Zigma Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 3 stones a kobold skeleton (0, 2, D:1) a hobgoblin skeleton (1, 2, D:1) a +0 dagger a +0 dagger a goblin skeleton (4, -5, D:1) 2 boomerangs (14, -19, D:1) a +0 dagger (15, 4, D:1) a rat skeleton (18, -6, D:1) a +0 whip 5 stones (21, 0, D:1) a jackal skeleton (22, 0, D:1) a jackal skeleton (24, -10, D:1) a +0 robe (31, -10, D:1) a +0 club (33, -5, D:1) a +0 whip (39, 2, D:1) a +0 spear (44, -17, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (4, -5, D:2) a +0 robe a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (8, 39, D:2) a jackal corpse (skeletalised by now) (9, 29, D:2) a +0 war axe (9, 32, D:2) a +0 ring mail (35, 45, D:2) a +0 short sword (37, 35, D:2) a bat skeleton (39, 38, D:2) a ball python skeleton an adder skeleton (40, 32, D:2) a hobgoblin skeleton (42, 38, D:2) a +0 halberd (43, 37, D:2) a +0 halberd (47, 19, D:2) a +0 flail a gnoll corpse (skeletalised by now) (49, 32, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (0, 34, D:3) a +0 leather armour (11, -5, D:3) a rat skeleton (12, -5, D:3) a jackal skeleton (14, 9, D:3) a +0 club a +0 sling (15, 4, D:3) a +0 hand axe (15, 9, D:3) a +0 dagger (15, 15, D:3) a +0 chain mail (15, 30, D:3) an adder corpse (skeletalised by now) (17, -11, D:3) a +0 rapier (19, 9, D:3) a +1 short sword of protection (19, 11, D:3) a +0 club a +0 ring mail (19, 12, D:3) a hobgoblin corpse (skeletalised by now) (20, 17, D:3) a +0 whip an orc corpse (skeletalised by now) (21, 9, D:3) a +0 club (22, 9, D:3) a +0 sling (24, -18, D:3) a +0 club (24, -2, D:3) the +3 leather armour of the Dice {Rampage +Inv rPois Int-4 SInv} Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. rPois: It protects you from poison. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. (31, 32, D:3) a ball python skeleton (34, -2, D:3) a +0 helmet (37, 1, D:3) a +0 leather armour (40, 8, D:3) a rat skeleton a hobgoblin skeleton (48, -13, D:3) a bat corpse (skeletalised by now) (49, 41, D:3) a +0 short sword a stone (56, -4, D:3) a +0 spear (57, -2, D:3) a frilled lizard skeleton (60, 25, D:3) an adder corpse (skeletalised by now) (60, 35, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a rat skeleton (0, 1, D:4) a river rat skeleton (2, 6, D:4) a +0 club (3, 5, D:4) a +0 dagger (12, 12, D:4) a potion of resistance (21, 39, D:4) 3 scrolls of teleportation (34, 29, D:4) 8 gold pieces (35, 18, D:4) a ball python corpse (skeletalised by now) (35, 27, D:4) a +0 club a +0 scale mail the goblin corpse of Ijyb (skeletalised by now) (35, 39, D:4) a scroll of noise an ossuary (0, 0, Ossuary) a scroll of identify (0, 2, Ossuary) a potion of haste (1, 0, Ossuary) a potion of moonshine (2, 0, Ossuary) a scroll of identify (2, 1, Ossuary) a potion of heal wounds (2, 2, Ossuary) a scroll of enchant armour (6, 3, Ossuary) a scorpion corpse (8, 12, Ossuary) 2 potions of enlightenment (8, 13, Ossuary) a scroll of poison (9, 12, Ossuary) a potion of curing (9, 14, Ossuary) 2 potions of curing (10, 13, Ossuary) a +4 ring of protection (21, 17, Ossuary) an inkwell talisman