Zigma Level 1 of the Dungeon (0, 0, D:1) 3 stones (0, 1, D:1) 5 boomerangs (6, 20, D:1) a jackal skeleton a quokka skeleton (7, -4, D:1) a +0 whip 5 stones (9, 13, D:1) a rat skeleton (16, 13, D:1) 6 stones (17, 8, D:1) a bat skeleton (24, 23, D:1) a +1 dagger 5 stones a goblin corpse (skeletalised by now) (27, -8, D:1) a +0 leather armour (27, 21, D:1) a +0 club a goblin corpse (skeletalised by now) (47, -14, D:1) a +0 dagger (47, -6, D:1) a rat corpse (skeletalised by now) (50, 2, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin skeleton (5, 1, D:2) 2 stones (8, -30, D:2) 4 stones (11, -17, D:2) a quokka skeleton (11, -15, D:2) a quokka skeleton (16, -5, D:2) a bat skeleton (18, -5, D:2) a hobgoblin skeleton (21, -11, D:2) a frilled lizard skeleton (27, -28, D:2) a quokka corpse (skeletalised by now) (40, -17, D:2) 7 stones (41, -8, D:2) a hobgoblin corpse (skeletalised by now) (45, -24, D:2) a +0 robe (52, -33, D:2) a hobgoblin corpse (skeletalised by now) (54, -28, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 3 stones (0, 26, D:3) a staff of conjuration (1, -15, D:3) a +0 club (1, 23, D:3) a +0 dagger (1, 26, D:3) the +10 hand axe "Xiusenesk" {elec, rCorr MP+6 Str+2} Str+2: It affects your strength (+2). MP+6: It affects your magic capacity (+6). rCorr: It protects you from acid and corrosion. (2, 27, D:3) a staff of conjuration (6, 25, D:3) a +0 dagger a goblin corpse (skeletalised by now) (7, -15, D:3) a +0 dagger (8, 22, D:3) 3 stones (9, -12, D:3) a bat skeleton (10, 2, D:3) a +0 hand axe a +0 ring mail (10, 3, D:3) an orc corpse (skeletalised by now) (10, 26, D:3) an adder corpse (skeletalised by now) (11, 3, D:3) a +0 club a +0 leather armour a +0 club an orc corpse (skeletalised by now) (11, 4, D:3) a +2 flail of holy wrath a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (12, 2, D:3) a +0 club a +0 scale mail an orc corpse (skeletalised by now) a jackal skeleton (12, 3, D:3) a +0 flail a +0 short sword a +0 chain mail (12, 5, D:3) a +0 dagger of protection a +0 robe (12, 10, D:3) a hobgoblin skeleton (13, 4, D:3) a +0 dagger an orc skeleton (14, 11, D:3) a +0 club a goblin skeleton (16, -3, D:3) a goblin corpse (skeletalised by now) (16, -2, D:3) a +0 quarterstaff (20, 6, D:3) a +0 scale mail a +0 trident an orc skeleton (21, -14, D:3) a +0 spear (22, 5, D:3) a +0 robe a +0 scythe (22, 7, D:3) a +0 trident (23, -16, D:3) a +0 club a gnoll skeleton (23, -15, D:3) a +0 flail (23, 7, D:3) a +0 war axe an orc skeleton (23, 9, D:3) a +0 club (39, 0, D:3) a hobgoblin skeleton Level 4 of the Dungeon [Shop] Sigigeki's Weapon Shoppe a +0 war axe (35 gold) a +3 vampiric war axe (275 gold) a +0 long sword (35 gold) a +0 war axe (35 gold) 5 stones (5 gold) a +0 battleaxe of freezing (137 gold) 5 stones (5 gold) [Shop] Widy's General Store a wand of paralysis (12) (345 gold) a +0 club (12 gold) a +0 robe (8 gold) an amulet of faith (480 gold) a +3 mace of protection (247 gold) a potion of heal wounds (60 gold) the +9 glaive "Ryilolupp" {antimagic, rF+ rN+ Int-5 SInv} (916 gold) Int-5: It affects your intelligence (-5). rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. a +0 leather armour (24 gold) [Shop] Unasez's Distillery a potion of haste (100 gold) a potion of magic (80 gold) a potion of enlightenment (50 gold) a potion of might (40 gold) a potion of attraction (30 gold) a potion of cancellation (80 gold) a potion of brilliance (40 gold) 2 potions of lignification (60 gold) a potion of cancellation (80 gold) a potion of attraction (30 gold) [Shop] Watidd's Distillery a potion of curing (33 gold) a potion of mutation (88 gold) a