Dungeon Crawl Stone Soup version 0.34-a0-416-g345f232843 (webtiles) character file. Game seed: 633200562805175140 42169 Zigmound the Geomancer (level 13, -9/111 HPs) Began as a Mountain Dwarf Hunter on July 20, 2025. Was a High Priest of Vehumet. Mangled by a dire elephant (33 damage) ... on level 5 of the Lair of Beasts on July 21, 2025. The game lasted 03:13:28 (24156 turns). Zigmound the Geomancer (Mountain Dwarf Hunter) Turns: 24156, Time: 03:13:29 Health: -9/111 AC: 7 Str: 16 XL: 13 Next: 84% Magic: 2/29 EV: 10 Int: 24 God: Vehumet [*****.] Gold: 1252 SH: 0 Dex: 13 Spells: 13/36 levels left rFire . . . (100%) u - +3 dagger of Kuvoisho {flame, rElec Int+5, @w1} rCold . . . (100%) (no offhand) rNeg . . . (100%) K - +1 leather armour {rPois} rPois + (33%) q - +0 helmet rElec + (33%) B - +0 cloak rCorr . (100%) (no gloves) SInv . i - +0 pair of boots Will +.... N - amulet of regeneration Stlth ++ o - ring of wizardry HPRegen 1.18/turn r - +6 ring of intelligence MPRegen 0.21/turn %: wizardry (x1) @: about to teleport A: runic magic, artefact enchanting a: Renounce Religion You were on level 5 of the Lair of Beasts. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 3 branches of the dungeon, and saw 16 of its levels. You also visited: Ossuary and Bailey. You collected 2330 gold pieces. You spent 1078 gold pieces at shops. Inventory: Hand Weapons a - a +3 hand axe of electrocution (You took it off an orc on level 4 of the Dungeon) b - a +3 mace of protection {@w2} (You took it off an orc on level 5 of the Dungeon) c - the +6 shillelagh "Devastator" {shatter, @w3} (You found it on level 7 of the Dungeon) d - a +0 war axe (You took it off an orc on level 5 of the Dungeon) k - a +0 sling (You found it on level 2 of the Dungeon) n - a +2 dagger of venom (You took it off a kobold on level 8 of the Dungeon) u - the +3 dagger of Kuvoisho (weapon) {flame, rElec Int+5, @w1} (You found it on level 8 of the Dungeon) rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). x - a +0 heavy halberd (You took it off a gnoll on level 7 of the Dungeon) z - a +1 spear of flaming (You took it off a gnoll sergeant on level 7 of the Dungeon) C - a +3 quarterstaff of chaos (You took it off Crazy Yiuf on level 7 of the Dungeon) D - a +0 orcbow {@w4} (You took it off a centaur on level 6 of the Dungeon) L - a +4 vampiric dagger (You found it on level 2 of the Lair of Beasts) R - the +6 mace of the Median {pain, +Blink rElec rF- Dex+4} (You found it on level 4 of the Lair of Beasts) +Blink: It lets you blink. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). Missiles e - 3 throwing nets f - 51 poisoned darts (quivered) g - 29 stones y - 23 boomerangs E - 4 atropa-tipped darts G - 7 curare-tipped darts I - 4 datura-tipped darts Armour i - a +0 pair of boots (worn) (You found it on level 2 of the Dungeon) q - a +0 helmet (worn) (You found it on level 3 of the Dungeon) s - a +0 troll leather armour (You found it on level 7 of the Dungeon) t - a +3 plate armour (You took it off an orc warrior on level 8 of the Dungeon) w - +0 acid dragon scales (You found it on level 9 of the Dungeon) A - +0 steam dragon scales (You found it on level 9 of the Dungeon) B - a +0 cloak (worn) (You took it off Crazy Yiuf on level 7 of the Dungeon) F - a +2 robe of willpower (You found it in a bailey) H - the +0 leather armour of Conscience {Int+5 Stlth+} (You found it in a bailey) Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. K - a +1 leather armour of poison resistance (worn) (You took it off Joseph on level 1 of the Lair of Beasts) M - the +0 helmet of Lucidity {rElec rC- Will++ Dex-2} (You found it on level 2 of the Lair of Beasts) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Dex-2: It affects your dexterity (-2). O - a scarf of shadows (You found it on level 3 of the Lair of Beasts) Q - a +2 robe of cold resistance (You took it off Fannar on level 3 of the Lair of Beasts) Jewellery h - an amulet of reflection (You found it on level 6 of the Dungeon) l - a ring of ice (You found it on level 2 of the Dungeon) m - a ring of protection from cold (You found it on level 2 of the Dungeon) o - a ring of wizardry (worn) (You found it on level 2 of the Dungeon) p - a ring of see invisible (You found it on level 3 of the Dungeon) r - a +6 ring of intelligence (worn) (You found it on level 3 of the Dungeon) v - a +6 ring of dexterity (You found it on level 4 of the Dungeon) J - a ring of wizardry (You found it on level 9 of the Dungeon) N - an amulet of regeneration (worn) (You found it on level 3 of the Lair of Beasts) P - a ring of ice (You took it off Fannar on level 3 of the Lair of Beasts) Wands b - a wand of light (30) (You found it on level 6 of the Dungeon) a - a wand of flame (11) (You found it on level 7 of the Dungeon) f - a wand of mindburst (6) (You found it on level 9 of the Dungeon) e - a wand of charming (6) (You found it on level 5 of the Lair of Beasts) Scrolls s - a scroll of butterflies b - a scroll of blinking {@r4} t - 2 scrolls of teleportation {@r3} e - 3 scrolls of summoning p - 5 scrolls of poison I - 6 scrolls of immolation V - a scroll of vulnerability {!r} f - 4 scrolls of