Dungeon Crawl Stone Soup version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 17143069091913412970 43 Zippel the Conjurer (level 3, -2/24 HPs) Began as a Human Conjurer on Dec 30, 2021. Slain by an orc wizard (3 damage) ... on level 2 of the Dungeon. The game lasted 00:07:17 (1954 turns). Zippel the Conjurer (Human Conjurer) Turns: 1954, Time: 00:07:17 Health: -2/24 AC: 4 Str: 7 XL: 3 Next: 82% Magic: 0/6 EV: 12 Int: 19 God: Gold: 66 SH: 0 Dex: 11 Spells: 0/6 levels left rFire + . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . h - +2 robe {Will+} rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ++... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: horns 1, fire resistance 1, strong-willed 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Armour h - a +2 robe of willpower (worn) Scrolls b - a scroll of identify {unknown} e - a scroll of silence {unknown} f - a scroll of vulnerability {unknown} i - a scroll of teleportation {unknown} Potions a - a potion of cancellation {unknown} c - a potion of attraction {unknown} Skills: + Level 2.2 Dodging + Level 2.3 Stealth + Level 0.4 Unarmed Combat + Level 2.4 Spellcasting + Level 4.5 Conjurations * Level 0.2 Hexes * Level 0.2 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 3% 2 c - Dazzling Flash Conj/Hex 22% N/A 19% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Nemelex Xobeh Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Your flesh is heat resistant. (rF+) You are strong-willed. (Will+) Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You hit something but do no damage. Something hits you. You closely miss something. Something hits you but does no damage. You hit something but do no damage. Something hits you but does no damage. You barely miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You miss something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. A pair of horns grows on your head! You feel resistant to heat. You feel strong-willed. Something hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. Something hits you. You die... #o# #.# ##########.# #.....))...# #.########## #.# #.# #{# #@# #.# #.# #.# #.# #.# ##.## ######...#### ............# There were no monsters in sight! Vanquished Creatures 2 dart slugs 2 orcs (D:2) 2 endoplasms (D:1) 4 goblins 4 hobgoblins 2 jackals (D:1) 5 kobolds 2 quokkas 2 ball pythons 3 bats (D:1) 2 frilled lizards (D:1) 4 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zippel the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 145 | D:1 | Reached XP level 2. HP: 15/19 MP: 3/5 358 | D:1 | Learned a level 2 spell: Searing Ray 835 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/6 1630 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1807 | D:2 | Learned a level 3 spell: Dazzling Flash 1952 | D:2 | HP: 1/24 [something/puff of flame (7)] 1953 | D:2 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1953 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 1953 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 1954 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_basic D:2: layout_loops_ring, shapermc_ecumenical_altar_petra, basic_altar, serial_shops, shop Action || total -------------------------++------- Melee: Unarmed || 38 Cast: Magic Dart || 71 Searing Ray || 2 Use: Potion || 2 Armor: Robe || 15 Dodge: Dodged || 14