Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 3748819020906596818 436 Zippel the Magician (level 6, 0/43 HPs) Began as a Demonspawn Hedge Wizard on Dec 26, 2022. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:21:04 (4315 turns). Zippel the Magician (Demonspawn Hedge Wizard) Turns: 4315, Time: 00:21:04 Health: 0/43 AC: 2 Str: 10 XL: 6 Next: 68% Magic: 6/13 EV: 12 Int: 18 God: Gold: 212 SH: 4 Dex: 12 Spells: 10/14 levels left rFire + . . SeeInvis . g - +0 long sword rCold + . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois + Reflect . c - +0 hat rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.14/turn (no ring) MPRegen 0.13/turn (no ring) @: lethally poisoned (0 -> -1), resistant, on berserk cooldown, attractive, flying, slowed, very slow A: large bone plates 1, demonic guardian 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 212 gold pieces. Inventory: Hand Weapons a - a +0 dagger g - a +0 long sword (weapon) h - a +1 dagger of speed Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery s - the ring of Fedd {rElec rF+++ rCorr Str-3 Int-5 SInv} (You found it on level 4 of the Dungeon) [ring of see invisible] Str: It affects your strength (-3). Int: It affects your intelligence (-5). rF: It renders you almost immune to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Scrolls d - 3 scrolls of identify {unknown} f - 3 scrolls of teleportation {unknown} i - a scroll of enchant armour {unknown} j - 2 scrolls of enchant weapon {unknown} k - 2 scrolls of amnesia {unknown} n - 2 scrolls of vulnerability {unknown} q - a scroll of blinking {unknown} Potions e - a potion of attraction l - 3 potions of haste o - a potion of ambrosia {unknown} t - a potion of brilliance {unknown} Skills: + Level 1.1 Fighting + Level 0.6(0.8) Short Blades + Level 0.4(0.7) Long Blades + Level 2.5 Dodging + Level 2.8 Stealth + Level 0.1 Shields + Level 4.9 Spellcasting + Level 2.1 Conjurations + Level 0.1 Hexes + Level 3.4 Summonings + Level 0.8 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 b - Slow Hex 20% N/A 13% 1 c - Call Imp Summ 16% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 14% N/A 14% 2 Conjure Flame Conj/Fire 8% 6-21 26% 3 Mephitic Cloud Conj/Pois/Air 6% N/A 30% 3 Portal Projectile Hex/Tloc 12% N/A 32% 3 Tukima's Dance Hex 5% N/A 36% 3 Blade Hands Tmut 2% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are partially covered in large bone plates. (SH +4) A demonic guardian rushes to your aid. Message History It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel sick. Your crimson imp closely misses the scorpion. The scorpion stings your crimson imp. The scorpion is attracted toward you. It was a potion of flight. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * You feel sick. Your crimson imp closely misses the scorpion. The scorpion barely misses your crimson imp. It was a potion of resistance. You feel protected. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings your crimson imp. Your crimson imp hits the scorpion. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion completely misses your crimson imp. Your crimson imp hits the scorpion. You are too berserk! You hit the scorpion. You kill the scorpion! * * * LOW HITPOINT WARNING * * * You feel sick. You are too berserk! * * * LOW HITPOINT WARNING * * * You feel sick. You feel a strong urge to attack something. * * * LOW HITPOINT WARNING * * * You feel sick. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You die... #.# #..).. #.# ########...# #.# ###.........# #[###...........# #.##..######...## #.#..## ###..### #..)## #..... ##.5## #..... #..@# ##..### ##### #...# #...# #### #>..# ##..## ##..## ...###...## #...########...## .....#....# ##..............### ##....#...# #..............<.. ##...#...## ##................. ##<..#...# ##...............### ##..(...###...#####........# You could see a friendly crimson imp (summoned). Vanquished Creatures An ogre (D:4) A scorpion (D:4) A jelly (D:4) 2 gnolls (D:3) 3 adders A worm (D:2) A dart slug (D:3) 5 ball pythons 5 bats 3 endoplasms 5 goblins 6 hobgoblins 3 jackals (D:1) A quokka (D:3) 4 frilled lizards 4 kobolds 6 rats 52 creatures vanquished. Vanquished Creatures (collateral kills) A necrophage (D:3) A hound (D:4) An iguana (D:3) 2 gnolls (D:3) An adder (D:2) 4 ball pythons 4 endoplasms 3 goblins 4 hobgoblins 3 frilled lizards (D:1) 24 creatures vanquished. Vanquished Creatures (others) 3 plants (D:1) 3 creatures vanquished. Grand Total: 79 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zippel the Demonspawn Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 2 | D:1 | Learned a level 1 spell: Slow 115 | D:1 | Found a faded altar of an unknown god. 388 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 388 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 528 | D:1 | Learned a level 2 spell: Call Imp 1147 | D:2 | You fall into a shaft and drop 1 floor! 1205 | D:3 | Reached XP level 3. HP: 11/24 MP: 2/8 1437 | D:3 | Reached XP level 4. HP: 30/30 MP: 7/9 1770 | D:3 | Noticed a necrophage 1785 | D:3 | Killed a necrophage 1786 | D:3 | Reached skill level 4 in Spellcasting 1786 | D:3 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 1786 | D:3 | Reached XP level 5. HP: 12/35 MP: 4/11 3760 | D:4 | Identified the ring of Fedd {rElec rF+++ rCorr Str-3 Int-5 | SInv} 3800 | D:4 | Noticed an ogre 3815 | D:4 | Killed an ogre 3816 | D:4 | Reached skill level 1 in Fighting 3816 | D:4 | Gained mutation: A demonic guardian rushes to your aid. | [demonic ancestry] 3816 | D:4 | Reached XP level 6. HP: 43/43 MP: 5/12 4311 | D:4 | HP: 3/64 [poisoned by a scorpion] 4313 | D:4 | HP: 1/64 [poisoned by a scorpion] 4315 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_loops_ring, hellmonk_ecumenical_altar_crossroads, palyth_stone_intersect, minmay_lizard_king D:2: layout_rooms, ebering_dispersal_statue_hall D:3: minmay_evil_eye, layout_basic D:4: layout_layer_cave, minmay_temple_entry_offerings Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 | 2.5 Stealth | 2 | 2.8 Summonings | 2 3 | 3.4 Spellcasting | 4 | 4.9 Fighting | 1 | 1.1 Conjurations | 2 | 2.1 Short Blades | | 0.6 Long Blades | | 0.4 Shields | | 0.1 Hexes | | 0.1 Translocations | | 0.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 48 | || 48 Long sword | 5 | 55 || 60 Cast: Magic Dart | 26 | 84 || 110 Slow | 1 | 2 || 3 Call Imp | 7 | 24 || 31 Use: Potion | 1 | 6 || 7 Stab: Sleeping | 1 | 3 || 4 Distracted | | 1 || 1 Armor: Robe | 9 | 19 || 28 Dodge: Dodged | 30 | 42 || 72 Block: Other | | 15 || 15