fear r - a scroll of revelation {@r5} w - 2 scrolls of enchant weapon x - 2 scrolls of amnesia a - 2 scrolls of enchant armour i - 8 scrolls of identify {@r1} W - a scroll of brand weapon T - a scroll of torment Potions A - a potion of attraction e - 3 potions of enlightenment b - 4 potions of brilliance c - 9 potions of curing {@q2} w - 4 potions of heal wounds {@q1} M - 4 potions of mutation r - a potion of resistance g - 6 potions of magic h - a potion of haste {@q4} L - a potion of lignification d - a potion of ambrosia {unknown} Miscellaneous g - a +0 lightning rod (4/4) (You bought it in a shop on level 3 of the Dungeon) h - a +0 phantom mirror (You found it on level 4 of the Lair of Beasts) Baubles a - 3 flux baubles Talismans j - a maw talisman (You found it on level 7 of the Dungeon) Skills: + Level 9.4 Fighting - Level 3.2 Ranged Weapons - Level 1.3 Dodging - Level 2.0 Stealth + Level 12.2 Spellcasting + Level 5.6 Conjurations - Level 4.0 Necromancy + Level 7.3 Air Magic + Level 13.3 Earth Magic - Level 5.0 Evocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 0% 1 b - Stone Arrow Conj/Erth 100% 3d13 1% 3 c - Borgnjor's Vile Clut Necr/Erth 27% N/A 1% 5 d - Magnavolt Erth/Air 29% 4d14 6% 7 e - Orb of Destruction Conj 20% 9d8 32% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 28% N/A 1% 1 Magic Dart Conj 100% 1d8 1% 1 Mercury Arrow Conj/Alch 56% 2d9 1% 2 Searing Ray Conj 82% 2d7 1% 2 Vampiric Draining Necr 33% 2d8 1% 3 Awaken Armour Erth/Frge 92% N/A 1% 4 Arcjolt Conj/Air 22% 1d32 1% 5 Call Imp Summ 28% N/A 2% 2 Ignite Poison Fire/Alch 14% N/A 4% 4 Call Canine Familiar Summ 14% N/A 5% 3 Confusing Touch Hex 14% N/A 5% 3 Maxwell's Portable Pile Tloc 14% (3-9)d3 5% 3 Nazja's Percussive Temp Frge 7% 4d5 12% 5 Passage of Golubria Tloc 14% N/A 17% 4 Metabolic Englaciation Hex/Ice 7% N/A 43% 5 Fortress Blast Frge 18% 6d5 47% 6 Forge Phalanx Beetle Frge 7% N/A 92% 6 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:7 Lair (5/5) D:8 Swamp (0/4) Lair:2 Snake (0/4) Lair:2 Slime (0/5) Lair:5 Ossuary (visited) Bailey (visited) Orc: D:9-12 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:2 : D:3 * D:4 * Annotations: D:1 (dig->vault) D:8 1 transporter Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cane toad (almost dead, 81% to hit) The stone arrow hits the cane toad! You kill the cane toad! Vehumet accepts your kill. You feel your power returning. You start resting. A jelly is nearby! The jelly quivers. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a jelly Magnetic shrapnel attaches itself to the jelly. Electricity arcs towards the magnetite! The arc of electricity hits the jelly!!! You kill the jelly! Vehumet accepts your kill. You start resting. Magic restored. Found a scroll of identify. Acid dripping from the walls corrodes you. i - 8 scrolls of identify {@r1} (gained 1) Found 8 gold pieces. Found 17 gold pieces. You now have 1134 gold pieces (gained 8). You now have 1151 gold pieces (gained 17). 2 elephants, a water moccasin and a wyvern come into view. The wyvern hisses angrily. The elephant trumpets! Casting: Magnavolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a wyvern Magnetic shrapnel attaches itself to the wyvern. Electricity arcs towards the magnetite! The arc of electricity hits the wyvern!!! You kill the wyvern! Vehumet accepts your kill. You feel your power returning. The water moccasin attacks as it pursues you! The water moccasin bites you. You are poisoned. The water moccasin poisons you! Casting: Magnavolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: an elephant Magnetic shrapnel attaches itself to the elephant. Electricity arcs towards the magnetite! The arc of electricity hits the water moccasin!! The water moccasin is almost dead. The arc of electricity misses the water moccasin. The arc of electricity hits the elephant!! The elephant is heavily wounded. You feel very sick. The water moccasin barely misses you. Unknown command. Casting: Magnavolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: an elephant Magnetic shrapnel attaches itself to the elephant. Electricity arcs towards the magnetite! The arc of electricity hits the water moccasin!! You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. The arc of electricity hits the elephant!!! You kill the elephant! Vehumet accepts your kill. You feel your power returning. The arc of electricity hits the elephant!! The elephant is moderately wounded. You feel very sick. Unknown command. You feel sick. You feel sick. Casting: Magnavolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: an elephant (moderately wounded, covered in magnetic dust) Electricity arcs towards the magnetite! The arc of electricity hits the elephant!! The elephant is severely wounded. You feel sick. Casting: Magnavolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an elephant (severely wounded, covered in magnetic dust, 100% to hit) The stone arrow hits the elephant! You kill the elephant! Vehumet accepts your kill. You feel your power returning. