Zippel Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (2, -5, D:1) a +0 dagger a +0 robe (4, -6, D:1) a +0 whip (4, 36, D:1) 20 arrows (6, -11, D:1) a +0 scale mail (11, 16, D:1) 17 sling bullets (16, 18, D:1) a +0 dagger (20, -6, D:1) 25 stones (24, 4, D:1) a +0 dagger (32, -3, D:1) 11 arrows (41, -7, D:1) a +0 club (43, 4, D:1) 25 arrows (49, 9, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 18 stones (11, -7, D:2) a +0 club (13, -5, D:2) a +0 whip 4 stones (24, -2, D:2) a +0 dagger (33, -12, D:2) a +0 mace (44, -4, D:2) a +0 club (46, 38, D:2) a +0 dagger (49, 20, D:2) 16 stones (51, 15, D:2) 16 bolts (57, 30, D:2) a +0 dagger (65, 15, D:2) 5 poisoned darts Level 3 of the Dungeon [Shop] Tyrhaed's Weapon Shoppe a +2 vorpal morningstar (234 gold) a +2 great mace of protection (257 gold) the +8 hand crossbow "Omoaf" {elec, rElec Will- Str+6 SInv} (978 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+6). rElec: It insulates you from electricity. SInv: It lets you see invisible. Will: It decreases your willpower. 4 boomerangs (26 gold) a +0 long sword (45 gold) the +8 hunting sling of Disharmony {freeze, +Blink rElec Stlth+} (864 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. +Blink: It lets you blink. Stlth: It makes you more stealthy. a +0 hunting sling (19 gold) a +0 club (13 gold) 23 stones (29 gold) a +1 battleaxe of flaming (243 gold) 10 stones (13 gold) a +0 rapier (52 gold) (0, 10, D:3) a +0 hunting sling (3, 2, D:3) a +0 short sword 5 stones (4, 19, D:3) 16 stones (6, 13, D:3) 16 bolts (7, 7, D:3) 3 poisoned darts (15, -6, D:3) a +0 club (15, -5, D:3) a +0 dagger (16, -7, D:3) a +0 ring mail (32, 20, D:3) a +0 club a +0 club (33, 20, D:3) a +0 dagger (34, 19, D:3) a +0 dagger a +1 dagger of venom 19 arrows (34, 20, D:3) a +0 club (44, 15, D:3) a +0 scale mail (46, 9, D:3) a +0 mace (46, 14, D:3) a +0 dagger (47, 24, D:3) 20 arrows Level 4 of the Dungeon (20, -3, D:4) a stone a +0 short sword (22, -3, D:4) a +0 flail (36, 7, D:4) a +0 dagger (37, 7, D:4) a +0 dagger (40, -27, D:4) 25 stones (45, 29, D:4) a +0 mace (45, 30, D:4) a +0 dagger a +0 robe (47, -5, D:4) a book of Minor Magic (47, 29, D:4) a +0 hand axe (50, -15, D:4) a +0 short sword of venom (59, -24, D:4) a +0 leather armour (59, 0, D:4) a +0 ring mail Level 5 of the Dungeon (37, 27, D:5) a +0 falchion (37, 30, D:5) a +0 robe (51, 22, D:5) a +0 scale mail (53, 13, D:5) 27 bolts (54, 27, D:5) a +0 short sword (56, 29, D:5) a +0 giant spiked club (57, 6, D:5) a +0 hand axe (57, 37, D:5) a +0 ring mail (61, 22, D:5) 16 sling bullets Level 6 of the Dungeon (0, 0, D:6) a scroll of fear (0, 4, D:6) a +0 helmet (4, 0, D:6) a +0 dagger (still there?) a +0 ring mail (still there?) an orc corpse (still there?) (6, 0, D:6) a scroll of identify (still there?) a hound corpse (still there?) (8, -7, D:6) a +0 giant club an ogre skeleton (28, 7, D:6) 22 stones (31, -12, D:6) a +0 chain mail (35, 15, D:6) a scroll of identify (36, 33, D:6) a +0 robe (40, 1, D:6) 2 potions of flight (42, -6, D:6) 15 stones (45, -4, D:6) 18 gold pieces