a +0 dagger (35, 29, D:9) a wyvern corpse (skeletalised by now) (35, 35, D:9) 3 curare-tipped darts (36, -2, D:9) a +0 club a +0 spear of venom a gnoll skeleton a gnoll skeleton (36, 29, D:9) a +0 whip a curare-tipped dart (36, 30, D:9) a +0 dagger a kobold corpse (skeletalised by now) (37, -3, D:9) a +1 flail of protection a +0 trident a +0 robe (37, -2, D:9) a +0 whip a +0 sling a gnoll corpse (skeletalised by now) (37, 34, D:9) the amulet "Vujedinn" {Spirit Harm rPois} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. Harm: It increases damage dealt and taken. (40, 23, D:9) 6 stones (42, -10, D:9) a +0 falchion (46, 10, D:9) a +0 chain mail (53, -19, D:9) a bullfrog corpse (skeletalised by now) (53, -13, D:9) a +0 dagger a +0 robe a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (54, -14, D:9) a +0 falchion a +0 whip an orc corpse (skeletalised by now) Level 10 of the Dungeon (0, 0, D:10) a +0 robe a +0 trident (0, 1, D:10) a +0 dagger (0, 2, D:10) a +0 dagger of electrocution a +0 robe (0, 3, D:10) a +0 club a +2 leather armour of willpower an orc corpse (skeletalised by now) (1, -3, D:10) a +0 robe a +3 great sword (1, 0, D:10) a +0 robe a +3 falchion of freezing (2, -1, D:10) a +0 robe a +2 scimitar (2, 0, D:10) a +0 robe a +4 trident of freezing (6, 20, D:10) 5 stones (7, -10, D:10) a +0 whip (8, -5, D:10) the +1 whip "Fitose Reth" {freeze, rPois Will++} rPois: It protects you from poison. Will++: It greatly increases your willpower. (9, 22, D:10) a +0 dagger (still there?) a +0 robe (still there?) a +1 shortbow of freezing (still there?) 7 stones (still there?) (24, 21, D:10) 3 boomerangs (29, 29, D:10) a +0 flail (31, -11, D:10) 6 stones (52, 8, D:10) a +0 falchion the Ecumenical Temple