Zing Level 1 of the Dungeon (12, 6, D:1) a +0 club (21, -3, D:1) a +0 hand axe (23, -15, D:1) a +0 club (24, -4, D:1) a +0 whip (27, -5, D:1) 18 stones (28, -11, D:1) 9 arrows (31, -10, D:1) 10 bolts (34, -10, D:1) a +0 club (38, 17, D:1) 17 bolts (48, 21, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -43, D:2) a +0 club (13, -37, D:2) a +0 hand axe a +0 scale mail (16, -25, D:2) a stone (17, -25, D:2) a stone (21, -36, D:2) a +0 helmet (22, -32, D:2) 19 poisoned darts (24, -34, D:2) a +0 dagger (24, 4, D:2) a +0 hunting sling (26, -34, D:2) a +0 leather armour a +0 hand axe a +0 whip a +0 hunting sling (27, -33, D:2) a +0 trident a +0 falchion a +0 leather armour (28, -5, D:2) a +0 hand axe (33, -41, D:2) a +0 club (40, -20, D:2) a +0 club (44, -4, D:2) 18 stones Level 3 of the Dungeon (0, 0, D:3) 16 stones (2, -16, D:3) 13 stones (6, -21, D:3) 3 poisoned darts (12, -13, D:3) a +0 leather armour (13, 14, D:3) 26 stones (19, -1, D:3) a +0 club (19, 1, D:3) 2 stones a +0 whip (23, -12, D:3) 10 stones (26, 8, D:3) 18 stones (32, 17, D:3) a poisoned dart (33, 17, D:3) 3 poisoned darts (34, -16, D:3) a cursed +0 spear (34, -15, D:3) a +0 whip (34, 17, D:3) a poisoned dart (36, -8, D:3) a +0 short sword (36, -1, D:3) a +0 spear (36, 0, D:3) a +0 club (36, 15, D:3) 3 poisoned darts a +0 dagger (48, -11, D:3) a +0 mace Level 4 of the Dungeon [Shop] Bositemi's Jewellery Boutique an uncursed ring of poison resistance (200 gold) the ring of Myonkiaz {rPois rC+} (362 gold) [ring of protection from cold] It protects you from cold. It protects you from poison. an uncursed amulet of the acrobat (300 gold) an uncursed ring of wizardry (300 gold) the ring "Sileshar" {rPois Int+2 SInv Stlth+} (332 gold) [ring of see invisible] It affects your intelligence (+2). It protects you from poison. It lets you see invisible. It makes you more stealthy. a cursed ring of poison resistance (170 gold) the amulet "Xyreapiz" {Spirit +Inv rElec rPois Stlth-} (538 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It insulates you from electricity. It protects you from poison. It lets you turn invisible. It makes you less stealthy. a +6 ring of intelligence (585 gold) a +6 ring of dexterity (585 gold) an uncursed amulet of magic regeneration (300 gold) a cursed ring of attention (45 gold) an uncursed ring of magical power (200 gold) (0, 0, D:4) a +0 scale mail (2, -3, D:4) a cursed +0 ring mail (7, -3, D:4) a +0 mace (7, 13, D:4) a +0 robe (21, 34, D:4) a cursed -1 club (24, 5, D:4) a +0 club (26, 11, D:4) a +0 mace (29, 33, D:4) a +0 robe (36, 38, D:4) a +0 short sword (46, 19, D:4) 27 stones (47, 18, D:4) 11 stones Level 5 of the Dungeon (0, 0, D:5) 24 sling bullets (21, -5, D:5) an arrow (23, -1, D:5) an arrow (24, 0, D:5) an arrow