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. You start resting. HP restored. You start resting. Magic restored. You see here a lindwurm skeleton. A dire elephant comes into view. Unknown command. You see here an elephant corpse. The black mamba hisses angrily. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a black mamba Magnetic shrapnel attaches itself to the black mamba. Electricity arcs towards the magnetite! The arc of electricity hits the black mamba!! The black mamba is almost dead. Casting: Magnavolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black mamba (almost dead, covered in magnetic dust, 100% to hit) The blast of sand hits the black mamba! You kill the black mamba! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. You now have 1166 gold pieces (gained 15). A rime drake comes into view. The rime drake hisses angrily. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a rime drake Magnetic shrapnel attaches itself to the rime drake. Electricity arcs towards the magnetite! The arc of electricity hits the fungus!! The fungus begins to die. The fungus is lightly damaged. The arc of electricity hits the rime drake!! You kill the rime drake! Vehumet accepts your kill. You feel your power returning. A nearby fungus withers and dies. You start resting. Magic restored. Found a robe. Unknown command. A skyshark comes into view. Casting: Magnavolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a skyshark (asleep) Magnetic shrapnel attaches itself to the skyshark. Electricity arcs towards the magnetite! The arc of electricity hits the skyshark!!! The skyshark is heavily wounded. Casting: Magnavolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a skyshark (heavily wounded, covered in magnetic dust, 100% to hit) The stone arrow hits the skyshark! The skyshark is severely wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a skyshark (severely wounded, covered in magnetic dust, 100% to hit) The stone arrow hits the skyshark! The skyshark is almost dead. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a skyshark (almost dead, covered in magnetic dust, 100% to hit) The stone arrow hits the skyshark! You kill the skyshark! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. You now have 1185 gold pieces (gained 19). Found a rapier. Found 16 gold pieces. t - 3 scrolls of teleportation {@r3} (gained 1) Found a flail and a scroll of summoning. Found a copper wand. You now have 1201 gold pieces (gained 16). Found a scarab talisman. Found 24 gold pieces. e - 3 scrolls of summoning (gained 1) Found a quarterstaff. A komodo dragon comes into view. Found a parchment of Fortress Blast. e - a wand of charming (6) You pick up a parchment of Fortress Blast and begin reading... You add the spell Fortress Blast to your library. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a komodo dragon (asleep) Magnetic shrapnel attaches itself to the komodo dragon. Electricity arcs towards the magnetite! The arc of electricity hits the komodo dragon!! The komodo dragon is heavily wounded. The komodo dragon hisses angrily. The komodo dragon hisses menacingly. Casting: Magnavolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magnavolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (heavily wounded, covered in magnetic dust, 100% to hit) The blast of sand hits the komodo dragon!! The komodo dragon is almost dead. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (almost dead, covered in magnetic dust, 100% to hit) The blast of sand hits the komodo dragon. The komodo dragon is almost dead. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (almost dead, covered in magnetic dust, 100% to hit) The blast of sand hits the komodo dragon! You kill the komodo dragon! Vehumet accepts your kill. You start resting. Magic restored. You now have 1225 gold pieces (gained 24). g - 6 potions of magic (gained 1) A cane toad comes into view. Found a runed mace. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a cane toad (asleep) Magnetic shrapnel attaches itself to the cane toad. Electricity arcs towards the magnetite! The arc of electricity hits the cane toad!! The cane toad is severely wounded. The cane toad gives a loud, deep croak! Casting: Magnavolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cane toad (severely wounded, covered in magnetic dust, 100% to hit) The blast of sand hits the cane toad!! You kill the cane toad! Vehumet accepts your kill. You feel your power returning. Found a glaive. You now have 1252 gold pieces (gained 27). You start resting. Magic restored. You see here a +0 mace of distortion {!w}. Unknown command. You see here a komodo dragon corpse. You see here a +0 rapier. You see here a +0 chain mail. Partly explored, can't reach some places. Okay, then. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a lindwurm skeleton. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a dire elephant (asleep) Magnetic shrapnel attaches itself to the dire elephant. Electricity arcs towards the magnetite! The arc of electricity hits the dire elephant!!! The dire elephant is moderately wounded. The dire elephant trumpets! You hear a bellow! A death yak comes into view. Casting: Magnavolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a dire elephant (moderately wounded, covered in magnetic dust) Electricity arcs towards the magnetite! The arc of electricity hits the death yak! The death yak is lightly wounded. The arc of electricity hits the dire elephant! The dire elephant is heavily wounded. Casting: Magnavolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dire elephant (heavily wounded, covered in magnetic dust, 100% to hit) Zombie hands grab the death yak. Zombie hands grab the dire elephant. The zombie hands constrict the death yak. The zombie hands constrict the dire elephant! The dire elephant struggles to escape constriction. The death yak struggles to escape constriction. The zombie hands constrict the death yak! The zombie hands constrict the dire elephant, but do no damage. The dire elephant struggles to escape constriction. The death yak struggles to escape constriction. The zombie hands constrict the death yak! The zombie hands constrict the dire elephant. The dire elephant escapes! The death yak escapes! You see here a lindwurm skeleton. Casting: Borgnjor's Vile Clutch (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dire elephant (heavily wounded, 100% to hit) Zombie hands grab the death yak. Zombie hands grab the dire elephant. The zombie hands constrict the death yak! The zombie hands constrict the dire elephant. The death yak struggles to escape constriction. The dire elephant struggles to escape constriction. The zombie hands constrict the death yak. The zombie hands constrict the dire elephant! The death yak struggles to escape constriction. The dire elephant escapes! The zombie hands constrict the death yak! The death yak escapes! You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. You see here a lindwurm skeleton. The death yak bellows! You hear a trumpeting! You see here a lindwurm skeleton. Casting: Borgnjor's Vile Clutch (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a death yak (100% to hit) Zombie hands grab the death yak. The zombie hands constrict the death yak. The death yak struggles to escape constriction. Casting: Borgnjor's Vile Clutch (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a death yak (lightly wounded, constricted by zombie hands, 100% to hit) The stone arrow hits the death yak!! The death yak is moderately wounded. The zombie hands constrict the death yak. The death yak struggles to escape constriction. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a death yak (moderately wounded, constricted by zombie hands, 100% to hit) The stone arrow hits the death yak!! The death yak is heavily wounded. The zombie hands constrict the death yak. The death yak escapes! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a death yak (heavily wounded, 100% to hit) Zombie hands grab the death yak. The zombie hands constrict the death yak. The death yak struggles to escape constriction. Casting: Borgnjor's Vile Clutch (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a death yak (heavily wounded, constricted by zombie hands, 100% to hit) The stone arrow hits the death yak!! The death yak is almost dead. The zombie hands constrict the death yak! The death yak struggles to escape constriction. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a death yak (almost dead, constricted by zombie hands, 100% to hit) The stone arrow hits the death yak!! You kill the death yak! Vehumet accepts your kill. You start resting. Magic restored. You see here a death yak corpse. You see here a lindwurm skeleton. A manticore comes into view. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a manticore (wandering, hasn't noticed you) Magnetic shrapnel attaches itself to the manticore. Electricity arcs towards the magnetite! The arc of electricity hits the manticore!!! The manticore is almost dead. You hear a trumpeting! The manticore flicks its tail. The volley of spikes skewers you! Barbed spikes become lodged in your body. Casting: Magnavolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magnavolt (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Aim: a dire elephant Magnetic shrapnel attaches itself to the dire elephant. Electricity arcs towards the magnetite! The arc of electricity hits the manticore!! You kill the manticore! Vehumet accepts your kill. The arc of electricity hits the dire elephant!! The dire elephant is moderately wounded. You hear a loud, deep croak! A cane toad comes into view. Casting: Magnavolt (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cane toad (100% to hit) You miscast Borgnjor's Vile Clutch. Nothing appears to happen. Unknown command. Casting: Borgnjor's Vile Clutch (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cane toad (100% to hit) Zombie hands grab the dire elephant. Zombie hands grab the cane toad. You carefully extract the barbed spikes from your body. The zombie hands constrict the dire elephant. The zombie hands constrict the cane toad! The dire elephant tramples you. You stumble backwards! The zombie hands lose their grip on the dire elephant. The cane toad struggles to escape constriction. Unknown command. Unknown command. The zombie hands constrict the cane toad! The cane toad escapes! The dire elephant attacks as it pursues you! The dire elephant tramples you!! You stumble backwards! The dire elephant tramples you!! You hold your ground! The dire elephant trunk-slaps you but does no damage. The dire elephant attacks as it pursues you! The dire elephant tramples you!! * * * LOW HITPOINT WARNING * * * You stumble backwards! