Zippel Level 1 of the Dungeon (8, -19, D:1) a +0 club (8, 19, D:1) a +0 club a +0 club (25, -15, D:1) a +0 robe (29, -21, D:1) a +0 dagger (43, -1, D:1) a +0 short sword (43, 7, D:1) 3 stones (47, 19, D:1) a +0 falchion Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 5, D:2) a +0 leather armour (8, -6, D:2) a +0 club (11, -1, D:2) a +0 sling (17, -3, D:2) 6 poisoned darts (21, -7, D:2) a +0 ring mail (22, -7, D:2) a +0 club (25, -14, D:2) the +1 mace of Chaos {antimagic, rElec rPois Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth: It makes you more stealthy. (28, 7, D:2) a +0 leather armour (38, -30, D:2) 2 stones (42, -7, D:2) a +0 flail a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (15, -15, D:3) a +0 dagger (19, 10, D:3) a +0 robe (20, 10, D:3) 5 stones (21, 3, D:3) a +0 dagger (34, -7, D:3) 2 poisoned darts (34, 23, D:3) 3 stones (37, 3, D:3) a +0 club (46, 30, D:3) a +0 falchion (47, 16, D:3) a +0 mace (50, -14, D:3) a +0 scale mail (53, 22, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) 5 poisoned darts (4, -12, D:4) a +0 short sword (still there?) a +3 ring mail of fire resistance (still there?) (4, -4, D:4) a +0 chain mail a +0 hand axe an orc corpse (5, -4, D:4) a +0 short sword a +0 leather armour a +0 dagger an orc corpse (27, -18, D:4) a +0 club a goblin corpse (skeletalised by now) (35, -15, D:4) an adder corpse (skeletalised by now)