Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 mace (5, 25, D:1) 5 stones (7, 4, D:1) a quokka skeleton (11, -2, D:1) a rat corpse (skeletalised by now) (14, -1, D:1) a hobgoblin corpse (skeletalised by now) (14, 9, D:1) a +0 club (15, 22, D:1) a bat skeleton (16, 8, D:1) a quokka skeleton (19, 9, D:1) a jackal skeleton a jackal skeleton (28, 29, D:1) a ball python skeleton (33, -1, D:1) 6 stones (33, 1, D:1) 4 stones (33, 32, D:1) a +0 robe (34, 0, D:1) a +0 whip (35, 0, D:1) a frilled lizard skeleton (38, 30, D:1) a +0 dagger (46, -5, D:1) a +0 sling Level 2 of the Dungeon [Shop] Ceilar's Weapon Emporium a +0 quarterstaff (52 gold) the +10 short sword of the Spectre {flame, rN+ Dex-3 SInv} (838 gold) Dex-3: It affects your dexterity (-3). rN+: It protects you from negative energy. SInv: It lets you see invisible. a +0 rapier (52 gold) a +0 club (13 gold) a +0 spear (39 gold) the +9 whip "Limpuj" {spect, *Slow +Blink rN+ SInv} (884 gold) rN+: It protects you from negative energy. SInv: It lets you see invisible. +Blink: It lets you blink. *Slow: It may slow you when you take damage. a +4 halberd of venom (348 gold) the +5 mace "Kostru" {heavy, rElec rF+ Int+3} (750 gold) Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. a +0 sling (19 gold) [Shop] Hixicen's Distillery a potion of curing (33 gold) a potion of ambrosia (88 gold) a potion of ambrosia (88 gold) a potion of lignification (33 gold) a potion of attraction (33 gold) a potion of resistance (110 gold) a potion of curing (33 gold) [Shop] Fidi's Antique Weapon Shop the +4 hand axe "Ugaicann" {flame, ^Drain Fly rElec Str+3} (717 gold) Str+3: It affects your strength (+3). rElec: It insulates you from electricity. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. a +0 spear (51 gold) a +0 hand axe (51 gold) a +1 heavy war axe (226 gold) a +0 mace (51 gold) a +1 hand axe of electrocution (246 gold) a +0 halberd of venom (115 gold) a +0 quarterstaff (68 gold) (0, 0, D:2) a +0 club a +0 sling (0, 1, D:2) a +0 club (2, 0, D:2) a +0 dagger a +0 club a +0 club a +0 sling a goblin corpse (3, 2, D:2) a +0 club a +0 sling (4, 0, D:2) a +0 club a goblin corpse a ball python corpse (7, 0, D:2) a +0 ring mail (17, -1, D:2) a potion of mutation (21, 4, D:2) a potion of heal wounds (22, 4, D:2) a +0 whip (24, -3, D:2) a +0 robe (25, -6, D:2) 5 stones 3 gold pieces (27, -25, D:2) a +0 club (28, -25, D:2) a rat skeleton (30, -24, D:2) a human skeleton (30, 1, D:2) a +0 robe (32, -20, D:2) a +0 club (33, -7, D:2) a jackal skeleton (37, -10, D:2) a scroll of fear (38, -11, D:2) 10 gold pieces (45, -27, D:2) a +0 short sword (45, -11, D:2) a quokka corpse (skeletalised by now)