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The dire elephant tramples you. * * * LOW HITPOINT WARNING * * * You hold your ground! The dire elephant trunk-slaps you but does no damage. Casting: Borgnjor's Vile Clutch (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cane toad (heavily wounded, 100% to hit) Zombie hands grab the dire elephant. Zombie hands grab the cane toad. The zombie hands constrict the dire elephant! The zombie hands constrict the cane toad! The dire elephant tramples you!! You die... ......P#.######## ......P#...#....# .....÷..#.......# ....###...#.#...## ...####......÷...## ..## #.....#......# .## #.....#.#...P# .P# #.....#####..## PP# #P....#..FY@..# ### ### ##.####...#...# #.. ######...#...# ### #.. #..P#.###..## ##P#### #.. #...#.....P# #.....####.. ###.....#...## ##........##. #..........## #............ #P...†.#....# #............ #..#.###...## ##............ You could see a dire elephant (clutched) and a cane toad (clutched). Vanquished Creatures Fannar (Lair:3) 4 hydras (Lair:2) A centaur warrior (D:10) A boulder beetle (Lair:2) A catoblepas (Lair:2) 2 death yaks (Lair:2 Lair:5) Sonja (Lair:4) 3 skysharks (Lair:2 Lair:4 Lair:5) A fire crab (Lair:1) A lindwurm (Lair:5) An orc knight (Bailey) 2 manticores (D:9 Lair:5) 11 elephants (Lair:2 Lair:4 Lair:5) Joseph (Lair:1) 6 black mambas (Lair:1 Lair:2 Lair:3 Lair:4 Lair:5) A gargoyle (D:10) 8 cane toads (Lair:1 Lair:2 Lair:4 Lair:5) 5 rime drakes (Lair:1 Lair:2 Lair:4 Lair:5) 7 komodo dragons (Lair:2 Lair:4 Lair:5) 2 trolls (D:7 D:9) A polar bear (Lair:3) Prince Ribbit (D:8) 15 blink frogs (Lair:1 Lair:4 Lair:5) 2 hippogriffs (Bailey) A raven (Lair:2) A wraith (D:9) 3 wyverns (D:9 D:10 Lair:5) 29 yaks (D:10 Lair:1 Lair:2 Lair:3 Lair:4) 2 basilisks (Lair:1 Lair:4) 4 steam dragons (D:7 D:9) 4 vampire mosquitoes (D:9 D:10) Menkaure (D:5) A swamp worm (Lair:2) An acid dragon (D:9) 2 nagas (Lair:2) 31 water moccasins (D:7 Lair:1 Lair:2 Lair:3 Lair:4) Duvessa (D:5) 8 orc warriors (D:8 D:9 Bailey) An ice beast (D:6) 2 black bears (Lair:2 Lair:4) 3 ogres (D:6 D:8 D:4) 14 wolves (Lair:2 Lair:1 Lair:3 Lair:5) 2 centaurs (D:6 D:8) A phantom (D:6) A weeping skull (Ossuary) 10 kobold brigands (D:6 D:7 D:8 Bailey) 12 bullfrogs (D:6 D:7 D:8 Lair:1 Lair:2) 2 gnoll sergeants (D:7 D:9) 4 scorpions (D:5 D:6) A burial acolyte (Ossuary) 6 killer bees (D:9) 3 howler monkeys (D:8) A human zombie (Ossuary) An elf zombie (Ossuary) 5 orc priests (D:2 D:4 D:5 D:8) A hound (D:4) 7 jellies (D:6 D:8 Lair:5) Crazy Yiuf (D:7) 2 drudes (D:6 D:8) 4 iguanas (D:2 D:3 D:5 D:6) 14 orc wizards (D:5 D:8 D:9 D:10) 3 mummies (Ossuary) 7 gnolls (D:7 D:9) 15 adders (D:4 D:6 Lair:2 Lair:1) 3 shadow imps (D:4 D:5) 2 ufetubi (D:4) 2 dart slugs (D:1 D:4) 4 giant cockroaches (D:1 D:3) 7 hobgoblins (D:1 D:3 D:4) 3 jackals (D:4) 35 orcs (D:3 D:4 D:5 D:6 D:7) 8 quokkas (D:1 D:2 D:3 D:4 D:5) 6 ball pythons (D:1 D:2 D:3) 10 bats (D:1 D:2 D:3) 11 endoplasms (D:1 D:3 D:4 Lair:5) 3 frilled lizards (D:1 D:2) 8 goblins (D:1 D:2 D:3 D:4) 23 kobolds (D:1 D:3 D:4 D:6 D:7) 3 kobold zombies (Ossuary) 3 orc zombies (Ossuary) 7 rats (D:1 D:2 D:3) 429 creatures vanquished. Vanquished Creatures (collateral kills) Dowan (D:5) 1 creature vanquished. Grand Total: 430 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigmound the Mountain Dwarf Hunter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 27 | D:1 | Reached skill level 1 in Stealth 95 | D:1 | Reached XP level 2. HP: 25/25 MP: 2/2 110 | D:1 | Reached skill level 3 in Fighting 525 | D:1 | Reached XP level 3. HP: 31/31 MP: 3/3 887 | D:2 | Reached skill level 2 in Stealth 1154 | D:2 | Found Pani's Book Boutique. 1165 | D:2 | Found a glowing golden altar of the Shining One. 1187 | D:2 | HP: 21/46 [iguana (10)] 1193 | D:2 | HP: 16/46 [iguana (1)] 1522 | D:3 | Found Varam's Assorted Antiques. 1530 | D:3 | Bought a fuming ruby potion for 17 gold pieces 1530 | D:3 | Bought a ruby potion for 17 gold pieces 1530 | D:3 | Bought a scroll labelled CAGGOC YWOS for 19 gold pieces 1530 | D:3 | Bought a scroll labelled DOOGON DOHORYCAE for 19 gold | pieces 1530 | D:3 | Bought a scroll labelled VIUTUC EPYKU for 19 gold pieces 1589 | D:3 | Found a faded altar of an unknown god. 1595 | D:3 | Prayed at the altar of an unknown god. 1595 | D:3 | Became a worshipper of Vehumet 1595 | D:3 | Offered knowledge of Sandblast by Vehumet. 1595 | D:3 | Reached * piety under Vehumet 1598 | D:3 | Learned a level 1 spell: Sandblast 1625 | D:3 | Reached XP level 4. HP: 40/40 MP: 4/4 1648 | D:3 | Reached skill level 4 in Fighting 1777 | D:2 | HP: 20/40 [orc priest/+0 hand axe (2)] 1779 | D:2 | Reached skill level 1 in Earth Magic 2001 | D:3 | Reached skill level 2 in Earth Magic 2231 | D:3 | HP: 19/40 [iguana (9)] 2419 | D:3 | Reached XP level 5. HP: 46/46 MP: 5/5 2795 | D:3 | Reached skill level 3 in Earth Magic 3075 | D:4 | Offered knowledge of Stone Arrow by Vehumet. 