Zigma Level 1 of the Dungeon [Shop] Fucaqumn's Jewellery Shoppe an amulet of magic regeneration (unknown) (300 gold) the ring of Jeymu {Will+ Str-5 Dex+3 Stlth+} (306 gold) [ring of willpower] Will+: It increases your willpower. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. a +4 ring of slaying (unknown) (360 gold) a ring of ice (unknown) (250 gold) a quill talisman (200 gold) a ring of fire (250 gold) the ring of the Heron {rF+ rC- Dex+3 SInv Fire} (425 gold) [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. a ring of see invisible (unknown) (150 gold) a scarab talisman (250 gold) (0, 0, D:1) a +0 club (6, -6, D:1) a bat skeleton (6, -1, D:1) a +0 club a goblin corpse (skeletalised by now) (8, -4, D:1) a frilled lizard corpse (skeletalised by now) (17, 35, D:1) 9 stones (19, -6, D:1) a +0 whip 5 stones (26, 16, D:1) a +0 hand axe (28, 11, D:1) a +0 club (31, 33, D:1) a ball python corpse (skeletalised by now) (35, 20, D:1) 6 stones (37, -8, D:1) a +0 leather armour (38, 19, D:1) a +0 club a goblin skeleton (41, 24, D:1) a +0 leather armour Level 2 of the Dungeon (4, -9, D:2) a +0 club (4, 10, D:2) a ball python corpse (skeletalised by now) (4, 12, D:2) a +0 hand axe (5, -26, D:2) a +0 short sword (10, -15, D:2) a +0 club 2 stones a bat corpse (skeletalised by now) a rat corpse (skeletalised by now) an adder corpse (skeletalised by now) (10, 14, D:2) a +0 whip a kobold corpse (skeletalised by now) (15, -6, D:2) a +0 spear (15, 11, D:2) 5 poisoned darts (17, 6, D:2) 3 boomerangs (24, -10, D:2) a +0 whip (25, 9, D:2) a +0 hand axe of flaming Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 sling (1, -9, D:3) a +0 mace a +0 ring mail an orc corpse (skeletalised by now) an adder corpse (skeletalised by now) (4, -8, D:3) 8 stones (6, -15, D:3) 3 poisoned darts (8, -5, D:3) 3 boomerangs (12, 17, D:3) a +1 dagger of protection a +0 whip a +0 animal skin a +0 helmet a +0 club a +0 dagger a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) the hobgoblin corpse of Robin (skeletalised by now) a goblin corpse (skeletalised by now) (13, 17, D:3) a +0 club a goblin corpse (skeletalised by now) (14, 17, D:3) a +0 dagger a +0 club a +0 club a +0 club a +0 dagger a +0 sling a +0 club a goblin corpse (skeletalised by now) (19, 5, D:3) a +0 robe (27, 15, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (31, 28, D:3) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (34, 1, D:3) 4 poisoned darts (34, 13, D:3) a +0 robe (37, 1, D:3) a +4 dagger (42, 1, D:3) a +0 leather armour (44, -17, D:3) 3 stones Level 4 of the Dungeon (0, 0, D:4) a +0 robe (7, 0, D:4) an adder skeleton (8, -32, D:4) a +1 leather armour of cold resistance (11, -31, D:4) an adder skeleton (14, -28, D:4) a hobgoblin skeleton (15, -2, D:4) a +0 club (23, -34, D:4) a +0 spear a +0 spear a gnoll skeleton (23, -33, D:4) a +0 halberd a +0 leather armour a +0 club (24, -33, D:4) a +0 spear a gnoll skeleton (25, -38, D:4) an iguana skeleton (27, -33, D:4) a +0 halberd a gnoll corpse (skeletalised by now) (32, -34, D:4) a +0 robe (33, 1, D:4) a +0 leather armour (36, -10, D:4) the +3 sling "Micy" {flame, Fly rElec} Fly: It grants you flight. rElec: It insulates you from electricity. (50, -38, D:4) a +0 club (52, -35, D:4) a +0 club a goblin skeleton (57, -13, D:4) a +0 whip an orc corpse (skeletalised by now) (58, -21, D:4) an iguana corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a stone (0, 1, D:5) a stone (0, 2, D:5) a stone (1, -1, D:5) a +0 club (1, 1, D:5) a stone (1, 2, D:5) a stone (2, -1, D:5) a stone (2, 0, D:5) a +0 club (2, 2, D:5) a stone (3, 0, D:5) a stone (3, 1, D:5) a +0 club (11, 10, D:5) an adder skeleton (17, 6, D:5) a howler monkey skeleton (17, 8, D:5) a quokka skeleton (21, 3, D:5) a +0 trident (26, -2, D:5) a +0 falchion (30, -8, D:5) a black bear skeleton (40, 20, D:5) 3 boomerangs (48, 9, D:5) a scarf of repulsion Level 6 of the Dungeon (0, 7, D:6) a +0 long sword (4, 16, D:6) 3 boomerangs (6, -3, D:6) a +0 morningstar (16, 5, D:6) a +0 whip (16, 6, D:6) a boomerang a +0 falchion a +0 leather armour a +2 hand axe of freezing an orc skeleton (16, 14, D:6) a quill talisman (18, 6, D:6) a +0 dagger a +0 robe a +0 dagger (19, 6, D:6) a +0 scale mail a +0 dagger an orc skeleton (26, -12, D:6) a howler monkey skeleton (26, 6, D:6) a +0 dagger (28, 17, D:6) a +0 hand axe (32, 6, D:6) a +0 trident (32, 14, D:6) 3 javelins (34, -21, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +2 flail of protection a +0 trident a +0 club a +0 leather armour (0, 1, D:7) a +0 dagger a +0 robe (0, 2, D:7) a +0 flail (5, 15, D:7) a +0 short sword a +0 robe (9, 14, D:7) a +0 falchion a +0 robe (16, 15, D:7) a +0 robe a +0 mace (20, 8, D:7) 2 stones (20, 11, D:7) a +0 robe a +3 long sword (24, -3, D:7) a +0 flail (26, -18, D:7) a +0 giant spiked club (27, -18, D:7) a +0 robe a +3 war axe (27, 2, D:7) a +0 scale mail (28, -19, D:7) a +0 robe a +3 hand axe (33, 0, D:7) a +0 short sword (34, 7, D:7) a +0 ring mail (36, 2, D:7) 3 poisoned darts (40, 17, D:7) a +0 sling (40, 21, D:7) the inkwell talisman of Fortification {rCorr} [inkwell talisman] rCorr: It protects you from acid and corrosion. (41, 24, D:7) a +0 club a +0 leather armour (43, -20, D:7) a +0 falchion of holy wrath a +0 dagger a +3 leather armour of fire resistance (43, -6, D:7) 6 stones (43, 24, D:7) a +0 whip a +0 leather armour (46, 0, D:7) the +2 scale mail "Nasoz" {Harm +Inv rN+ Stlth-} Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. (50, -6, D:7) 4 stones (52, -2, D:7) a +0 chain mail Level 8 of the Dungeon (7, 6, D:8) 3 javelins (11, 0, D:8) a +0 cloak (12, -11, D:8) a +0 whip a +0 flail (12, -10, D:8) a +0 flail a +0 whip a +0 leather armour (12, -9, D:8) a +0 flail a +0 spear (14, -10, D:8) a +0 flail a +0 robe (16, -13, D:8) a +0 scimitar a +0 robe a +2 dagger a +0 robe (19, 7, D:8) a +0 morningstar (26, -9, D:8) a +0 scale mail (31, -1, D:8) a +0 ring mail a +0 trident a +0 scale mail a +0 club (31, 0, D:8) a +0 long sword (32, -1, D:8) a +0 chain mail a +0 hand axe (32, 0, D:8) a +0 leather armour a +0 whip (33, -1, D:8) a +0 hand axe (33, 3, D:8) a medusa talisman (33, 26, D:8) a +0 club (35, 4, D:8) a +2 kite shield (35, 26, D:8) a +0 dagger a +0 robe (36, 26, D:8) a +0 whip a +0 leather armour (37, 7, D:8) 7 stones (37, 25, D:8) a +2 dagger of distortion a +0 leather armour (38, 25, D:8) a +0 war axe a +0 chain mail (39, 6, D:8) a +0 flail (39, 13, D:8) a +0 hand axe (40, 11, D:8) a +0 club 3 boomerangs (40, 13, D:8) a +0 vampiric dagger a +0 robe (40, 33, D:8) a +0 flail (49, 