Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a stone (1, 8, D:1) 4 poisoned darts (6, -1, D:1) a bat corpse (skeletalised by now) (8, -8, D:1) a +0 short sword (9, -15, D:1) a +0 club a goblin corpse (skeletalised by now) (10, -6, D:1) a +0 leather armour (14, -22, D:1) a +0 dagger of speed (20, -5, D:1) a flux talisman (20, -4, D:1) a +0 chain mail (31, -17, D:1) a hobgoblin corpse (skeletalised by now) (34, -3, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (34, 27, D:1) a +0 robe (38, -26, D:1) a +0 dagger (45, -3, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (7, -6, D:2) a +0 lajatang (11, -21, D:2) 4 stones (12, -38, D:2) 8 stones (13, -24, D:2) a ball python corpse (skeletalised by now) (16, -7, D:2) a +0 short sword (17, -17, D:2) a +3 dagger (21, -25, D:2) a +0 dagger a goblin corpse (skeletalised by now) (24, -10, D:2) a +0 whip a kobold skeleton (26, -30, D:2) a +0 scale mail (29, -26, D:2) the +1 pair of gloves "Imouh" {rF+} rF+: It protects you from fire. (32, -27, D:2) 5 stones (39, -3, D:2) a +0 short sword 3 stones (41, -4, D:2) a quokka corpse (skeletalised by now) (47, -16, D:2) a +0 dagger a stone (48, -12, D:2) a jackal skeleton a frilled lizard skeleton (52, -12, D:2) a +0 scale mail (53, -13, D:2) a +0 scale mail Level 3 of the Dungeon [Shop] Qynet's Antique Weapon Emporium the +1 morningstar "Tamuw" {elec, rElec Str+2} (830 gold) Str+2: It affects your strength (+2). rElec: It insulates you from electricity. a +0 falchion (75 gold) a +0 club (25 gold) a +0 battleaxe (162 gold) a +2 short sword of draining (435 gold) a +0 hand axe (75 gold) a +0 club (25 gold) (0, 0, D:3) a bat corpse (skeletalised by now) (9, -38, D:3) a +0 club a goblin corpse (skeletalised by now) (12, 3, D:3) the amulet "Ritaff" {*Slow Will+ RegenMP+ MP+4 Int+2 Stlth+} [amulet of magic regeneration] It increases your rate of magic regeneration. Int+2: It affects your intelligence (+2). Will+: It increases your willpower. MP+4: It affects your magic capacity (+4). *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. RegenMP+: It increases your rate of magic regeneration. a +0 dagger (15, -16, D:3) a +0 ring mail (17, -11, D:3) a +0 flail a +0 dagger a +0 robe an orc skeleton an orc skeleton (18, -11, D:3) a +0 short sword a +0 leather armour a +0 whip a +0 chain mail an orc skeleton (19, -13, D:3) a +0 hand axe (21, -15, D:3) a +0 dagger (26, -27, D:3) a +0 short sword a kobold skeleton (36, -37, D:3) 8 stones (45, -25, D:3) a +0 dagger (57, -28, D:3) the +7 dagger "Gubrai" {flame, ^Drain rPois Will- Str+8} Str+8: It affects your strength (+8). rPois: It protects you from poison. Will-: It decreases your willpower. ^Drain: It drains your maximum health when unequipped. (58, -44, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (4, 10, D:4) a +0 hand axe a +0 club (5, 10, D:4) a +0 dagger a +0 ring mail (5, 22, D:4) 4 stones (6, 20, D:4) a +1 dagger of venom (8, 24, D:4) a +0 leather armour (16, 31, D:4) a +0 club 2 stones (23, -5, D:4) a +0 mace (27, 23, D:4) a +0 chain mail (27, 25, D:4) a +0 club (38, 5, D:4) a +0 club a +0 short sword a stone Level 5 of the Dungeon (0, 0, D:5) a +0 rapier (4, 9, D:5) a +0 dagger (5, 9, D:5) a +0 spear (15, -7, D:5) a +0 dagger (16, -7, D:5) a wand of warping (4) (17, -7, D:5) 24 gold pieces (18, -7, D:5) a +0 ring mail (19, -7, D:5) 9 gold pieces (25, -12, D:5) a +0 mace (26, 23, D:5) an orb of light (29, -15, D:5) a +0 whip (32, 22, D:5) 3 javelins (44, 8, D:5) a +0 short sword Level 6 of the Dungeon (20, 42, D:6) 7 stones (25, 21, D:6) a +0 short sword a boomerang (25, 22, D:6) a +0 mace (25, 23, D:6) a +0 club a +0 leather armour a +0 club (26, 18, D:6) a +0 club (26, 46, D:6) a +1 whip of flaming a +0 robe (27, 22, D:6) a +0 hand axe 2 boomerangs (33, 0, D:6) a +0 whip (33, 2, D:6) a +0 dagger of speed 3 stones (34, 