Zippel Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 9, D:1) a +0 dagger (0, 11, D:1) a +0 short sword (2, 15, D:1) a +0 dagger (13, 12, D:1) a +0 cloak (26, 16, D:1) a +0 short sword (40, 30, D:1) a +0 mace (43, 0, D:1) a stone (56, 16, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, 20, D:2) a +0 whip (12, 12, D:2) a +0 club (17, 7, D:2) a bat corpse (skeletalised by now) (19, 23, D:2) a worm corpse (20, 14, D:2) a +0 flail (21, 28, D:2) 3 curare-tipped darts (24, 26, D:2) a poisoned dart