potion of invisibility (88 gold) a potion of might (44 gold) a potion of brilliance (44 gold) 2 potions of enlightenment (110 gold) a potion of heal wounds (55 gold) (0, 0, D:4) a +0 leather armour (3, 19, D:4) a +0 short sword (11, 44, D:4) a +0 shortbow a centaur corpse (skeletalised by now) (15, 19, D:4) a +0 dagger a goblin skeleton (18, 11, D:4) the +1 ring mail "Epyuxul" {rN+} rN+: It protects you from negative energy. a +0 dagger of venom an orc skeleton (26, -2, D:4) a +0 club a +0 leather armour (32, 40, D:4) a ball python corpse (skeletalised by now) (32, 42, D:4) a +0 club a kobold corpse (skeletalised by now) (36, 11, D:4) a +0 club (37, 32, D:4) a flux talisman (43, 33, D:4) a hobgoblin corpse (skeletalised by now) (52, 2, D:4) a hobgoblin skeleton (59, -8, D:4) 6 stones (59, 35, D:4) a +2 kite shield Level 5 of the Dungeon (0, 0, D:5) a +0 robe (3, -26, D:5) a +0 dagger (12, -33, D:5) an iguana skeleton (22, -24, D:5) a hound skeleton (24, -21, D:5) 5 stones (26, -11, D:5) a +0 hammer (27, -11, D:5) a +4 quarterstaff of chaos a +0 cloak (27, 1, D:5) a +0 hammer (29, -1, D:5) a +0 hammer (40, -7, D:5) a +0 whip (43, -33, D:5) a quokka skeleton (44, -35, D:5) a +0 giant club an ogre skeleton (46, -35, D:5) a +0 club an orc skeleton (56, -11, D:5) a +0 robe (57, -15, D:5) an iguana skeleton Level 6 of the Dungeon (0, 0, D:6) 7 stones (11, 2, D:6) a +0 long sword (12, 1, D:6) a +0 chain mail (14, 10, D:6) a +0 mace (14, 13, D:6) a book of Callings (30, -2, D:6) a +0 robe of resistance (35, 10, D:6) a hound skeleton Level 7 of the Dungeon (0, 0, D:7) a +2 pair of gloves of dexterity (8, -25, D:7) a +0 ring mail (13, -13, D:7) a +0 orcbow a centaur skeleton (13, -11, D:7) a +0 orcbow (14, -13, D:7) a +0 shortbow (14, -11, D:7) a +0 orcbow (15, -16, D:7) 3 stones (15, -11, D:7) a +0 shortbow a +0 shortbow a centaur corpse (skeletalised by now) (16, -15, D:7) 2 boomerangs (16, -14, D:7) a +0 falchion (18, 12, D:7) 6 stones (24, -26, D:7) a +0 flail a +0 robe a +3 hand axe a +0 robe (25, -26, D:7) a +0 spear a +0 robe a +4 flail a +0 robe (26, -25, D:7) a +0 war axe (31, -26, D:7) a +3 long sword a +0 robe (34, 0, D:7) a bullfrog corpse (skeletalised by now) (38, -13, D:7) the +5 chain mail "Buelaruh" {Rampage rF++ Will-} rF++: It greatly protects you from fire. Will-: It decreases your willpower. Rampage: It bestows one free step when moving towards enemies. (47, -11, D:7) a +0 falchion (53, -7, D:7) a +2 vampiric halberd +0 steam dragon scales (53, -3, D:7) a steam dragon corpse (skeletalised by now) Level 8 of the Dungeon (0, 0, D:8) a +0 buckler (0, 8, D:8) a +0 club (10, -7, D:8) a +0 leather armour (18, -10, D:8) 2 stones (21, -25, D:8) a +0 falchion (31, -13, D:8) a +0 dire flail a +0 robe (31, -10, D:8) a +0 spear a +0 robe (32, -6, D:8) a +0 dagger (32, -5, D:8) a +0 robe (44, -19, D:8) 3 stones (46, -40, D:8) a +0 dagger a +0 robe (46, -37, D:8) a +0 flail an orc corpse (skeletalised by now) (48, -41, D:8) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (49, 16, D:8) a +0 shortbow a centaur corpse (skeletalised by now) (57, -25, D:8) 8 stones (58, -12, D:8) a wyvern corpse (skeletalised by now) (62, 1, D:8) a +0 long sword Level 9 of the Dungeon (15, 34, D:9) a potion of ambrosia (15, 35, D:9) a potion of ambrosia (15, 36, D:9) a potion of ambrosia (15, 37, D:9) a potion of ambrosia (17, 34, D:9) 2 potions of ambrosia (17, 35, D:9) a black bear corpse (18, 34, D:9) a potion of ambrosia (18, 37, D:9) a potion of ambrosia (19, 35, D:9) a killer bee corpse (23, 7, D:9) a +4 giant spiked club a +0 robe (33, 35, D:9) a +0 mace the Ecumenical Temple