Zippel Level 1 of the Dungeon (0, 0, D:1) 25 stones (8, 9, D:1) 25 stones (12, 13, D:1) a +0 whip (15, 20, D:1) 19 stones (34, 13, D:1) a +0 dagger 2 stones (36, 31, D:1) a +0 whip a stone (43, 17, D:1) a +0 short sword (48, 14, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 17 stones (4, -5, D:2) a +0 spear 2 boomerangs (5, -5, D:2) a +0 flail (5, -4, D:2) a +0 club (11, 4, D:2) 17 stones (14, -3, D:2) a +0 spear (16, 14, D:2) a +0 dagger (27, -3, D:2) a +0 whip (28, 24, D:2) a +0 dagger (29, 20, D:2) a +0 leather armour (32, 3, D:2) 31 arrows (42, -5, D:2) a +0 club Level 3 of the Dungeon (9, -8, D:3) a +0 dagger (10, 10, D:3) a +0 dagger (17, 7, D:3) 17 stones (22, 5, D:3) 21 bolts (29, 8, D:3) 3 poisoned darts (34, 20, D:3) 13 stones (43, -7, D:3) a +0 short sword (43, 4, D:3) a +0 robe (49, -1, D:3) a +0 dagger (49, 0, D:3) a +0 dagger (49, 16, D:3) a +0 club 4 stones (50, 18, D:3) 24 stones (60, -9, D:3) 4 boomerangs Level 4 of the Dungeon (0, 0, D:4) 21 stones (3, 6, D:4) a +0 club (7, -5, D:4) 29 stones (11, 14, D:4) a +0 club (12, 8, D:4) 8 stones (27, 12, D:4) a +0 ring mail (28, -2, D:4) 29 arrows (28, 16, D:4) a +0 mace a +0 dagger a +0 robe (29, 3, D:4) a +0 robe (29, 24, D:4) a +0 flail (30, 0, D:4) 5 boomerangs (31, 24, D:4) a +0 robe (31, 26, D:4) a +0 dagger (37, 11, D:4) a +0 plate armour (39, 9, D:4) 6 poisoned darts a +0 short sword (40, 9, D:4) a +0 whip (45, 3, D:4) 20 arrows (47, 2, D:4) 9 arrows Level 5 of the Dungeon [Shop] Duguw's Weapon Shop a +0 mace (39 gold) the +8 long sword of the Ten Bones {vamp, rC+ rN+ rCorr Int-2} (911 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (-2). rC: It protects you from cold. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +0 war axe (45 gold) a +0 spear (39 gold) a +0 war axe (45 gold) a +0 dagger (26 gold) a +0 hand crossbow of flaming (107 gold) 11 stones (14 gold) (0, 0, D:5) a +0 robe (2, 12, D:5) a +0 mace (4, -6, D:5) 12 bolts (20, -8, D:5) a +0 falchion (23, -4, D:5) a +0 robe (26, 15, D:5) a +0 dagger (41, -15, D:5) a +0 shortbow 9 arrows (41, 9, D:5) a +0 giant club Level 6 of the Dungeon (5, 0, D:6) a +0 whip (6, 10, D:6) a +0 quarterstaff (30, 42, D:6) a +0 leather armour (35, 24, D:6) a +0 spear a +0 scale mail (35, 25, D:6) a +0 halberd a +0 flail (36, 24, D:6) a +0 halberd (36, 26, D:6) a +0 halberd (36, 28, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 whip (2, -16, D:7) a +0 shortbow (still there?) 23 arrows (still there?) a centaur corpse (still there?) (2, 1, D:7) 20 stones (4, 0, D:7) a +0 spear (5, -2, D:7) a +0 club a boomerang a +0 leather armour (5, -1, D:7) a +0 spear a goblin corpse (5, 0, D:7) a +0 spear a goblin corpse (5, 1, D:7) a +0 spear a goblin corpse (12, -34, D:7) a potion of magic (12, -26, D:7) a bullfrog corpse (14, -21, D:7) a +0 quarterstaff (15, -5, D:7) 24 stones (34, -11, D:7) a +0 whip (35, -16, D:7) a +0 spear (36, 4, D:7) a +0 dagger (41, 0, D:7) a potion of curing the Ecumenical Temple a bailey (0, 0, Bailey) a +0 spear (0, 1, Bailey) a +0 spear (3, 3, Bailey) a +0 spear (5, -7, Bailey) a +0 spear (14, -5, Bailey) a +0 spear