Dungeon Crawl Stone Soup version 0.27.1-34-g3ba077fa99 (webtiles) character file. Game seed: 17622182913262615274 126 Zippel the Conjurer (level 5, -1/28 HPs) Began as a Tengu Conjurer on Jan 15, 2022. Was a Believer of Sif Muna. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:14:28 (3259 turns). Zippel the Conjurer (Tengu Conjurer) Turns: 3259, Time: 00:14:29 Health: -1/28 AC: 3 Str: 7 XL: 5 Next: 9% Magic: 4/10 EV: 14 Int: 20 God: Sif Muna [**....] Gold: 157 SH: 0 Dex: 12 Spells: 3/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . g - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.12/turn (no ring) @: brilliant, lethally poisoned (-1 -> -18), flying quickly and evasively, quick A: beak, talons 3, nimble flight a: Renounce Religion, Channel Magic You were on level 4 of the Dungeon. You worshipped Sif Muna. Sif Muna was pleased with you. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 157 gold pieces. Inventory: Hand Weapons j - a +2 mace of protection p - a +2 spear q - a +0 quarterstaff Missiles r - a throwing net Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) Wands s - a wand of flame (26) Scrolls d - a scroll of immolation {unknown} e - a scroll of vulnerability {unknown} h - a scroll of enchant weapon {unknown} i - a scroll of noise {unknown} k - 3 scrolls of identify {unknown} o - a scroll of brand weapon {unknown} Potions b - 2 potions of flight {unknown} c - a potion of brilliance f - a potion of cancellation {unknown} l - a potion of might {unknown} m - a potion of haste {unknown} n - a potion of resistance {unknown} Skills: + Level 0.1 Fighting + Level 2.5 Dodging + Level 2.2 Stealth * Level 3.2 Spellcasting + Level 6.7 Conjurations * Level 1.1 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 3d6 1% 2 c - Conjure Flame Conj/Fire 28% 6-21 9% 3 d - Summon Small Mammal Summ 16% N/A 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 50% N/A 11% 3 Sandblast Erth 8% 2d5 14% 1 Passwall Tmut/Erth 3% N/A 22% 2 Ignite Poison Fire/Tmut/Pois 7% N/A 34% 3 Sticky Flame Conj/Fire 28% 2d5 26% 4 Fulminant Prism Conj/Hex 12% 3d9 34% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 34% 4 Lee's Rapid Deconstruct Erth 2% 3d5* 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Sif Muna Trog Shops: D:1 : Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Message History The scorpion is lightly wounded. (Press . to maintain the ray.) Your bat hits the scorpion. Your bat closely misses the scorpion. The searing ray hits the scorpion. The scorpion is heavily wounded. Your bat misses the scorpion. The scorpion stings you. You are poisoned. The scorpion poisons you! Really fire in your bat's direction? Okay, then. You stop channeling your searing ray. You feel very sick. Your bat misses the scorpion. The scorpion closely misses you. Your bat misses the scorpion. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! You feel very sick. Your bat hits the scorpion but does no damage. It was a potion of brilliance. You feel clever all of a sudden. You feel very sick. Your bat barely misses the scorpion. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! Your bat hits the scorpion but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - scorpion You feel a surge of power! The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. Your bat hits the scorpion but does no damage. Really fire at your bat? Okay, then. You stop channeling your searing ray. You die... ### #.# (.. ..# #.# #.# #.# ### ... #####b###..... #.# #..@.s....# #.# #.###.###.# #.# #.# #.# ##.# #.# #.### #..# #.# #...# # ##.## #.# ###.#.# ##.<# #.#####.#.# ####...######.........### +.......................+ You could see a scorpion (ally target) and a friendly bat (summoned). Vanquished Creatures Robin (D:2) A gnoll (D:3) 3 adders (D:3) A white imp (D:3) A dart slug (D:1) 6 endoplasms 2 giant cockroaches (D:1) 8 hobgoblins 3 quokkas 5 ball pythons 5 bats 5 frilled lizards 12 goblins 6 kobolds 5 rats 64 creatures vanquished. Vanquished Creatures (collateral kills) An orc (D:3) 1 creature vanquished. Grand Total: 65 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zippel the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 8 | D:1 | Found Rahoali's Book Shoppe. 181 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 541 | D:1 | Reached skill level 6 in Conjurations 631 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/7 854 | D:1 | Learned a level 2 spell: Searing Ray 858 | D:1 | Learned a level 3 spell: Conjure Flame 1044 | D:2 | Found a faded altar of an unknown god. 1049 | D:2 | Became a worshipper of Sif Muna the Loreminder 1049 | D:2 | Reached * piety under Sif Muna 1266 | D:2 | Noticed Robin 1596 | D:2 | Killed Robin 1597 | D:2 | Reached XP level 4. HP: 24/24 MP: 0/8 1944 | D:2 | Reached ** piety under Sif Muna 2395 | D:3 | Found a shimmering blue altar of Sif Muna. 2402 | D:3 | Got Sif Muna's Grimoire of Companions 2411 | D:3 | Found a bloodstained altar of Trog. 2590 | D:3 | Reached skill level 1 in Fire Magic 2590 | D:3 | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 2590 | D:3 | Reached XP level 5. HP: 28/28 MP: 5/10 2697 | D:3 | Learned a level 1 spell: Summon Small Mammal 3259 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_h, layout_basic, serial_shops, shop, kennysheep_pointless_box D:2: layout_basic, hellmonk_ecumenical_altar_run_dry, uniq_robin D:3: layout_loops_cross, nzn_overflow_gifts_of_might_and_magic, grunt_ministairs_8 D:4: layout_loops_corners Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 6 | 6.7 Spellcasting | 3 | 3.2 Fire Magic | 1 | 1.1 Fighting | | 0.1 Dodging | | 2.5 Stealth | | 2.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Kick | 1 | || 1 Cast: Magic Dart | 66 | 33 || 99 Searing Ray | 2 | 9 || 11 Conjure Flame | 1 | 1 || 2 Summon Small Mamm | | 5 || 5 Use: Potion | | 1 || 1 Armor: Robe | 2 | 2 || 4 Dodge: Dodged | 7 | 5 || 12