Zippel Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, 19, D:1) a +0 dagger (8, 11, D:1) 19 sling bullets (33, 39, D:1) a +0 short sword (38, 3, D:1) a +0 buckler (39, -3, D:1) a +0 dagger (52, 19, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) 17 arrows (1, 22, D:2) a +0 whip (11, 10, D:2) a +0 hunting sling a +0 dagger (12, 19, D:2) a +0 club (13, -11, D:2) a +0 dagger (14, -8, D:2) a +0 whip (15, -11, D:2) a +0 club (20, -12, D:2) a +0 robe (20, 22, D:2) a +0 dagger (24, -11, D:2) a +0 whip (39, 1, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Foth's Weapon Shop a +0 falchion (33 gold) a +0 spear (33 gold) 15 arrows (33 gold) the +4 great mace "Fulotirr" {vorpal, rElec Will+ Int+3 SInv} (657 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. Will: It increases your willpower. a +3 shortbow of flaming (246 gold) the +7 scimitar of Generosity {freeze, +Blink rPois rN+} (710 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. rN: It protects you from negative energy. +Blink: It lets you blink. a +0 club (11 gold) a +0 flail of draining (91 gold) a +0 falchion (33 gold) (0, 0, D:3) a +0 short sword (12, 8, D:3) a +0 mace (19, -11, D:3) a +0 club (27, -1, D:3) a +0 short sword (28, 5, D:3) 20 arrows (34, 3, D:3) a +0 dagger (38, -10, D:3) a +0 ring mail (44, 15, D:3) a +0 club Level 4 of the Dungeon (1, 8, D:4) a staff of death (3, -11, D:4) 23 arrows (5, 12, D:4) 10 arrows (18, -7, D:4) a +0 war axe (28, 12, D:4) 17 arrows (29, 13, D:4) a +0 plate armour (37, 12, D:4) a +0 dagger (41, 34, D:4) 5 poisoned darts (58, 20, D:4) a +0 club (58, 28, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +2 short sword of flaming a +0 plate armour (8, -39, D:5) a +0 club (17, -37, D:5) a +0 club (20, 1, D:5) a +0 leather armour (29, -16, D:5) a +0 ring mail (33, -9, D:5) a staff of poison (34, -45, D:5) a +0 short sword (37, 13, D:5) a +0 rapier a +0 leather armour (38, -18, D:5) a +0 giant club (40, -17, D:5) a +0 giant spiked club (40, 16, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (2, 7, D:6) a +0 whip of flaming a +0 robe (3, -22, D:6) a +0 leather armour a +2 dagger of draining (4, -23, D:6) a +0 club (6, -32, D:6) a +0 dagger (7, -23, D:6) a boomerang a +0 falchion (9, -19, D:6) a +0 leather armour (10, -17, D:6) 2 poisoned darts a +0 dagger (11, -36, D:6) a +0 plate armour (12, -12, D:6) a +0 falchion (20, -11, D:6) a +0 robe (26, -1, D:6) a +0 flail (27, -3, D:6) a +0 flail (27, 0, D:6) a +0 whip a +0 spear (29, 0, D:6) a +0 spear a +0 scale mail a +0 buckler (30, 1, D:6) a +0 flail (31, 4, D:6) a +0 ring mail Level 7 of the Dungeon (1, 14, D:7) a +0 robe a +2 short sword (1, 19, D:7) a +0 robe a +4 falchion (2, 3, D:7) a +0 trident (2, 27, D:7) 16 arrows a +0 shortbow (3, 12, D:7) a +0 robe a +0 battleaxe (4, 12, D:7) a +0 robe a +0 long sword (6, 15, D:7) a +0 club (19, -3, D:7) a +0 club (42, 27, D:7) the +1 robe of the Swamp {Drain Will+ Dex+5} Dex: It affects your dexterity (+5). Drain: It drains your maximum health when unequipped. Will: It increases your willpower. Level 8 of the Dungeon (0, 0, D:8) a +0 fustibalus (15, 20, D:8) a +4 dagger a +1 vampiric trident a +0 scale mail (15, 21, D:8) a +0 dagger a +0 ring mail a +0 trident a +0 scale mail (16, 20, D:8) a +0 dagger a +0 robe (23, 9, D:8) a +0 ring mail (39, 0, D:8) the +2 robe of the Game of Life {rCorr Int+6} Int: It affects your intelligence (+6). rCorr: It protects you from acid and corrosion. (39, 3, D:8) 11 bolts (42, -4, D:8) a +0 falchion (42, 12, D:8) a +0 spear (43, -5, D:8) a +0 leather armour (43, -3, D:8) a +0 club a +0 ring mail (44, -4, D:8) a +0 whip 3 boomerangs (44, -3, D:8) a +0 club a +0 ring mail (44, -2, D:8) a +0 dagger a +0 robe (47, -22, D:8) a +0 whip (47, -17, D:8) a +0 flail a +0 scale mail a +0 war axe (47, -6, D:8) a +0 leather armour (48, -17, D:8) a +0 club (51, -18, D:8) a potion of degeneration a scroll of vulnerability Level 9 of the Dungeon (0, 0, D:9) a wand of flame (24) a wand of acid (11) a wand of digging (2) (4, 0, D:9) 13 arrows (15, 9, D:9) a +0 whip a +1 short sword of protection (20, 1, D:9) a +0 club a +0 hand crossbow 18 bolts (24, 8, D:9) a +1 dagger of venom (25, 1, D:9) 4 poisoned darts a +0 club (25, 2, D:9) a +0 dagger (31, 7, D:9) a +0 scale mail (33, -8, D:9) a +0 short sword (47, 15, D:9) 2 poisoned darts (49, -7, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 kite shield (3, 3, D:10) a +0 spear (8, 4, D:10) 15 arrows (9, 30, D:10) 15 sling bullets (11, 21, D:10) a wand of iceblast (1) (15, 19, D:10) a +0 robe a +0 club (16, 17, D:10) 19 arrows (17, 18, D:10) a +0 spear (19, 11, D:10) a +0 whip (19, 14, D:10) a +0 robe a +0 dagger a +0 whip (19, 18, D:10) 11 sling bullets (24, 21, D:10) a +0 leather armour (42, 31, D:10) a potion of degeneration (43, 27, D:10) a wand of iceblast (3) the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 15 gold pieces (6, 1, Lair:1) 7 gold pieces (6, 2, Lair:1) a +1 dagger of distortion (still there?) 5 curare-tipped darts (still there?) an amulet of faith (still there?) a scroll of magic mapping (still there?) the kobold corpse of Sonja (still there?) (12, 1, Lair:1) a death yak skeleton (12, 2, Lair:1) a polar bear skeleton (17, 48, Lair:1) a +0 hunting sling (29, 52, Lair:1) a +0 chain mail (31, 10, Lair:1) a +0 leather armour