Zing Level 1 of the Dungeon (0, 0, D:1) a +0 whip a stone (12, -26, D:1) 2 large rocks (12, 5, D:1) a +0 club (12, 6, D:1) a +0 short sword (16, -28, D:1) a +0 leather armour (17, -26, D:1) a +0 club 3 stones (18, -1, D:1) 4 poisoned darts (24, -16, D:1) a +0 short sword (29, -26, D:1) a +0 robe (31, -20, D:1) a +0 dagger (32, -20, D:1) a +0 club (43, -12, D:1) 3 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (0, 1, D:2) a +0 dagger (18, -33, D:2) a +0 shortbow (18, -6, D:2) a +0 club a +0 dagger (19, -40, D:2) a +0 whip (20, -6, D:2) a +0 short sword (22, -37, D:2) 4 stones (33, -32, D:2) a +0 leather armour (44, -33, D:2) a +0 club (45, -50, D:2) the +9 short sword of Maojom {drain, rElec rF+ Stlth+} rF+: It protects you from fire. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (54, -9, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 falchion a +0 short sword a +0 leather armour a +0 dagger an orc corpse (11, -3, D:3) a +0 whip (12, -3, D:3) a +0 hand axe a +0 flail a +0 leather armour an orc corpse an orc corpse Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a stone a kobold corpse (13, 8, D:4) the +2 leather armour of the Unbroken {Fly rC+ Dex-3} Dex-3: It affects your dexterity (-3). rC+: It protects you from cold. Fly: It grants you flight. Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (26, 2, D:5) a scroll of amnesia Level 6 of the Dungeon (0, 0, D:6) a scroll of fog (2, -12, D:6) a +6 ring of strength (8, 10, D:6) a +0 chain mail (13, 15, D:6) a +0 robe (18, 4, D:6) a ring of magical power