Zingih Level 1 of the Dungeon (0, 0, D:1) a +0 spear (0, 8, D:1) 16 stones (1, 2, D:1) a +0 club (14, 37, D:1) a +0 dagger (14, 46, D:1) a +0 dagger (22, -8, D:1) a +0 dagger (35, 18, D:1) 12 sling bullets (36, 31, D:1) a +0 chain mail (38, 9, D:1) a +0 club a +0 dagger (56, 17, D:1) a +0 mace (58, 46, D:1) a +0 short sword a stone Level 2 of the Dungeon (0, 0, D:2) 23 sling bullets (7, -32, D:2) 15 arrows (7, -17, D:2) 22 bolts (16, -40, D:2) a +0 dagger (17, -9, D:2) 14 arrows (28, -13, D:2) a +0 ring mail (28, -5, D:2) 26 arrows (31, -41, D:2) a +0 whip (34, -33, D:2) 8 sling bullets (45, 19, D:2) a frilled lizard corpse (skeletalised by now) (48, -32, D:2) a +0 halberd (50, -30, D:2) a +0 whip (52, -3, D:2) a +0 halberd a gnoll corpse (62, 18, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (1, 12, D:3) a +0 club a cursed +0 club a rat corpse a hobgoblin corpse (4, 8, D:3) a throwing net (4, 13, D:3) a +0 flail a +0 flail a +4 whip a gnoll corpse a gnoll corpse an adder corpse a hobgoblin corpse (4, 15, D:3) a rat corpse (6, 6, D:3) a potion of heal wounds (7, 9, D:3) a scroll of enchant weapon (8, 2, D:3) a potion of curing (10, 3, D:3) 16 bolts (12, 17, D:3) a scroll of teleportation