Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 9936915727203770199 31 Zippel the Conjurer (level 3, -7/24 HPs) Began as a Barachi Conjurer on Mar 12, 2022. Killed from afar by Terence (8 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:05:11 (1697 turns). Zippel the Conjurer (Barachi Conjurer) Turns: 1697, Time: 00:05:11 Health: -7/24 AC: 2 Str: 8 XL: 3 Next: 22% Magic: 0/7 EV: 12 Int: 20 God: Gold: 100 SH: 0 Dex: 10 Spells: 1/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} d - 2 scrolls of teleportation {unknown} Potions b - a potion of lignification {unknown} Skills: + Level 2.2 Dodging + Level 2.0 Stealth + Level 0.1 Unarmed Combat + Level 2.7 Spellcasting + Level 5.0 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Dazzling Flash Conj/Hex 24% N/A 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (heavily wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! Terence the Incautious comes into view. He is wielding a +0 mace, wearing a +3 chain mail of fire resistance and carrying a wand of flame (19). Terence shouts! Terence zaps a wand. The puff of flame misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace, wearing a +3 chain mail of fire resistance and carrying a wand of flame (18) (84% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence zaps a wand. The puff of flame hits you! Ouch! That really hurt! The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence! Terence is heavily wounded. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence drinks a potion. Terence is healed! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace, wearing a +3 chain mail of fire resistance and carrying a wand of flame (17) (moderately wounded, 84% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Hop to where? Press: ? - help, Dir - move target, p - Terence Boing! Terence zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Terence zaps a wand. The puff of flame hits you! You die... .....## ##...#.####. #.. #...##..###...... .. #....## #...... .. #...## ##<.... #. #...## #..... #. #..#..#####..... #.## #.###....####.## #..######.# ####...#..# #####@....@..# ###<#.### #....○######## #...# # #..###.# ##.## # #.##### ##### #.# # ###.....#####...####.#### #.....†.................. #....###...#.......####### ####.#####.....)...# # #...............# You could see Terence. Vanquished Creatures A dart slug (D:1) An endoplasm (D:2) 3 goblins 2 hobgoblins 4 jackals (D:1) 4 kobolds A quokka (D:2) 2 ball pythons A bat (D:1) 3 frilled lizards 6 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zippel the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 448 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 602 | D:1 | Found a faded altar of an unknown god. 1399 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1402 | D:2 | Learned a level 2 spell: Searing Ray 1406 | D:2 | Learned a level 3 spell: Dazzling Flash 1444 | D:2 | Reached skill level 5 in Conjurations 1690 | D:2 | Noticed Terence 1697 | D:2 | HP: 1/24 [Terence/puff of flame (10)] 1697 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_loops_corners, dreamdust_ecumenical_altar_hidden_monk_grotto D:2: layout_rooms, st_stairs_4, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Conjurations | 5 | 5.0 Dodging | | 2.2 Unarmed Combat | | 0.1 Spellcasting | | 2.7 Action || total -------------------------++------- Melee: Unarmed || 21 Cast: Magic Dart || 44 Searing Ray || 3 Abil: Hop || 1 Armor: Robe || 3 Dodge: Dodged || 18