27, D:8) an orb of mayhem (50, -8, D:8) 2 curare-tipped darts (56, -6, D:8) a +0 leather armour Level 9 of the Dungeon (9, -28, D:9) a +0 flail (9, -24, D:9) 4 stones (22, 7, D:9) a +0 glaive (30, -8, D:9) a +1 short sword of freezing (37, -18, D:9) a +0 war axe (39, -1, D:9) a +0 club 2 poisoned darts (39, 0, D:9) a +0 whip 4 stones a +0 short sword (39, 1, D:9) a +0 short sword (40, -1, D:9) a +0 dagger 2 darts of disjunction a +0 club (40, 0, D:9) a +0 club (40, 1, D:9) a +0 short sword 4 poisoned darts Level 10 of the Dungeon (12, -12, D:10) a +0 rapier (16, -27, D:10) 5 stones (25, -8, D:10) a +0 dagger 6 poisoned darts (25, -7, D:10) a +0 club a +0 short sword (25, -6, D:10) a +0 club a +0 short sword 3 stones (25, -5, D:10) a +0 club (26, -9, D:10) a +0 dagger (26, -8, D:10) a +0 dagger 3 stones (34, -19, D:10) a +2 long sword of protection (35, -4, D:10) a +0 quarterstaff (39, -26, D:10) 9 stones (42, -22, D:10) a +0 orcbow (44, -19, D:10) a +0 club (44, -18, D:10) a +0 robe a +0 dagger (44, -17, D:10) a +0 dagger (50, -26, D:10) a +0 robe (54, -25, D:10) a +0 spear (54, -24, D:10) a +0 spear (54, -22, D:10) a +0 whip a +0 robe (54, -15, D:10) a +0 giant club a +0 giant spiked club (55, -21, D:10) a +0 spear a gnoll skeleton (56, 12, D:10) a +0 scale mail (58, -26, D:10) 5 poisoned darts Level 11 of the Dungeon (0, 0, D:11) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club (8, -19, D:11) a +0 ring mail (16, -20, D:11) a +0 great mace a +0 giant spiked club (18, -4, D:11) a +0 scale mail (26, -15, D:11) a +0 war axe (31, -29, D:11) a +0 antimagic halberd (47, 11, D:11) 5 large rocks (54, -7, D:11) a -2 spear a +0 animal skin Level 12 of the Dungeon (0, 0, D:12) a +0 giant spiked club a +0 giant club (11, 4, D:12) a +0 giant club a +0 robe (12, -22, D:12) a +0 giant club a +0 giant club (14, -24, D:12) a +0 hand axe (14, -23, D:12) a +0 club a +0 plate armour (15, -27, D:12) a +0 mace (15, -26, D:12) a +0 long sword a +0 orcbow a +0 plate armour (15, -25, D:12) a +3 antimagic hand axe (15, -22, D:12) a +0 shortbow (16, -23, D:12) a +0 shortbow (16, -22, D:12) a +0 orcbow (19, 8, D:12) a +2 long sword of draining a +0 chain mail (20, -23, D:12) a +0 shortbow (20, 7, D:12) a +0 dagger a +0 robe (20, 8, D:12) a +0 dagger a +0 robe (21, 7, D:12) a +0 short sword a +0 leather armour (28, 6, D:12) a +0 robe (29, -21, D:12) 3 large rocks (29, -14, D:12) 3 stones (32, -19, D:12) a +0 flail (40, 13, D:12) a +0 mace (50, -11, D:12) an amulet of regeneration (51, -36, D:12) a +0 ring mail Level 13 of the Dungeon [Shop] Jaafege's Armour Shop a +0 robe of positive energy (112 gold) a +0 plate armour (414 gold) a +0 scale mail (92 gold) a +1 chain mail of poison resistance (345 gold) a +0 scale mail (92 gold) a +1 robe (181 gold) a +0 robe (20 gold) a +1 scale mail of cold resistance (368 gold) a +0 robe (20 gold) (0, 0, D:13) a +0 ring mail (10, 48, D:13) a +0 helmet (11, 31, D:13) a +0 flail (18, 5, D:13) 4 stones (19, 17, D:13) a +0 trident (20, 20, D:13) a +0 shortbow (21, 21, D:13) a +0 dire flail a +0 chain mail (22, 20, D:13) a +0 giant club a +0 giant spiked club (23, 19, D:13) a +0 orcbow (56, 20, D:13) a +0 robe Level 14 of the Dungeon (6, 1, D:14) a +0 flail (12, 18, D:14) 4 large rocks the Ecumenical Temple