Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 14728170644041343498 4 Zippel the Vexing (level 1, 16/16 HPs) Began as a Draconian Arcane Marksman on Mar 25, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:02:03 (99 turns). Zippel the Vexing (Draconian Arcane Marksman) Turns: 99, Time: 00:02:03 Health: 16/16 AC: 4 Str: 12 XL: 1 Next: 50% Magic: 2/2 EV: 12 Int: 13 God: Gold: 11 SH: 0 Dex: 11 Spells: 1/2 levels left rFire . . . SeeInvis . a - +1 sling rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Scrolls b - a scroll of poison Skills: + Level 1.1 Fighting + Level 1.7 Ranged Weapons + Level 1.7 Dodging + Level 1.0 Spellcasting + Level 3.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 32% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 41% 3 Portal Projectile Hex/Tloc 8% N/A 41% 3 Cause Fear Hex 4% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Magic restored. You see here a +0 whip. You open the door. An endoplasm comes into view. Found 11 gold pieces. Found a faded altar of an unknown god. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm quivers. The endoplasm is lightly wounded. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 83% to hit) You shoot a sling bullet. The sling bullet completely misses the endoplasm. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 83% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! There is an open door here. There is a faded altar of an unknown god here. You now have 11 gold pieces. You open the door. An endoplasm comes into view. There is an open door here. You open the door. There is an open door here. Found a chain mail. Found 2 javelins. A bat comes into view. Found two items. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the bat! You kill the bat! Your Hexes skill increases to level 3! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #######. '....... .....(. #J###### .?..... ### ....... ## ......† .## ?...... #.# ##....... #.### #####........ #...# ######....@..[.... '...###......####....... #.......###### ?...... ######### ######. ##### ###### ....####....## .)...##......# ###..##..##..## .##..##..#....# There were no monsters in sight! Vanquished Creatures A bat (D:1) An endoplasm (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zippel the Draconian Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 46 | D:1 | Found a faded altar of an unknown god. 99 | D:1 | Reached skill level 3 in Hexes 99 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_rooms, hellmonk_ecumenical_altar_slurped_away Skill XL: | 1 | ---------------+----+----- Hexes | 3 | 3.0 Fighting | | 1.1 Ranged Weapons | | 1.7 Dodging | | 1.7 Spellcasting | | 1.0 Action || total -------------------------++------- Fire: Sling || 7 Cast: Slow || 1