3080 | D:4 | Learned a level 3 spell: Stone Arrow 3128 | D:4 | Noticed an ogre 3154 | D:4 | Found a hide-covered altar of Uskayaw. 3166 | D:4 | Identified the +5 short sword "Tormentor" {venom, ^Contam | rElec rCorr Dex+3} 3172 | D:4 | Reached ** piety under Vehumet 3303 | D:4 | HP: 23/46 [orc/+2 hand axe of electrocution (5)] 3303 | D:4 | HP: 8/46 [orc/+2 hand axe of electrocution (15)] 3309 | D:4 | Found Lial's Antique Scrolls. 3447 | D:4 | Bought a scroll of teleportation for 81 gold pieces 3494 | D:4 | Reached skill level 4 in Earth Magic 3739 | D:4 | Reached skill level 1 in Conjurations 3854 | D:4 | Reached XP level 6. HP: 52/52 MP: 6/6 3860 | D:4 | Upgraded the game from 0.34-a0-411-g1d9b2a2d9d to | 0.34-a0-416-g345f232843 3860 | D:4 | Zigmound: @??Vv 3860 | D:4 | beem: Vv (9) | Spd: 10 | HD: 23 | HP: 241-315 | AC/EV: | 27/12 | Dam: 35(cold:23-68), 35(fire:23-45) | non-living, | doors, unbreathing | Res: will(140), fire, cold, elec, | poison+++, drown, miasma, neg+++, torm | XP: 3237 | Sp: | eruption (3d24) [!sil], pyroclastic surge (3d33) [!sil], | creeping frost (3d30) [!sil] | Sz: Medium | Int: human. 3861 | D:4 | Reached skill level 2 in Conjurations 3992 | D:5 | Entered Level 5 of the Dungeon 4004 | D:5 | Noticed Menkaure 4055 | D:5 | HP: 16/52 [Menkaure (20)] 4057 | D:5 | HP: 7/78 [Menkaure (8)] 4058 | D:5 | Killed Menkaure 4059 | D:5 | Reached skill level 3 in Conjurations 4241 | D:5 | Reached skill level 4 in Conjurations 4281 | D:5 | Offered knowledge of Inner Flame by Vehumet. 4282 | D:5 | Reached skill level 1 in Spellcasting 4282 | D:5 | Reached XP level 7. HP: 52/59 MP: 8/8 4334 | D:5 | Found a sand-covered staircase. 4343 | Ossuary | Entered an ossuary 4511 | Ossuary | Reached *** piety under Vehumet 4512 | Ossuary | Reached skill level 2 in Spellcasting 4709 | Ossuary | Reached skill level 5 in Earth Magic 5485 | D:5 | Reached skill level 6 in Earth Magic 5528 | D:5 | Noticed Duvessa 5528 | D:5 | Noticed Dowan 5634 | D:5 | HP: 23/59 [Duvessa/+1 rapier of electrocution (20)] 5649 | D:5 | Killed Duvessa 5663 | D:5 | Killed Dowan 5664 | D:5 | Reached skill level 3 in Spellcasting 5664 | D:5 | Reached XP level 8. HP: 52/66 MP: 1/12 5839 | D:5 | HP: 33/67 [poisoned by a scorpion] 5844 | D:5 | HP: 28/67 [poisoned by a scorpion] 6214 | D:6 | Reached skill level 5 in Fighting 6303 | D:6 | HP: 29/68 [kobold brigand/+0 short sword (7)] 6457 | D:6 | Reached skill level 4 in Spellcasting 6504 | D:6 | Offered knowledge of Hailstorm by Vehumet. 6507 | D:6 | HP: 33/68 [scorpion (6)] 6511 | D:6 | HP: 12/68 [poisoned by a scorpion] 6516 | D:5 | HP: 6/68 [poisoned by a scorpion] 6759 | D:6 | Reached skill level 2 in Evocations 6818 | D:6 | Reached skill level 7 in Earth Magic 7073 | D:6 | You fall into a shaft and drop 1 floor! 7155 | D:7 | Reached skill level 6 in Fighting 7239 | D:7 | Found a statue of an orb of entropy. 7240 | D:7 | Found a statue of an orb of entropy. 7338 | D:7 | Reached skill level 7 in Fighting 7338 | D:7 | Reached XP level 9. HP: 79/79 MP: 8/15 7400 | D:7 | Found a staircase to the Ecumenical Temple. 7406 | Temple | Found a transporter. 7406 | Temple | Found a transporter. 7406 | Temple | Found a transporter. 7406 | Temple | Found a transporter. 7406 | Temple | Entered the Ecumenical Temple 7541 | D:7 | Reached skill level 5 in Conjurations 7624 | D:7 | Found the +6 shillelagh "Devastator" {shatter} 7625 | D:7 | Noticed Crazy Yiuf 7631 | D:7 | Killed Crazy Yiuf 7644 | D:7 | Got the +6 shillelagh "Devastator" {shatter} 7743 | D:7 | Reached skill level 8 in Earth Magic 8013 | D:7 | Reached skill level 8 in Fighting 8163 | D:8 | Found a staircase to the Lair. 8414 | D:8 | Reached skill level 5 in Spellcasting 8451 | D:8 | Noticed Prince Ribbit 8456 | D:8 | Killed Prince Ribbit 8462 | D:8 | Reached **** piety under Vehumet 8483 | D:8 | Offered knowledge of Fulminant Prism by Vehumet. 8609 | D:8 | Identified a scroll of acquirement 8610 | D:8 | Acquired 1053 gold pieces 8708 | D:4 | Bought a scroll labelled DOOGON DOHORYCAE for 27 gold | pieces 8708 | D:4 | Bought a scroll labelled HAODDI OWKIRU for 27 gold pieces 8708 | D:4 | Bought a scroll of identify for 54 gold pieces 8818 | D:3 | Bought a lightning rod (4/4) for 760 gold pieces 8818 | D:3 | Bought a scroll of identify for 38 gold pieces 8885 | D:4 | Reached skill level 6 in Spellcasting 9058 | D:8 | Reached skill level 3 in Evocations 9198 | D:8 | Reached XP level 10. HP: 79/88 MP: 1/19 9315 | D:8 | Reached skill level 4 in Evocations 9343 | D:8 | Found a transporter. 9505 | D:8 | Identified the +3 dagger of Kuvoisho {flame, rElec Int+5} 9753 | D:9 | Noticed a manticore 9902 | D:9 | Found an iron altar of Okawaru. 9905 | D:9 | Found a shadowy altar of Dithmenos. 9906 | D:9 | Found a shimmering blue altar of Sif Muna. 9906 | D:9 | Found a sacrificial altar of Ru. 9908 | D:9 | Found a radiant altar of Vehumet. 9947 | D:9 | Reached skill level 9 in Earth Magic 9958 | D:9 | Learned a level 5 spell: Borgnjor's Vile Clutch 10066 | D:9 | Found a flagged portal. 