0, D:6) a +0 dagger a +0 whip a curare-tipped dart (34, 1, D:6) a +0 dagger (34, 2, D:6) a +0 dagger (37, 25, D:6) a +0 dire flail a +0 arbalest a +0 plate armour (38, 25, D:6) a +0 long sword a +2 leather armour of cold resistance a +0 dagger a +0 robe (45, 38, D:6) 5 stones (46, 3, D:6) 6 scrolls of noise 2 potions of degeneration (62, 19, D:6) a +0 scale mail (63, 8, D:6) 6 stones Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (4, 8, D:7) 4 stones (8, 20, D:7) a +0 robe (9, -30, D:7) a howler monkey skeleton (10, -19, D:7) 15 gold pieces (11, -20, D:7) 17 gold pieces (11, -19, D:7) 9 gold pieces (11, -18, D:7) 13 gold pieces (12, -20, D:7) 14 gold pieces (12, -19, D:7) 21 gold pieces (12, -18, D:7) 10 gold pieces (19, 0, D:7) a boomerang (19, 2, D:7) a boomerang (20, 2, D:7) 2 boomerangs (20, 6, D:7) a +0 hand axe (21, 0, D:7) 2 boomerangs (22, -10, D:7) a +0 flail a +0 leather armour a +0 glaive a +0 plate armour (23, -10, D:7) a +0 club a +0 leather armour (23, -1, D:7) a +0 short sword (24, 5, D:7) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (26, -28, D:7) a +0 dagger (28, -24, D:7) a +0 trident (29, -26, D:7) a +0 club (32, -9, D:7) a +0 robe (35, -12, D:7) a +0 whip (35, -11, D:7) a +0 whip a +0 club a +0 whip (36, -11, D:7) a +0 spear (36, -10, D:7) a +0 heavy spear a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 dagger of venom a +0 leather armour (0, 1, D:8) a +0 hand axe a +0 chain mail (0, 2, D:8) a +0 short sword (11, 2, D:8) a +3 trident of draining a +0 robe an orb of guile (21, -24, D:8) a +0 giant spiked club a +0 dire flail of draining (27, 10, D:8) 5 curare-tipped darts (35, -6, D:8) a potion of degeneration (38, 2, D:8) a +0 club (38, 15, D:8) a staff of alchemy (39, 3, D:8) a +0 dagger (39, 5, D:8) a +1 heavy trident (40, 2, D:8) a +0 dagger a +0 robe (40, 5, D:8) a +0 dagger a +0 robe (41, 0, D:8) a +0 orcbow (42, -1, D:8) a +0 leather armour (42, 14, D:8) a +0 long sword (45, -6, D:8) a +0 spear Level 9 of the Dungeon (0, 0, D:9) a +0 club a +0 robe (1, 0, D:9) a +0 whip (1, 1, D:9) a +0 club (1, 2, D:9) a +0 flail a +0 club (2, 0, D:9) a +0 flail (9, -12, D:9) 4 curare-tipped darts (11, 32, D:9) a +0 demon whip of venom (12, 21, D:9) an amulet of guardian spirit (15, -12, D:9) a +0 club a +0 giant club a +0 giant spiked club (15, -11, D:9) a +0 club a +0 leather armour a +0 club (15, -3, D:9) a +0 mace (15, -2, D:9) a +0 dagger a +0 robe 7 stones (16, -13, D:9) a +0 spear (16, -2, D:9) a +0 morningstar (16, 17, D:9) a +0 plate armour (17, -3, D:9) a +0 falchion a +0 leather armour of fire resistance (17, -2, D:9) a +0 dagger (24, -15, D:9) a +0 halberd (27, -13, D:9) a +0 orcbow (38, 5, D:9) a +0 mace (38, 7, D:9) a +0 whip a +0 ring mail a +0 hand axe (38, 22, D:9) a +0 dire flail a +0 giant club (38, 23, D:9) a +0 dagger a +0 robe (38, 24, D:9) a +2 antimagic dagger (41, 24, D:9) a +0 club Level 10 of the Dungeon (0, 0, D:10) a potion of degeneration (14, -12, D:10) a +0 flail (15, -21, D:10) a +0 ring mail (21, -8, D:10) 3 stones (29, 9, D:10) a +0 robe (44, -17, D:10) a +2 war axe of distortion +0 steam dragon scales (44, -16, D:10) a +0 short sword Level 11 of the Dungeon (0, 0, D:11) a +0 rapier (4, -2, D:11) a +0 giant spiked club a +0 giant club (6, 1, D:11) the +8 whip of Exoneration {venom, rElec Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. (7, 32, D:11) 35 gold pieces (8, 28, D:11) a wand of quicksilver (6) (8, 32, D:11) a +0 club (9, 26, D:11) 4 large rocks (9, 32, D:11) 16 gold pieces (13, 1, D:11) a +0 short sword (13, 5, D:11) a +0 hand axe (17, 3, D:11) 6 boomerangs (24, 7, D:11) a +0 sling (34, 10, D:11) a +0 giant spiked club (34, 12, D:11) a +0 dagger of speed (36, 10, D:11) a +0 dire flail a +0 giant club (47, -13, D:11) a +0 dagger (51, -9, D:11) 3 large rocks (53, 19, D:11) a +0 mace of protection