Zigma Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (6, -7, D:1) a jackal skeleton (9, -9, D:1) a jackal skeleton (21, -20, D:1) 5 stones (26, 3, D:1) a hobgoblin corpse (skeletalised by now) (27, 9, D:1) a rat skeleton (29, 21, D:1) a rat corpse (skeletalised by now) (32, -20, D:1) a ball python corpse (skeletalised by now) (33, 1, D:1) a +0 leather armour (41, -24, D:1) a rat corpse (skeletalised by now) (44, 12, D:1) 4 stones (45, -7, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (46, -24, D:1) a rat corpse (skeletalised by now) (47, 4, D:1) a +0 whip (48, -6, D:1) a quokka skeleton (48, 10, D:1) a +0 short sword (48, 11, D:1) a +0 dagger (49, -32, D:1) 5 stones (49, -31, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (50, -10, D:1) a jackal corpse (skeletalised by now) (56, 7, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Iles's Weapon Emporium a +0 hand axe (42 gold) a +0 trident (49 gold) the +3 great sword of Remoracw {venom, Dex+4} (593 gold) Dex+4: It affects your dexterity (+4). the +9 flail "Conservator" {venom, rF+ rN+ Dex+3} (1031 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). a +1 battleaxe of electrocution (448 gold) a +0 club (7 gold) a +0 short sword (42 gold) a +0 hand axe (42 gold) (9, -14, D:2) an adder corpse (15, -11, D:2) a +0 dagger (22, -6, D:2) a +0 dagger a +0 sling (25, -16, D:2) a +0 war axe (37, -12, D:2) a +0 dagger a +0 sling a goblin corpse (43, -5, D:2) a +0 sling (47, -8, D:2) a +0 sling (54, -11, D:2) 7 gold pieces (54, -9, D:2) 4 gold pieces (58, -13, D:2) a potion of attraction