10079 | Bailey | Entered a bailey 10113 | Bailey | Reached skill level 1 in Necromancy 10185 | Bailey | Reached skill level 2 in Necromancy 10332 | Bailey | Noticed an orc knight 10337 | Bailey | Reached ***** piety under Vehumet 10337 | Bailey | Killed an orc knight 10338 | Bailey | Reached skill level 3 in Necromancy 10453 | Bailey | Found a bloodstained altar of Trog. 10468 | Bailey | Identified the +0 leather armour of Conscience {Int+5 | Stlth+} 10904 | D:9 | Offered knowledge of Magnavolt by Vehumet. 10908 | D:9 | Reached skill level 9 in Fighting 10991 | D:9 | Reached skill level 4 in Necromancy 11232 | D:9 | Found a basalt altar of Yredelemnul. 11233 | D:9 | Found a sparkling altar of Nemelex Xobeh. 11234 | D:9 | Found a shimmering altar of Xom. 11329 | D:9 | Killed a manticore 11330 | D:9 | Reached skill level 7 in Spellcasting 11330 | D:9 | Reached skill level 5 in Evocations 11330 | D:9 | Reached skill level 1 in Air Magic 11338 | D:9 | Learned a level 7 spell: Magnavolt 11409 | D:10 | Entered Level 10 of the Dungeon 11422 | D:9 | HP: 45/91 [poisoned by a killer bee] 11726 | D:9 | HP: 44/91 [poisoned by a killer bee] 11731 | D:9 | HP: 37/91 [poisoned by a killer bee] 12901 | D:9 | HP: 42/91 [poisoned by a killer bee] 12904 | D:9 | Reached skill level 2 in Air Magic 12904 | D:9 | Reached XP level 11. HP: 31/97 MP: 13/21 12906 | D:9 | HP: 26/97 [poisoned by a killer bee] 12911 | D:9 | HP: 23/97 [poisoned by a killer bee] 13582 | D:10 | Reached skill level 3 in Air Magic 13936 | D:10 | Noticed a centaur warrior 14144 | D:10 | Killed a centaur warrior 14145 | D:10 | Reached skill level 8 in Spellcasting 14145 | D:10 | Reached skill level 4 in Air Magic 14252 | Lair:1 | Entered Level 1 of the Lair of Beasts 14681 | Lair:1 | Noticed Joseph 14689 | Lair:1 | Killed Joseph 15069 | Lair:1 | Noticed a fire crab 15145 | Lair:1 | Killed a fire crab 15146 | Lair:1 | Reached skill level 10 in Earth Magic 15319 | Lair:1 | Reached skill level 9 in Spellcasting 15930 | Lair:2 | Noticed a five-headed hydra 15952 | Lair:2 | Noticed a boulder beetle 15957 | Lair:1 | Offered knowledge of Yara's Violent Unravelling by Vehumet. 16067 | Lair:2 | Killed a five-headed hydra 16068 | Lair:2 | Reached XP level 12. HP: 104/104 MP: 17/25 16260 | Lair:2 | Killed a boulder beetle 16421 | Lair:2 | Noticed a death yak 16542 | Lair:2 | Killed a death yak 16543 | Lair:2 | Reached skill level 5 in Air Magic 16651 | Lair:2 | Noticed a four-headed hydra 16655 | Lair:2 | Killed a four-headed hydra 16656 | Lair:2 | Reached skill level 11 in Earth Magic 16726 | Lair:2 | Noticed a six-headed hydra 16737 | Lair:2 | Killed a six-headed hydra 16872 | Lair:2 | Reached skill level 10 in Spellcasting 17394 | Lair:2 | Noticed a four-headed hydra 17399 | Lair:2 | Killed a four-headed hydra 17697 | Lair:2 | Noticed a catoblepas 17834 | Lair:2 | Killed a catoblepas 18015 | Lair:2 | Found a staircase to the Snake Pit. 18186 | Lair:2 | Identified the +0 helmet of Lucidity {rElec rC- Will++ | Dex-2} 18216 | Lair:2 | Reached skill level 6 in Air Magic 18260 | Lair:2 | Reached skill level 12 in Earth Magic 18537 | Lair:2 | Found a staircase to the Swamp. 18758 | Lair:2 | HP: 44/104 [elephant (16)] 18990 | Lair:2 | Reached skill level 11 in Spellcasting 19382 | Lair:2 | HP: 51/104 [cane toad (9)] 19384 | Lair:2 | Reached XP level 13. HP: 55/111 MP: 11/28 19931 | Lair:3 | Noticed Fannar 19949 | Lair:3 | Killed Fannar 20873 | Lair:4 | Offered knowledge of Orb of Destruction by Vehumet. 21313 | Lair:4 | Noticed Sonja 21315 | Lair:4 | Killed Sonja 21440 | Lair:4 | Reached skill level 7 in Air Magic 21441 | Lair:4 | Reached skill level 13 in Earth Magic 21652 | Lair:4 | Learned a level 7 spell: Orb of Destruction 21750 | Lair:4 | Identified the +6 mace of the Median {pain, +Blink rElec | rF- Dex+4} 21799 | Lair:4 | Reached skill level 12 in Spellcasting 22004 | Lair:5 | Entered Level 5 of the Lair of Beasts 22311 | Lair:5 | Found a viscous altar of Jiyva. 22311 | Lair:5 | Found a staircase to the Slime Pits. 22368 | Lair:5 | HP: 43/111 [lindwurm/blast of fiery breath (21)] 22912 | Lair:5 | Noticed a dire elephant 24154 | Lair:5 | HP: 27/111 [dire elephant (32)] 24156 | Lair:5 | Mangled by a dire elephant Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, st_stairs_11, dreamdust_mushroom_princess, due_unseen_surprise D:2: layout_basic, basic_altar, serial_shops, nicolae_shop_glassy, kennysheep_generic_room_5 D:3: layout_basic, shapermc_ecumenical_altar_hornbeckon, serial_shops, nicolae_shop_temple_entry_statues_fountains D:4: layout_rooms, eat_drink_and_be_merry_uskayaw, nrook_mini_backslash, nicolae_shop_antique_consumables, chequers_serial_rivers_room_b D:5: layout_basic, mainiacjoe_ossuary_entry_dusty_tomb, uniq_menkaure, uniq_duvessa D:6: layout_cave_pools, mrwooster_statue_mirror D:7: layout_cave_pools, minmay_temple_entry_nine_rooms, serial_column_ruins, column_ruins_hut, column_ruins_columns_straight, column_ruins_corridor_straight, column_ruins_corridor_corner, column_ruins_columns_straight, column_ruins_open_small, uniq_crazy_yiuf_cottage D:8: layout_cave_pods, lair_entry_dummy, chequers_serial_rivers_micro_d, serial_bayou_pond_e, nicolae_shoulda_brought_a_snack, grunt_ogre_cave, nicolae_diode_basic, uniq_prince_ribbit1 