Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail 2 datura-tipped darts (1, -11, D:1) a +0 dagger a bat skeleton (5, -3, D:1) a jackal skeleton (7, -3, D:1) a ball python skeleton (8, -4, D:1) a jackal skeleton (15, -21, D:1) a +0 club (22, -30, D:1) a +0 robe (25, -28, D:1) a +0 club a stone a +0 club a goblin skeleton (26, -17, D:1) a hobgoblin corpse (skeletalised by now) (30, -19, D:1) a +0 dagger 4 stones (31, -15, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) (0, 1, D:2) a hobgoblin corpse (skeletalised by now) (2, -36, D:2) a +2 heavy trident (5, -27, D:2) a bat corpse (skeletalised by now) (14, -30, D:2) 5 stones (15, -16, D:2) a +0 dagger a +0 sling (26, -22, D:2) a +0 whip (29, -25, D:2) a +0 dagger (29, -11, D:2) a +0 club (30, 8, D:2) a +0 dagger (32, -11, D:2) 2 stones (36, -31, D:2) a ring of see invisible (38, -19, D:2) a quokka corpse (skeletalised by now) (41, -12, D:2) a +0 robe (43, -22, D:2) a +0 club a goblin corpse (skeletalised by now) (44, -15, D:2) 6 stones (47, -11, D:2) a +0 whip a kobold corpse (skeletalised by now) (47, -2, D:2) a quokka skeleton (47, 3, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) 3 potions of magic (6, -11, D:3) a ball python corpse (7, 0, D:3) a +0 dagger a +0 dagger a goblin corpse