Dungeon Crawl Stone Soup version 0.34-a0-524-g117922889b (webtiles) character file. Game seed: 8144975907649823886 5903 Zigma the Covert (level 11, -12/59 (60) HPs) Began as a Kobold Enchanter on Aug 4, 2025. Was a Follower of Ashenzari. Mangled by a white ugly thing (29 damage) ... on level 9 of the Dungeon. The game lasted 00:16:24 (9639 turns). Zigma the Covert (Kobold Enchanter) Turns: 9639, Time: 00:16:25 HP: -12/59 (60) AC: 6 Str: 9 XL: 11 Next: 8% MP: 13/17 EV: 15 Int: 26 God: Ashenzari [*.....] Gold: 537 SH: 0 Dex: 22 Spells: 2/18 levels left rFire . . . (100%) h - +1 dagger "Esoteric Negligence" {drain, Range, Melee} (curse) rCold . . . (100%) m - orb "Yoke of Ashenzari" {Guile, Bglg, Dev} (curse) rNeg + . . (50%) j - +3 leather armour of Elyvilon's Envy {rPois rN+ Int+3} rPois + (33%) i - melded +0 helmet rElec . (100%) (cloak unavailable) rCorr . (100%) b - melded +0 pair of gloves SInv . (boots unavailable) Will ..... d - amulet of wildshape Stlth ++++++ g - +6 ring of intelligence HPRegen 0.29/turn l - +6 ring of dexterity MPRegen 0.15/turn e - quill talisman %: no passive effects @: quill-form, lightly drained A: quills, small, no large weapons, nightstalker 3 a: Renounce Religion, Shatter the Chains You were on level 9 of the Dungeon. You worshipped Ashenzari. Ashenzari was aware of your devotion. You were covered in sharp quills. You visited 2 branches of the dungeon, and saw 10 of its levels. You also visited: Sewer and Bailey. You collected 537 gold pieces. Inventory: Hand Weapons h - the cursed +1 dagger "Esoteric Negligence" (weapon) {drain, Range, Melee} (You took it off a kobold on level 3 of the Dungeon) It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Armour b - a +0 pair of gloves (melded) i - a +0 helmet (melded) j - the +3 leather armour of Elyvilon's Envy (worn) {rPois rN+ Int+3} (You found it on level 4 of the Dungeon) rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). m - the cursed orb "Yoke of Ashenzari" (worn) {Guile, Bglg, Dev} (You took it off Jeremiah on level 7 of the Dungeon) It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Devices: Evocations and Shapeshifting. Jewellery c - a ring of positive energy d - an amulet of wildshape (worn) f - an amulet of reflection g - a +6 ring of intelligence (worn) k - a ring of see invisible l - a +6 ring of dexterity (worn) Talismans e - a quill talisman (worn) Wands f - a wand of mindburst (18) e - a wand of paralysis (19) Scrolls g - 4 scrolls of fog t - a scroll of teleportation w - 2 scrolls of enchant weapon x - 3 scrolls of amnesia b - 2 scrolls of blinking f - 4 scrolls of fear r - 4 scrolls of revelation N - a scroll of noise p - a scroll of poison V - a scroll of vulnerability s - 2 scrolls of summoning a - a scroll of enchant armour Potions i - 2 potions of invisibility m - 4 potions of might c - a potion of curing A - 2 potions of attraction g - a potion of magic w - a potion of heal wounds L - a potion of lignification C - 5 potions of cancellation e - 4 potions of enlightenment M - a potion of mutation Skills: + Level 3.2 Fighting + Level 6.1(6.9) Short Blades + Level 1.6 Armour + Level 4.2 Dodging + Level 11.0 Stealth + Level 4.3 Spellcasting * Level 7.0(7.8) Hexes + Level 5.1 Necromancy + Level 1.0 Fire Magic + Level 3.2 Ice Magic * Level 5.6(6.3) Evocations * Level 5.1(10.9) Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level c - Confusing Touch Hex 46% N/A 1% 3 d - Ensorcelled Hibernat Hex/Ice 68% N/A 1% 2 f - Inner Flame Hex/Fire 28% N/A 5% 3 g - Gloom Hex/Necr 78% N/A 2% 3 j - Jinxbite Hex 92% 2d3 1% 2 t - Tukima's Dance Hex 46% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 100% N/A 1% 1 Soul Splinter Necr 100% N/A 1% 1 Poisonous Vapours Alch/Air 20% 1d1 12% 1 Call Imp Summ 10% N/A 17% 2 Mercury Arrow Conj/Alch 10% 2d6 17% 2 Static Discharge Conj/Air 10% 3-4/arc 17% 2 Sigil of Binding Hex 46% N/A 1% 3 Dimensional Bullseye Hex/Tloc 13% N/A 22% 4 Metabolic Englaciation Hex/Ice 17% N/A 32% 5 Call Canine Familiar Summ 5% N/A 34% 3 Passwall Erth 5% N/A 34% 3 Swiftness Air 5% N/A 34% 3 Airstrike Air 2% 2d(1-17) 75% 4 Fulminant Prism Conj/Alch 2% 3d5 75% 4 Petrify Alch/Erth 2% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:5 Sewer (visited) Bailey (visited) Lair: D:8-11 Orc: D:9-12 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History The orc wizard looks drowsy... The helpless orc wizard fails to defend itself. You skewer the orc wizard like a kebab!!!! You kill the orc wizard! You closely miss the orc wizard. The orc wizard is struck by your quills. The orc wizard barely misses you. You closely miss the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you but does no damage. You hit the orc wizard. You drain the orc wizard. The orc wizard is severely wounded. You hit the orc wizard. You drain the orc wizard. You kill the orc wizard! Your Stealth skill increases to level 11! You barely miss the orc. The orc closely misses you. You hit the orc but do no damage. You drain the orc. The orc is heavily wounded. You hit the orc. The orc is heavily wounded. The orc misses you. You hit the orc. You kill the orc! Items here: )))) [[[[ ††. A white ugly thing comes into view. Items here: )))) [[[[ ††. You barely miss the white ugly thing. The white ugly thing gurgles horribly! You hear a shout! The white ugly thing misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. The white ugly thing punches you! The white ugly thing freezes you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the white ugly thing but do no damage. The white ugly thing appears confused. The white ugly thing punches you. * * * LOW HITPOINT WARNING * * * The white ugly thing freezes you!! You die... #zzo o... #zo.#o... .....!... ...)....? .>....##### #......... #.....#.. #####)#.# ######@#.# #.....