Dungeon Crawl Stone Soup version 0.27.1-34-g3ba077fa99 (webtiles) character file. Game seed: 7513096354601585582 155 Zippel the Ogre Mage (level 5, -1/49 HPs) Began as an Ogre Wanderer on Jan 2, 2022. Slain by a scorpion (8 damage) ... on level 2 of the Dungeon. The game lasted 00:18:31 (2836 turns). Zippel the Ogre Mage (Ogre Wanderer) Turns: 2836, Time: 00:18:31 Health: -1/49 AC: 3 Str: 14 XL: 5 Next: 37% Magic: 5/10 EV: 10 Int: 14 God: Gold: 124 SH: 0 Dex: 10 Spells: 5/11 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.16/turn g - ring of protection from cold MPRegen 0.12/turn (no ring) @: lethally poisoned (-1 -> -10), attractive A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons a - a +2 dagger k - a +2 short sword of protection Missiles b - a curare-tipped dart d - 34 stones (quivered) Armour c - a +0 robe (worn) Jewellery g - a ring of protection from cold (left hand) Scrolls e - 2 scrolls of identify {unknown} f - a scroll of holy word {unknown} h - a scroll of teleportation {unknown} i - a scroll of fog {unknown} Potions j - a potion of attraction l - a potion of heal wounds {unknown} Skills: * Level 1.6 Fighting + Level 1.0 Axes + Level 1.1 Throwing + Level 2.1 Dodging + Level 0.2 Stealth * Level 3.7 Spellcasting * Level 1.1 Hexes * Level 0.5 Transmutations * Level 2.7 Ice Magic + Level 1.8 Poison Magic + Level 1.0 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 40% 1d6 7% 1 b - Corona Hex 5% N/A 13% 1 c - Ozocubu's Armour Ice 10% N/A 21% 3 d - Beastly Appendage Tmut 8% N/A 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 4% N/A 24% 2 Spider Form Tmut/Pois 3% N/A 36% 3 Inner Flame Hex/Fire 4% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History The scorpion is heavily wounded. You feel very sick. The scorpion stings you. Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, softly glowing) You freeze the scorpion. The scorpion is heavily wounded. You feel very sick. The scorpion barely misses you. Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, softly glowing) You freeze the scorpion. The scorpion is heavily wounded. You feel sick. The scorpion stings you. You are more poisoned. The scorpion poisons you! The scorpion stings you but does no damage. It was a potion of attraction. You feel attractive to monsters. You feel very sick. The scorpion stings you! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, softly glowing) You freeze the scorpion. The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you! You die... #.......# #>......# #......## #[.....# #......# ######.# #.# #######.# #(...s@.# #.####### You could see a scorpion (corona). Vanquished Creatures An ogre (D:2) Terence (D:2) An adder (D:2) A worm (D:2) 2 dart slugs (D:1) 4 bats 5 endoplasms 2 giant cockroaches (D:1) A goblin (D:2) 3 hobgoblins 2 quokkas (D:1) 4 ball pythons 3 frilled lizards 5 kobolds A rat (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zippel the Ogre Wanderer began the quest for the Orb. 0 | D:1 | Zippel set off with the following items: a +2 dagger, 2 | curare-tipped darts, a +0 robe; and the following spells | available to memorise: Freeze, Corona, Ozocubu's Armour, | Inner Flame 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 2 | D:1 | Learned a level 1 spell: Freeze 4 | D:1 | Learned a level 1 spell: Corona 478 | D:1 | Reached XP level 2. HP: 26/26 MP: 3/5 893 | D:1 | Reached skill level 1 in Fighting 1130 | D:1 | Reached XP level 3. HP: 33/33 MP: 2/6 1199 | D:1 | Learned a level 3 spell: Ozocubu's Armour 2045 | D:2 | Learned a level 1 spell: Beastly Appendage 2062 | D:2 | Noticed an ogre 2069 | D:2 | Killed an ogre 2070 | D:2 | Reached skill level 3 in Spellcasting 2070 | D:2 | Reached skill level 1 in Hexes 2070 | D:2 | Reached XP level 4. HP: 42/42 MP: 5/9 2120 | D:2 | Reached XP level 5. HP: 41/49 MP: 4/10 2232 | D:2 | Found a faded altar of an unknown god. 2422 | D:2 | Noticed Terence 2433 | D:2 | Killed Terence 2836 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_basic D:2: layout_basic, ebering_ecumenical_altar_hall, moated_statue, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Fighting | 1 | 1.6 Spellcasting | 3 | 3.7 Hexes | 1 | 1.1 Ice Magic | 2 | 2.7 Axes | | 1.0 Throwing | | 1.1 Stealth | | 0.2 Transmutations | | 0.5 Poison Magic | | 1.8 Evocations | | 1.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 37 | || 37 Throw: Stone | 2 | 14 || 16 Dart | 2 | || 2 Cast: Freeze | 58 | 34 || 92 Corona | 9 | 8 || 17 Ozocubu's Armour | 1 | || 1 Use: Potion | | 1 || 1 Armor: Robe | 21 | 3 || 24 Dodge: Dodged | 32 | 15 || 47