D:9: layout_basic, minitemple, enter_bailey_2 D:10: layout_roguey Temple: hellmonk_temple_divided_pantheon Lair:1: layout_gridlike, nicolae_lair_grabbed_some_dinner, minmay_shattered_shrine, uniq_joseph Lair:2: lemuel_reptile_caves, layout_misc_corridors, minmay_swamp_entry_worms, guppyfry_snake_entry_garden, nicolae_lair_yak_garden Lair:3: layout_concentric_octagons, uniq_fannar Lair:4: layout_loops_ring, grunt_forest_large_clearings, uniq_sonja Lair:5: hangedman_lair_in_review, layout_cave_pods, nicolae_slime_entry_slimehenge, infiniplex_staircase_pool_2, serial_bayou_shore_b Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 | ---------------+----------------------------------------+----- Stealth | 1 2 | 2.0 Fighting | 3 4 7 8 9 | 9.4 Earth Magic | 2 4 6 7 8 9 10 12 13 | 13.3 Conjurations | 1 4 5 | 5.6 Spellcasting | 1 3 4 6 7 9 11 12 | 12.2 Evocations | 2 3 5 | 5.0 Necromancy | 4 | 4.0 Air Magic | 2 4 6 7 | 7.3 Ranged Weapons | | 3.2 Dodging | | 1.3 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Melee: Hand axe | | 37 | 2 | | || 39 Mace | | 8 | 51 | | || 59 Dagger | | | | 19 | 2 || 21 Fire: Shortbow | 138 | 140 | 10 | | || 288 Orcbow | | | 24 | 2 | || 26 Throw: Boomerang | | | 23 | 1 | || 24 Dart | | | 2 | 55 | 1 || 58 Cast: Sandblast | | 40 | 164 | 199 | 86 || 489 Stone Arrow | | 3 | 38 | 73 | 34 || 148 Borgnjor's Vile C | | | | 96 | 15 || 111 Magnavolt | | | | | 34 || 34 Evoke: Lightning rod | | | | 5 | 1 || 6 Wand | | | | | 2 || 2 Use: Scroll | 2 | 7 | 14 | 2 | 2 || 27 Potion | 1 | 2 | 5 | | || 8 Stab: Sleeping | | | 1 | | || 1 Armour: Leather armour | 31 | 89 | 87 | 177 | 56 || 440 Skin | 14 | 2 | | | || 16 Troll leather arm | | | 13 | 16 | || 29 Dodge: Dodged | 41 | 84 | 75 | 105 | 24 || 329 Block: Other | | | 8 | 50 | || 58 Reflection | | | 2 | 4 | || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 24597 | 20256 | 4341 | 8179 | 4819 | 18 | 1366.5 | Dungeon | 13539 | 10667 | 2872 | 3891 | 2907 | 10 | 1353.9 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Lair | 10059 | 8590 | 1469 | 3935 | 1912 | 5 | 2011.8 | Ossuary | 514 | 514 | 0 | 219 | 0 | 1 | 514.0 | Bailey | 481 | 481 | 0 | 134 | 0 | 1 | 481.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Lair:2: 2976 daAuts D:9: 2920 daAuts Lair:1: 2324 daAuts Lair:5: 2007 daAuts D:5: 1834 daAuts Lair:4: 1556 daAuts D:3: 1332 daAuts D:4: 1323 daAuts D:8: 1219 daAuts Lair:3: 1194 daAuts D:10: 1170 daAuts D:6: 1034 daAuts D:2: 1022 daAuts D:7: 991 daAuts D:1: 690 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, st_stairs_11, dreamdust_mushroom_princess, due_unseen_surprise D:2: layout_basic, basic_altar, serial_shops, nicolae_shop_glassy, kennysheep_generic_room_5 D:3: layout_basic, shapermc_ecumenical_altar_hornbeckon, serial_shops, nicolae_shop_temple_entry_statues_fountains D:4: layout_rooms, eat_drink_and_be_merry_uskayaw, nrook_mini_backslash, nicolae_shop_antique_consumables, chequers_serial_rivers_room_b D:5: layout_basic, mainiacjoe_ossuary_entry_dusty_tomb, uniq_menkaure, uniq_duvessa D:6: layout_cave_pools, mrwooster_statue_mirror D:7: layout_cave_pools, minmay_temple_entry_nine_rooms, serial_column_ruins, column_ruins_hut, column_ruins_columns_straight, column_ruins_corridor_straight, column_ruins_corridor_corner, column_ruins_columns_straight, column_ruins_open_small, uniq_crazy_yiuf_cottage D:8: layout_cave_pods, lair_entry_dummy, chequers_serial_rivers_micro_d, serial_bayou_pond_e, nicolae_shoulda_brought_a_snack, grunt_ogre_cave, nicolae_diode_basic, uniq_prince_ribbit1 D:9: layout_basic, minitemple, enter_bailey_2 D:10: layout_roguey Temple: hellmonk_temple_divided_pantheon Lair:1: layout_gridlike, nicolae_lair_grabbed_some_dinner, minmay_shattered_shrine, uniq_joseph Lair:2: lemuel_reptile_caves, layout_misc_corridors, minmay_swamp_entry_worms, guppyfry_snake_entry_garden, nicolae_lair_yak_garden Lair:3: layout_concentric_octagons, uniq_fannar Lair:4: layout_loops_ring, grunt_forest_large_clearings, uniq_sonja Lair:5: hangedman_lair_in_review, layout_cave_pods, nicolae_slime_entry_slimehenge, infiniplex_staircase_pool_2, serial_bayou_shore_b Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 24597 | 20256 | 4341 | 8179 | 4819 | 18 | 1366.5 | Dungeon | 13539 | 10667 | 2872 | 3891 | 2907 | 10 | 1353.9 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Lair | 10059 | 8590 | 1469 | 3935 | 1912 | 5 | 2011.8 | Ossuary | 514 | 514 | 0 | 219 | 0 | 1 | 514.0 | Bailey | 481 | 481 | 0 | 134 | 0 | 1 | 481.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Lair:2: 2976 daAuts D:9: 2920 daAuts Lair:1: 2324 daAuts Lair:5: 2007 daAuts D:5: 1834 daAuts Lair:4: 1556 daAuts D:3: 1332 daAuts D:4: 1323 daAuts D:8: 1219 daAuts Lair:3: 1194 daAuts D:10: 1170 daAuts D:6: 1034 daAuts D:2: 1022 daAuts D:7: 991 daAuts D:1: 690 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 3346.8 Dungeon | 53.5 | 53.4 | 100.0 | N/A | 20.4 | 1231.9 Lair | 39.1 | 39.2 | 0.0 | N/A | 75.3 | 9067.4 Ossuary | 3.0 | 3.0 | 0.0 | N/A | 0.5 | 327.0 Bailey | 4.4 | 4.4 | 0.0 | N/A | 3.7 | 2259.0 +-------+-------+-------+-------+-------+----------------------